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  1. #1
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,631
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    I think the hate transfer skill would be better if it temporarily redirected your hate gained to a targeted player (sort of like how Cover "links" 2 characters together). That way you could pop it before you unleash a heavy amount of burst damage without needing to worry if the boss will turn on you, and simultaneously helping the tank secure the hate more quickly. It's more tactical that way rather than saving it as a reactive ability.
    (0)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Darkstride View Post
    I think the hate transfer skill would be better if it temporarily redirected your hate gained to a targeted player (sort of like how Cover "links" 2 characters together). That way you could pop it before you unleash a heavy amount of burst damage without needing to worry if the boss will turn on you, and simultaneously helping the tank secure the hate more quickly. It's more tactical that way rather than saving it as a reactive ability.
    It can still be like that.
    It's not clear if the Enmity transferred is instant or over time via linking.
    The information is just too vague now to say.
    (2)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i'm the only one feeling a bit.... un excited by this information:
    - a skill for transfert our enmity to a target, nice... well i guess. a good tank don't really need this... nor a good ninja.
    - a skill for extend huton, nice, i guess... sadly what we will do with this new slot of ninjutsu exept cast raiton?
    - something that increase our weapon skill? buff? passive? not really clear.
    - and a big attack, cool one skill to look for.

    i will not talk of the positional (t's like beat a dead horse at this point), but no new ninjutsu? (maybe issou) a skill with a limited utility (kage-watari), a skill for allows us more ninjutsu (did i have said that we did get no new ninjutsu spell for be used?)

    sorry, but i feel really really bored by this add of skill. our main skill as ninja, ninjutsu, is totally ignored... and we get skill with an utility that.... sorry even if it's a nice tool the Kage-watari is not different of the skill that allows the paladin to take the damage from a target. a skill with little utility. it too situational for be really usefull.

    a good group, will probably never need it. we never add the use for it soo far. why add this? why not add use more ninjutsu tool with real interest? why give us more room for the ninjutsu and at the same time... don't give us any new ninjutsu?

    it's stupid! sorry but i don't understand, do the battle team really play ninja? do they really our concern, our need soo far? because indeed the skill the refresh huton is nice.... but where are our tool for use with this? where are our specific jobs skill?

    ps: i don't even have mentioned the fact that kage-watari can be used as an harassement tool, right? because it's the truth...
    (0)