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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Zumi View Post
    From what I seen today they didn't fix the biggest issue with dragoon which was raid utility. A drg only buffs the bards damage with the piercing debuff which doesn't amount for much. While a monk has dragon kick which lowers the bosses int making them do about 10% less magic damage (very important for progression), and ninja can trick attack giving 10% increased damage to the whole group whenever it is up. Raid groups will still want a MNK and NIN for their 2 melee spots.
    Depends on how much overlap Machinist and Bard have. If running with both has synergy DRG/BRD/MCH/Any other DpS might be viable.
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  2. #2
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    Depends on how much overlap Machinist and Bard have. If running with both has synergy DRG/BRD/MCH/Any other DpS might be viable.
    And people running this combo (assuming it's viable) may very well attain extremely high DPS if the last melee is a MNK and MCH gunshots are considered blunt damage (I don't see any reason why they wouldn't).

    I mean, who cares about the NIN trick attack when ALL DPS could have their damage being buffed 100% of the time?
    (0)