I don't know what you have planned for 3.0+ but i hope that it will eventually include open world raid zone. FFXI has many of these zones and the latest content just added another one.
I don't know what you have planned for 3.0+ but i hope that it will eventually include open world raid zone. FFXI has many of these zones and the latest content just added another one.
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We do have them. It's odin and behemoth. People used to do them a lot back then...now not so much.
There's a reason it didn't work in XI and it won't work in XIV even more, you think the bots are annoying now? Wait until they're camping the open world raid to one-shot a boss as soon as it spawns. It would be completely pointless.
Bots camping open world raiding when they can get trained by other players? lol.
I still remember camping Fafhogg in XI then seeing a random taru from the sky and voking it. Yeah no, let's not have that again.
HNM system was kind of terrible.
I wouldn't mind seeing something like Sky or Sea in which other player group activities there didn't cause much inconvenience to other groups. But with Gold Saucer crowding when it launched, and the amount of people who pile into zones at times, I don't see it being very feasible in FF14.
I think I'd be good if you just gave me Nyzul Isle and blue mage again.
As much as I don't want to say it: Regardless of player feeling on this (neutral here btw), PS3 probably is gonna be limiting this for a bit. By 4.0 support for it will be dropped so we might see some upgrades that will make it eaiser for such content, but I could be wrong.
Being dead doesn't negate the purpose of the bots. They're just there to look at things, not actually fight.
There ARE open world raids in this game, namely Behemoth, FATE!Odin, and all of the S rank hunts. There just aren't omgawesomecool prizes for them besides special currencies to spend on STUFF!
There are absolute horror stories regarding open world raids from older games like XI and EQ1, which became the foundation for how XIV decided to handle the system.
Eh...Being dead doesn't negate the purpose of the bots. They're just there to look at things, not actually fight.
There ARE open world raids in this game, namely Behemoth, FATE!Odin, and all of the S rank hunts. There just aren't omgawesomecool prizes for them besides special currencies to spend on STUFF!
There are absolute horror stories regarding open world raids from older games like XI and EQ1, which became the foundation for how XIV decided to handle the system.
Those are not raids. Those are Zergs.
Raids are like Coils, in a raid you are limited to how many people you can engage an encounter.
Behemoth and Odin are Open World Bosses, they are jokes compared to raids. Hunts are also not serious content because they are also zerg mobs.
This game has no Open World Raiding or Group Content at the moment, it never has had it.
I consider Behemoth and Odin just advanced Fates. Aka - you need more then a handful of players to do it. Hunt mobs are just solo mobs that well, offer no real fun or purpose to the game, they are just grind-fodder for appearance gear. Not really fun nore rewarding.
Now, Hunts would be quite a bit more fun if only a group or 1-3 players could do them, and only a few players could get the loot and the amount of tokens they gave were x10-x20 wha they are now.
http://ffxiv.consolegameswiki.com/wi...oth_%28FATE%29
In fact, the game describes the encounter itself as a fate and nothing more.
Last edited by Nektulos-Tuor; 05-24-2015 at 03:56 AM.
Then you can't HAVE open world raids without them being zergs, because the moment you limit how many people can engage the mob, it ceases to be an open world raid. It becomes the same as an instanced raid, just without the actual instance.Eh, those are not raids. Those are Zergs.
Raids are like Coils, in a raid you are limited to how many people you can engage an encounter.
Behemoth and Odin are Open World Bosses, they are jokes compared to raids. Hunts are also not serious content because they are also zerg mobs.
and seriously, zerging WAS the tactic used for most open world fights in old games. They all just had something to deal with zerg tactics (AOE damage, AOE status effects, adds, etc.)
Unless you use the leve system, at which point you may as well just use the instance system since you'll run into the additional problem of 8 different raid groups in the same small area fighting huge mobs, or waiting in line to fight huge mobs and lagging each other out.
Actually believe it or not the S rank bosses DO have tactics to them along with abilities that make them pretty interesting fights...it's just players CAN take the Zapp Brannigan approach so they WILL take the Zapp Brannigan approach.
And again this always happened in old EQ1 raids. I remember a Grummus raid where there were over 100 people being thrown at it to kill it. In fact most of those fights were no different than slightly scaled up versions of our S ranks, just usually with a lot more HP and/or attack power.
Unless you just want the competition added, which is precisely the reason instanced raids were created in the first place.
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