


Does anyone else notice the male insecurity issues among people who make this absurd argument?
Make an argument for more difficulty if you like but, at the very least, keep it somewhat above board.

LOL its so true. I'll bet you it happens in less than 30 minutes!
@the OP: I'm excited for this as well. I miss trying to slay tough mobs for the sake of slaying.
YouTube.com/c/iBluairjgr
Mentioning any form of nerf or easy difficulty seems to be an equation to having an allergic reaction to a bee sting.


The real problem about the zones people mention like Zaha'rak (and even myself with Natalan) isn't entirely that the zones were tuned for lower iLvls, but more to the fact that you kept getting sent back to these zones to do content even after you're well past the iLvl it was tuned for. The devs simply pushed themselves into a corner where they kept trying to reuse zones and existing content to fill in the additional systems (Yes, I'm looking at you FATEs). Hopefully with this added bit of difficulty plus the size of the zones allowing for small expansions here and there will alleviate most of these woes, and it just means when you're not to the point of completely out classing those critters you'll just needed to be a bit more mindful of what you're doing and not auto-running through everything.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE


I too was just reading the summary of the live letter, and I like a lot of what I read...and like some of you I too have fears of other players claiming the mobs are too hard. I'm also excited by the fact that just maybe the possibility of exp parties ala 1.0 can be done again.
wont matter after we unlock flying and just fly over everything =/

I'm not too excited about 'dangerous' monsters. I'm sure it's all relative, and as soon as we get our first set of level 60 tome gear we'll be walking though anything we want just like now. Unless normal mobs are going to start using stuns, slows, poisons etc A LOT more often than they do now (think Heavy when you're mounted, except monsters are debilitating you everywhere you go) and have more instant attacks and longer leash ranges, I expect the average player to be above any open world trash mob within 3 weeks

This has nothing to do with insecurity issues, I take it you're the type of player that waits for everything to be nerfed before you beat it? To me, that's insecurity right there. Not my fault I don't want a game where there's no effort involved, where I'm not being challenged and everything is handed to me the moment I cry.
and this is exactly why the hardcore and casual stereotypes will forever exist
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