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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Don't count on any challenge if you're already ilvl120 or higher until later in the game. Even then, we'll get powerful gear down the road anyway and once again wondered why the trash mobs are weak.
    Not necessarily.
    The way i understood it was that (example) if mobs are currently about 20% of the power of a player, then Heavensward will boost that to around 75%.
    One mob at a time is not so much different from now, except they'll be slightly more challenging.
    But when you add in a second one, things start getting hairy.

    Sure, at launch 2 mobs will be tough but doable, by the time of the second round of patch content, 2 mobs might simply be doable.
    Then again, Yoshi mentioned that there were going to be things like wandering patrols. So even if you have the best gear possible, You may still get overwhelmed if you aren't paying attention.

    And thats a damn fine thing to happen.

    Quote Originally Posted by Gunspec View Post
    First of all, they haven't said anything about xp rewards being scaled with difficulty. I wouldn't be surprised if the mobs were just as insignificant in terms of rewards, yet take longer to fight.

    And I'm going to be honest finally, because I don't think I know many people who read forums in-game. I hope this doesn't come back to bite me. The fact is, I know a lot of players who are just plain terrible at this game, yet they are awesome people and they enjoy playing immensely. An easy main scenario, and an open world that doesn't destroy them at every turn, provides them with plenty of content to satisfy them. If I want a bit more challenge, I've got a half dozen game modes to choose from. I don't play the harder stuff with those friends, because it usually just ends up with constant wipes due to no situational awareness. Those players don't mind, because the open world stuff is there to satisfy them. A harder open world takes that away.

    Lots of people say, "screw the casuals" and "let's make this entire game a challenge". But who do you think is spending stupid amounts of money on your marketboard sales? Who do you think makes up a large chunk of the fate and hunt parties you need to progress? I like the casuals, even if I can handle harder content myself. Without them, it would be a game full of pros and epeen, and I'm tired of that in games.


    That's a perfect point. Most of the argument for a harder open world is coming from people that are 50 item levels or more above the content they are upset with. The beast tribes were in 2.0, and are scaled to be suitable for ilevel 45-50 players. Those zones didn't start receiving content until 2.1, when players were already at ilevel 90, and the last quest added in 2.35 involved us squashing mobs with ilevel 110 gear.

    I read that the devs intentionally left open space in the world in 3.0, that will be filled in 3.x patches with new content, so this time they will probably add enemies that are more appropriate for the character power we gain over time. Maybe that will satisfy the itch people seem to have.
    "They're bad at the game so we should never do anything that might cause them to improve"

    Thats not really fair. If done right, by making it CLEAR why they can't/struggle to progress (in the case of your example, killing overworld mobs) you steer them towards self improvement. Which is better for the game as a whole.

    If we lose subs because some people are so bad they cannot kill overworld mobs ... Then i honestly do not know what to say.
    (2)
    Last edited by Sylve; 05-26-2015 at 09:47 AM.

  2. #2
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Sylve View Post
    "They're bad at the game so we should never do anything that might cause them to improve"
    No, what I'm saying is, if a video game has an "easy" difficulty, don't delete that difficulty option mid-game. If we say that open world and main scenario are easy, dungeons are medium, and raid is hard difficulty, there are players who are comfortable spending hundreds of hours on the easy difficulty. Sure, players can improve, and they have content they can already try to do just that. But if open world becomes comparable to the medium difficulty stuff (not that I'm saying it will be) you're going to lose a lot of those players.

    It's ok to have some people in the game that like easy difficulty. Taking away their easy content is the same as nerfing the hard content. You are taking AWAY someone's previously included preferred difficulty level.

    As to why there aren't more players here saying "leave my easy stuff alone"... Many of them don't know about the forums, they don't follow news on the game, and are constantly surprised and overwhelmed by the game around them. Taking what has always been the easiest content and RAMPING it up on them isn't going to help the game win a lot of new players. Whatever you think about them, those people are the lifeblood of the game's economy, both gil and real life subscription.
    (5)
    Last edited by Gunspec; 05-26-2015 at 10:04 AM.

  3. #3
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Gunspec View Post
    As to why there aren't more players here saying "leave my easy stuff alone"... Many of them don't know about the forums, they don't follow news on the game, and are constantly surprised and overwhelmed by the game around them. Taking what has always been the easiest content and RAMPING it up on them isn't going to help the game win a lot of new players. Whatever you think about them, those people are the lifeblood of the game's economy, both gil and real life subscription.
    That and tired of getting put down for disagreeing with those in favor of harder content.
    (6)