Quote Originally Posted by Nektulos-Tuor View Post
Eh, those are not raids. Those are Zergs.

Raids are like Coils, in a raid you are limited to how many people you can engage an encounter.

Behemoth and Odin are Open World Bosses, they are jokes compared to raids. Hunts are also not serious content because they are also zerg mobs.
Then you can't HAVE open world raids without them being zergs, because the moment you limit how many people can engage the mob, it ceases to be an open world raid. It becomes the same as an instanced raid, just without the actual instance.
and seriously, zerging WAS the tactic used for most open world fights in old games. They all just had something to deal with zerg tactics (AOE damage, AOE status effects, adds, etc.)
Unless you use the leve system, at which point you may as well just use the instance system since you'll run into the additional problem of 8 different raid groups in the same small area fighting huge mobs, or waiting in line to fight huge mobs and lagging each other out.
Actually believe it or not the S rank bosses DO have tactics to them along with abilities that make them pretty interesting fights...it's just players CAN take the Zapp Brannigan approach so they WILL take the Zapp Brannigan approach.
And again this always happened in old EQ1 raids. I remember a Grummus raid where there were over 100 people being thrown at it to kill it. In fact most of those fights were no different than slightly scaled up versions of our S ranks, just usually with a lot more HP and/or attack power.
Unless you just want the competition added, which is precisely the reason instanced raids were created in the first place.