my only macros are for Trick Attack and Battle voice :/
my only macros are for Trick Attack and Battle voice :/



I sometimes use macros, for shits and giggles. They last maybe a week, or a day... or one-time. Never spam them.
But peoples macro's never bother me even if they do "spam" them, as long as it's not every second(or illegal gil seller spam ;D). I simply stop paying attention to them. /shug/ It's a social game. When you put yourself in a social situation, you risk coming across people with different personalities. They might find certain things funny that you do not. You can ask them to stop, but they might not. That's why you have the option to leave, or kick them if you think it's crossing into harassment.




My favorite is when someone spams LIMIT BREAK! LIMIT BREAK! LIMIT BREAK!

I just set a couple of rules for my use: If it's in /party, it needs to be short and sweet. I WILL keep Provoke on a sound effect macro as I will keep Hallowed Ground on a sound effect macro.
If it's not important, just for effect or fun, it goes in /s like the words I spout when it comes to Limit Break.
If someone seriously spams them (Blunt arrow is one of the very worst) just ask them to nuke the macro. It's not hard.


<Blunt Arrow> <Just Used It!> <se.10>
Is it possible to /blist a group member during an instance?


Those people who can't stop themselves from pushing a skill button multiple times till it finally goes off, should put their /p message on a 1 second /wait:
/action "Name" <t>
/wait 1
/p {Action Name}, {Just used it.}
That way the party message only appears once, when you stop pushing the button for at least 1 second.
Back to the subject, I do agree with skill announcement macros. Like for tank swaps, you either don't blink so you can catch when the other tank did provoke, or trust on their macro and confidently wait for the sound. Yes, provoke might fail, could be on a CD or fired right after another skill so it didn't go thru, but that won't be the norm. It will be more likely that the skill worked and all is good. People who fail to do what their macros said they did, aren't skillful enough to be using macros and should at least create another macro to announce their mistake when necessary, or trigger a macro interrupt for macros with countdowns.
Last edited by Mere; 05-26-2015 at 05:16 AM.



There are only a few situations I don't mind macros:
1) To signify a critical ability or buff. Usually in the case of tank CDs.
2) To signify the use of abilities that don't stack so CDs don't go to waste. Bard songs are a good example if the group has more than one Bard.
3) To signify you're casting Raise on someone (so long as the macro is simple and not an obnoxious novel's worth of lines) so other players don't waste their time trying to cast on the same target.
4) Big, loud general raid warnings for places like WoD to draw attention to important mechanics.
Otherwise, I don't want to see it. I don't want to hear it. If it isn't important but you want to be sure you pressed the proper macro, keep it in /echo.
With this character's death, the thread of prophecy remains intact.
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