WoW did it pretty well with Tricks of the Trade, so I'm hoping "enmity control" is basically NIN getting a skill along the lines of Tricks of the Trade.
For those who never played WoW, what Tricks does is transfer enmity generated by you (for the 10 second duration) to your chosen target. The chosen target would get a damage buff as well. In FFXIV terms, a NIN would use Tricks of the Trade on the tank, and for the next 10 seconds any attack performed by the NIN would count towards the tank's enmity while said tank also gets a small damage buff. Seeing that our version of taunt only switches enmity and doesn't lock the mob into attacking you for 6 seconds (meaning a DPS or healer sneezing would steal aggro), it might be helpful during tank swaps.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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