I agree with this as well. I usually craft when I'm doing something else. Like reading or watching a DVD.Is it just me or does anyone feel like the real problem with crafting isn't any of the above but the fact that pressing the action button 30 000 times just isn't that fun?
I know that fishing in XI was the slowest to lvl but when the Fish did bite I felt like I was playing a game.
I like most of the things listed, though I don't understand the sweeping abolishing of parts. Seems in the example given, you could knock out a part or two, and then simplify the materials required for the part.
Now, I feel a bit dumb not understanding this, but what is "Removal of Crafting Facility and Treatise Requirements" exactly? Are they talking about paying gil at facilities to temporarily give you a boost so you don't fail as much? Or is this something else entirely? Treatise requirements? I guess they're getting rid of something I never even learned about?
I don't mind the crafting process itself. I think they did a nice job with the window that allows you to continue in the middle of a levequest, I remember it used to be even more difficult. Seems like there's a fine line between too much work, and removing what makes their system different and interesting. Hope it doesn't cross too far.
For me, since I like to dabble in everything, the core problem is just space. I don't know if that means there are too many 'types' of materials in the world, or they don't give us enough space for it all, but I just have space problems. I spend a lot of time looking at places like ZAM to determine if a fish I got is worth keeping to make crystals, or some bug part is used in a staff or something, and even then, with all the changes, it seems like ZAM and other sites are horribly outdated, so even that work has limited usefulness.
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i admit i liked the realism in making gear but every time i wanted to make something specific for a friend it soon became a chore (33 weaver here) for example to make a simple blue cotton robe you needed, if you wanted to make it from scrach, to synth not less than 5-6 times as 2 different crafts,make cotton thread, make cotton robe front blue, make cotton robe back blue, make cotton sleves blue, make squirrel fur shoulder guards on leatherworker (or search the in the wards), get some sheep leather strips that need to be taupe colored and then if you finally have everything you needed to make it and in the rare chance it screws up all work was for nothing.
Way to go SE. You took all the great ideas from the forums, just like we wanted you to. And then you took them to such an extreme that you've turned crafting into a pointless action with no depth.
Abolishment of Parts from Synthesis & Revisions to Materials and Intermediary Materials - We didn't want you to remove them. We wanted you to make them make more sense. We wanted them to be rank appropriate, and maybe remove some the really annoying ones that kept any one from making a rank 14 frying pan. We didn't want this.
Removal of Secondary Skill Requirements - Removed? Maybe what you could have done was made it so they aren't required, but still help out if you have them. Instead of a penalty for NOT having it, how about a bonus FOR having it. Aren't you guys always talking about rewarding players instead of punishing them?
Removal of Crafting Facility and Treatise Requirements - Great. Brilliant. Now I'm just like every other crafter out there even though I took the time to build up marks and buy everything. Why did you even improve local leve marks if you were just going to do this?
Simplified Color Customization - Yes to this! It would be great to finish an item and then dye it. This is what we wanted. We don't need universal dyes though. Once again you removed the annoying part and then went to far and took away ALL the depth.
SE, there was plenty of room for compromise here. The hardcore, dedicated crafters would have been generally happy as clams if you improved the system so it was more accessible to casual players but LEFT the depth to crafting that made it stand out from every other MMO and *** clone out there. What you did was create a crafting system where there is no diversity or reward for being dedicated and hardcore. At this point, would you mind adding batch crafting / mass production? You might as well.
And that's not even getting into the effect this will have on +3 finished items and the ensuing glut of them... When everybody is special, nobody is.
Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/
Good.
Removing unnecessary item redundancy and reducing item bloat does not equal "dumbing down"
There's a good reason there aren't any parts for sale in the wards. This will eliminate a useless element from the crafting system and streamline it into a more gameplay and economy-oriented system.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Wauw QQ moarIf they are going to dumb down that much might as well:
Remove all tool, you don't need those to craft, just craft whenever you want
Remove all crafting attribute, you won't be restricted by stats
Remove all crafting clothes, why do you want to be restricted by stat
Auto-craft and bulk-craft, why do you want to sit and craft something, have AI do it for you
Aww heck, might as well let our Companion craft while we go kill monsters on the field.
The removal of parts is a good thing.
Besides, it's not like anyone ever sold the bloody things anyway. Now it means less arsing around to make armour and weapons.
To be honest I support the "overkill" aspect. This actually will allow them to improve the opportunity to offer more color variations of each armor that's available currently. I personally am looking forward to the day I can dye my armor red!
:3
This, too. You cannot imagine how many hours I've wasted running all over the place, checking the wards, etc...trying to find a single ingredient for a synthesis...
They're probably planning to go overboard in dumbing down the existing crafting system because it gets so much hate from some players on the forum, while the people who actually enjoy the complexity are generally quiet about it.
Yoshi P admitted that they may have gone overboard on the MP changes to DoM classes.
... I pray that they don't make such a drastic over-reactive mistake with the crafting system next!
MP costs are easily adjusted.
Crafting is an entire system that was supposed to provide full fledged jobs. Once they break that system, they won't be able to repair it so easily in 1.19a.
Abolishment of Parts from Synthesis - Bad - They should just review the recipe ranks so you don't have parts that far outrank the finished products.
Revisions to Materials and Intermediary Materials - Possibly good
Removal of Secondary Skill Requirements - Helpful
Removal of Crafting Facility and Treatise Requirements - So-so - Having just one support level might be nice.
Simplified Color Customization - Nice!
I just hope my craft focused friends do not get overly disgusted by this utter crafting lobotomy and quit.
Believe it or not, our LS has a bunch of people who actually prefer crafting over battles and dungeons. ><
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