
Originally Posted by
Gunspec
First of all, they haven't said anything about xp rewards being scaled with difficulty. I wouldn't be surprised if the mobs were just as insignificant in terms of rewards, yet take longer to fight.
And I'm going to be honest finally, because I don't think I know many people who read forums in-game. I hope this doesn't come back to bite me. The fact is, I know a lot of players who are just plain terrible at this game, yet they are awesome people and they enjoy playing immensely. An easy main scenario, and an open world that doesn't destroy them at every turn, provides them with plenty of content to satisfy them. If I want a bit more challenge, I've got a half dozen game modes to choose from. I don't play the harder stuff with those friends, because it usually just ends up with constant wipes due to no situational awareness. Those players don't mind, because the open world stuff is there to satisfy them. A harder open world takes that away.
Lots of people say, "screw the casuals" and "let's make this entire game a challenge". But who do you think is spending stupid amounts of money on your marketboard sales? Who do you think makes up a large chunk of the fate and hunt parties you need to progress? I like the casuals, even if I can handle harder content myself. Without them, it would be a game full of pros and epeen, and I'm tired of that in games.
That's a perfect point. Most of the argument for a harder open world is coming from people that are 50 item levels or more above the content they are upset with. The beast tribes were in 2.0, and are scaled to be suitable for ilevel 45-50 players. Those zones didn't start receiving content until 2.1, when players were already at ilevel 90, and the last quest added in 2.35 involved us squashing mobs with ilevel 110 gear.
I read that the devs intentionally left open space in the world in 3.0, that will be filled in 3.x patches with new content, so this time they will probably add enemies that are more appropriate for the character power we gain over time. Maybe that will satisfy the itch people seem to have.