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  1. #61
    Player
    Ayuhra's Avatar
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    Apr 2015
    Location
    Palace of the Dead
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    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I worry that having every mob be "hard" will make Heavensward tedious. Like the Sylphlands.

    I am not opposed to difficulty but there has to be some downtime too. I think if, instead of every mob being hard, zones had a few wandering hard-hitting monsters that would be better. You would be able to travel but you'd have to keep your wits about you and remember the world is a dangerous place.

    On a different note...I hope SE has learned from watching Blizzard and will not regret flying mounts.

    Ion Hazzikostas had this to say regarding the implementation of flying mounts in WoW:

    "Having looked at how flying has played out in the old world in the last couple of expansions, we realized that while we were doing it out of this ingrained habit after we introduced flying in The Burning Crusade, it actually detracted from gameplay in a whole lot of ways. While there was certainly convenience in being able to completely explore the world in three dimensions, that also came at the expense of gameplay like targeted exploration, like trying to figure out what's in that cave on top of a hill and how do I get up there."


    Hazzikostas gives an example: "Before flying was introduced to World of Warcraft, if you got a quest to rescue a prisoner from an enemy encampment, it would play out a certain way. Players would need to fight their way through the camp. After flying, players could just fly into the center of camp, land on top of the hut where the prisoner is, free him and fly out. It made the world feel in many ways much smaller."

    Originally, Blizzard took out flying in Warlords of Draenor as an experiment, and Hazzikostas says he would have bet "slightly better than even money at the time" that they were going to bring it back eventually. But as they played the expansion and watched others play it, they discovered that they liked the game better without flying.

    "The world feels larger, feels more dangerous. There's more room for exploration, for secrets, for discovery and overall immersion in the world. At this point, we feel that outdoor gameplay in World of Warcraft is ultimately better without flying. We're not going to be reintroducing the ability to fly in Draenor, and that's kind of where we're at going forward."

    I don't intend to make this a WoW comparison thread now just... I reallllyyy hope SE has found an elegant way of bringing flight into the game and won't regret it in future expansions.
    (0)

  2. #62
    Player
    Barimu's Avatar
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    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ayuhra View Post
    snip
    The WoW comparisons are the most relevant in this discussion considering Yoshi-P is making this a WoW clone and he loves that game.
    (3)

  3. #63
    Player
    Cazamar's Avatar
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    May 2015
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    3
    Character
    Cazamar Claddath
    World
    Ultros
    Main Class
    Gladiator Lv 16
    I think the Wow camparison is a bad one. Thought they said that you need to find air currents to fly. Not like in WoW where you can fly almost whenever you want.
    (0)

  4. #64
    Player
    Barimu's Avatar
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    Jul 2014
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    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cazamar View Post
    I think the Wow camparison is a bad one. Thought they said that you need to find air currents to fly. Not like in WoW where you can fly almost whenever you want.
    You need to attune to an area ala primals to be able to fly, you'll be able to fly whenever you want in the expansion.
    (2)

  5. #65
    Player
    Ayuhra's Avatar
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    Apr 2015
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    Palace of the Dead
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    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cazamar View Post
    I think the Wow camparison is a bad one. Thought they said that you need to find air currents to fly. Not like in WoW where you can fly almost whenever you want.


    Well I certainly hope that's not true. For all this game's faults it has a vision that I think puts it above the bloated, aimless mess that WoW has become. It's more of a Zenga title than a MMO RPG at this point. It's hemorrhaging subscribers at the moment. (WoW is, not ARR. That I know of)
    (0)

  6. #66
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ayuhra View Post
    Well I certainly hope that's not true. For all this game's faults it has a vision that I think puts it above the bloated, aimless mess that WoW has become. It's more of a Zenga title than a MMO RPG at this point. It's hemorrhaging subscribers at the moment. (WoW is, not ARR. That I know of)
    It seems ffxiv is following the exact same footsteps as WoW. Allowing ppl to do level 50 content at level 60. LFR raids. Flying mounts. I guess we will see how it turns out.
    (3)

  7. #67
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Hayward View Post
    Does anyone else notice the male insecurity issues among people who make this absurd argument?

    Make an argument for more difficulty if you like but, at the very least, keep it somewhat above board.
    Male insecurity? lol... what does that even have to do with people requesting difficult content? You do know the quote comes from South Park's WoW episode right?

    Anyway, glad SE is bringing mobs up to the challenge of other MMO's (WoW included, though last I played was TBC so maybe WoW's mobs are hella easy too). If you don't want to fight the monsters, you can always go around or just go one by one.

    It's surprising how much the bar has lowered. Was playing on a Vanilla WoW server a few days ago and people in chat were complaining the starting mobs were too hard. Reminder, WoW was considered the "baby's MMO" and now even basic low level mobs are too hard for some MMO players.
    (2)
    Last edited by Magis; 05-27-2015 at 11:18 PM.

  8. #68
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    If you can't afford in the midst of a swarm and regeneration hp faster than they deal damage they are too hard!
    (0)

  9. #69
    Player
    Malzian's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ayuhra View Post
    I worry that having every mob be "hard" will make Heavensward tedious. Like the Sylphlands.
    Not every mob will be difficult, just every mob in specific areas in the zone will be difficult.
    (1)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  10. #70
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    They still need to make them actually worth killing somehow (in ways other than EXP, because otherwise that's going to be pointless for level 60s), or else people are just going to do the same thing they do in places like Sapsa and Zahar'ak; they'll just run.

    If all they do is stick worthless beefgates everywhere, that's not exactly an improvement over the current system.
    (3)

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