Nvm.
ITT: People are scared of mobs lol.



Nvm.
ITT: People are scared of mobs lol.
Last edited by Mugiawara; 05-22-2015 at 02:45 PM.

Everyone keeps citing flying as avoiding these mobs.
In the benchmark is shows a group of adventurers flying around, then getting ganked by a giant flying whale thing.
I don't think flying will relieve us from the aggro of the mobs in these new zones personally.

Open world is what builds lasting friendships, and gives the game a real atmosphere. To be honest with you, queing for dungeons allows for people to become bitter and unfriendly, since they will never see you again. If everything was instanced then there would be no need to have an open world at all. I say bring it on!



"Challenge" as in, "you're dead if a mob so much as looks at you without someone taking hits and someone making the green bars full"? Yes, that belongs in dungeons and raids. A and S-rank hunt mobs also fall into this.
You can't mount once you have aggro, since it counts as you being in combat.Don't forget we'll get flying mounts so it won't be bad.
Sure, let's screw over people who work irregular shifts and are usually on their own because of it. This is in spite of me having met people along my travels and being part of a decent-sized FC on my server. Having the option to group up for stuff outside of dungeons and raids is nice. Being forced to group up isn't. That's where the difference lies.Maybe people should start making friends and starting FC's so they won't feel so alone.
By 50 and so, you should have some friends or a FC to help you run through.
Last edited by Duelle; 05-22-2015 at 08:49 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Again, I'll paraphrase yoshi: "You may have to prepare to flee or fight to your best if you pull two monsters at once" and "You may want to ask for help to enter beastmen strongholds" not "You solo, you die, group up or get lost" like you seem to interperate it."Challenge" as in, "you're dead if a mob so much as looks at you without someone taking hits and someone making the green bars full"? Yes, that belongs in dungeons and raids. A and S-rank hunt mobs also fall into this.
You can't mount once you have aggro, since it counts as you being in combat.
Sure, let's screw over people who work irregular shifts and are usually on their own because of it. This is in spite of me having met people along my travels and being part of a decent-sized FC on my server. Having the option to group up for stuff outside of dungeons and raids is nice. Being forced to group up isn't. That's where the difference lies.



Considering the former is generally a polite way of saying the latter (much like saying "you might want to bring a healer" means "bring a healer or you have an extremely high chance of dying"), that ain't much comfort.
We'll see how mob scaling goes. And I'll laugh if I start seeing "nerf open world mobs" posts in about 3 months or so.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

And we'll fight every step of the way. We lost the fight for Steps, but considering the ease of getting 8 morons to hit anything in range and one healer to spam aoe heals, this shouldn't be a fight we lose.Considering the former is generally a polite way of saying the latter (much like saying "you might want to bring a healer" means "bring a healer or you have an extremely high chance of dying"), that ain't much comfort.
We'll see how mob scaling goes. And I'll laugh if I start seeing "nerf open world mobs" posts in about 3 months or so.



I didn't think people were. I thought people wanted a sense of danger for once in this
"baby hold my hand" game. TERA's open world instance things were mega fun and teaming up was too.
Why turn this into a single player game when it's a MMO?
Talk people. o_ o; Would hate if they got nerfed..
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