The world really needed to have the maps expanded on a bit more in the crawl through the content updates. A raise in iLvl should have been accompanied by zones (they could be small things within the zones we already have) with an appropriate difficulty level for that gear and specific rewards based on that difficulty be it special crafting materials and the like or little vanity items. Nothing that would specifically be game-breaking, but something to make that iLvl 130 character not feel like the only challenge they ever have in the game is in a dungeon or a raid. While I am all for raiding and difficult group content, I also thoroughly enjoy difficult solo content because it gives me the opportunity for a challenge while at the same time not having to worry if someone I'm grouped with is going to screw it all up.


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