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  1. #21
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Isn't that what the big hunts and Fates are supposed to be already? Not trying to be sarcastic, but I really don't see the difference between what you're asking for and what we already have.
    (0)

  2. #22
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Only way I can see "open world" raiding working, is via non instanced dungeon. DAoC had some of the best designed ones i've seen, with trash mobs more powerful than most bosses in the game, and mechanics in place where if you tried to engage a boss before trigger to get to it was handled, then everyone in dungeon would be automatically killed (not to mention, final bosses being completely immune to dmg till certain mechanics of their fight were taken care of).

    Course these were still just glorified zergs, since to make any progress you'd still need to bring at least 40-60 people with you, and to beat the entire raid would take 2-6 hours.
    (0)

  3. #23
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    ok, I screwed up with the thread title and forgot the word "ZONE"
    (0)
    Nocturne of the Gods

    Ĉio komencis kun ŝtono, aŭ tiel la legendo diras.
    En aĝoj pasinta, sentipova juvelo, grandega kaj bela, elpelita la mallumon.
    Estas bunta lumo plenigita la mondon kun la vivo kaj maskigi potencajn diojn.
    Banata de kiu lumo, la mondo eniris aĝo de feliĉego ĝis, post tempo, la dioj trafis en ..n dorm.
    Kiu mondo estis nomita Vana'diel. Nia mondo, Vana'diel.

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