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  1. #181
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    I mean if you guys are playing the same game I am playing, pets do not respond remotely as fast as we'd like them too. If you want to focus the pet way more than yourself as a caster without knowing the current limitations then I honestly don't understand anything anymore. If anything pets should get more attention as being supportive towards the party itself so I was hoping our current pets are going to get reworked towards that objective. Also, having 5-6 pets is not that great knowing that every pet may or may not have an advantage over the other during certain fights, it's not that easy to deal with. s:
    (3)

  2. #182
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Minorinz View Post
    I mean if you guys are playing the same game I am playing, pets do not respond remotely as fast as we'd like them too. If you want to focus the pet way more than yourself as a caster without knowing the current limitations then I honestly don't understand anything anymore. If anything pets should get more attention as being supportive towards the party itself so I was hoping our current pets are going to get reworked towards that objective. Also, having 5-6 pets is not that great knowing that every pet may or may not have an advantage over the other during certain fights, it's not that easy to deal with. s:
    I don't think anyone's asking that the pets be left as they are while adding equally encumbered abilities to them; it's probably just that the kind of revisions that would be necessary to make pets respond at reasonable speeds aren't what come to mind when thinking of "additions" to the Summoner arsenal. Personally I feel like the majority of the Summoner issues originate simply from pet movement, their attack/queue mechanics, and their control scheme, and find it only common sense that pets won't become an especially enjoyable element of Summoner gameplay until those are fixed (...and probably until the pets carry some value through their abilities, procs, or coordination enough to make a Summoner really want to tunnel some part of his personal gameplay done for the pet's benefit, and to actually keep an eye on his pet to some extent to predict when the pet will next be buffing him in return).
    Once the pet becomes able to respond quickly, much of the apparent gap between what is a caster ability and what is a pet ability goes away, leaving us with the versatility of multiple pet types without the drawbacks of massive delay. Improve the pet controls and attached AI and in general it will feel more like doing what you want to do, with the benefits of another angle and set of attack(s), rather than what you can squeeze out of your obligatory turret-thing.
    (1)

  3. #183
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kuponutz View Post
    The problem with this statement is that we're not insisting on getting anything first. Black Mage became their priority in 2.2/2.3. 2.4 saw ninja and seriously screwed SMN up by putting spell speed on every piece of gear. We are over a year out from the time Yoshi said we would get new egis (Tokyo FATE 2014). I really don't see how this could possibly be us being greedy and demanding we get our things first. We've been last on the list for more than a year and we finally got tired of being stomped on, but heaven forbid after a year we ask where our promised fixes are.
    Oh don't get me wrong I get why there's disappointment because acquiring new Egi was going to be my top priority in HW and will continue to be a priority for me when new Egi are finally released. I do love my Egi and was disappointed when the release of new Egi was pushed back further. However there's a difference from people being disappointed (like you and I) and people who are irrationally bashing SMN's new abilities as if it's in some way breaking or ruining the job. When in actual fact these new abilities are perfectly fine, not only do they fix SMN's burst DPS issues, but they also stay true to the lore.

    Yes perhaps the new ability could have been triggered from an Egi, though technically that Bahamut head is a temporary Egi so it all depends how you choose to look at it. I personally choose to see it as an Elder Primal summoning, with the regular Primals coming as Egi. So ultimately we are getting both, so wheres the issue? Surely as long as we get new Egi (which we will) then that's all that matters, just need to be patient and trust SE.
    (0)

  4. #184
    Player
    DSaint's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Tonsan Blue
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Ok... One more thread about summoner! One more!

    1) I'm pretty sure devs, yoshi or whatever doesn't consider forum feedback to change or not to change current or future jobs. If, lets say, 10% of dpss are smn, devs are ok with it and "in the right path". However, they will not let a job underpowered. So, buffs/nerfs? Yes, always! Complete rework? Keep dreaming.

    2) I'm not saying this in a rude way, its more like a friendly tip: If you are not happy with current summoner, change class or go play something else. I really wanted a samurai/ronin/blader job, but I don't have one. I complain about it? No. I could play Ninja because it's something tiny closer to a ronin, but I *can't* because my ping is 135 and mudra lag likes to troll me. I complain about it? No! But FF14 is a nice game, I dont want to stop playing. So, I glamoured my PLD with cloths, Zantetsuken and the smaller shield I could found, because that is the closer I will be from a blader class. I will do the same with DRK. I complain about it? No! I'm having fun? Hell yeah!

    You guys need to learn to live with current smn. You're paying a monthly subscription. Don't spend it in something you guys aren't having fun with. And please, stooop summoner complaints threads >_<
    (2)
    I must say english is not my primary language, so if you find some grammatical or syntax error, please tell me and I will edit my post. Thank you!!

  5. #185
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I get the complaints the kept Yoshi kept saying Summoner's won't receive new Egis until expansion because it will be unfair to add new skills to one job without adding them to others. This live letter developers said that new Egis wouldn't add anything to the Summoner's arsenal so it goes back to why didn't SE just give Summoners new Egis through patches since they don't add anything beyond superficial abilities. Adding new Egis is equivalent to giving us another pet glamour slot according to SE.
    (1)
    Last edited by Akiza; 05-25-2015 at 10:46 PM.

  6. #186
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Akiza View Post
    This live letter developers said that new Egis wouldn't add anything to the Summoner's arsenal so it goes back to why didn't SE just give Summoners new Egis through patches since they don't add anything beyond superficial abilities. Adding new Egis is equivalent to giving us another pet glamour slot according to SE.
    Lack of imagination?
    What about a ranged physical dps (Shiva + bow) ? a summon with an extra DoT we could bane + paralisys (Ramuh) - A pure AoE with a water pool like shadow flare egi (Levi)

    What about some situational defensive/crow control skill pets?

    BLM: Heavy 40% x2 - Bind x2 - Sleep x2 (pvp) - Slow - P. Barrier - Magican Barrier- Reduce magical defence debuff (pvp) - Increase magica defense buff- reduce enemy 10% dmg (eye for an eye)- teleport to a friend- sacrifice health for mana-

    SMN: Heavy 40% - Bind (really slow cast and huge mana cost) - Virus- Eye for an eye
    Options... is all about having options...
    (2)

  7. #187
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Well what if SE introduced an elemental wheel that only affects the Egi and nothing else. This wheel would be invisible for the most part and would simply be a series of coding that dictated what Egi was strong/weak to a particular element.

    So for example when an Egi encounters enemies of an element type that it is strong to (like Shiva against Fire) the Egi would gain a noticeable increase to attack potency. However if the Egi were to encounter enemies of the element type that it was weak to (like Ifrit against Water) then the Egi's attack potency would noticeably decrease. Also if the Egi were to encounter enemies of the same element then it's attack potency would be unchanged.

    So in basic terms all this elemental wheel would be is an attack buff/debuff system that effects only the Egi based on simple elemental counters. This much like FFXI would give a use for an Egi of every element and would be of great use when running Primal EX trial's for example, as each trial would require the SMN to use a different Egi. This would give SMN at least 8 useful elemental Egi as well as a 9th non elemental Egi. This non elemental Egi would not be effected by the elemental wheel, but that also means there will never be a situation where it's attack potency is increased or decreased. Meaning in a number of situations like the Primal EX runs an elemental Egi would be preferred.

    A glamour system could then also be introduced in the event that multiple Primals of the same element are released.
    (1)
    Last edited by SoloWingMetatron; 05-26-2015 at 03:33 AM.

  8. #188
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I don't think anyone's asking that the pets be left as they are...

    The issues that you stated are the ones I already pointed in my post, and so far they haven't been addressed as they should've been so naturally asking for more pets just because more options will create some redundancy. I actually want the pets to get better and have new abilities while improving the job itself by giving more power to the caster. The more power you give to your pet the less your gonna get in terms of control. If pets were more supportive as pushing our dps higher or providing buffs than dealing dps themselves that would be too good, then I would gladly look forward toward new pets and combine abilities and switch 'em up.
    (3)

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