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  1. #11
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    It's about time SE set the standards higher. I'm all for this.
    (3)

  2. #12
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nalien View Post
    No new Egi for Summoner. I'm speechless.

    Getting some Bahamut related thing though, wonder how they'll explain that.

    Giving up on the Job though. How bloody hard is it to make a Summoner that actually summons? FFS....
    I think it is taking over your pet abilities, when you use the Dreadwyurm mask, you are one with your Summon egi,
    (0)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  3. #13
    Player
    Keylus's Avatar
    Join Date
    Apr 2015
    Posts
    136
    Character
    Keylus Laststorm
    World
    Siren
    Main Class
    Machinist Lv 60
    YOU HAVE STANCE DANCE! AND YOU HAVE STANCE DANCE! EVERYONE HAVE STANCE DANCE!!!!
    (21)

  4. #14
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Keylus View Post
    YOU HAVE STANCE DANCE! AND YOU HAVE STANCE DANCE! EVERYONE HAVE STANCE DANCE!!!!
    Hope its not a replacement for adding DNC :P
    (4)

  5. #15
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Keylus View Post
    YOU HAVE STANCE DANCE! AND YOU HAVE STANCE DANCE! EVERYONE HAVE STANCE DANCE!!!!
    That's pretty much what I was thinking when watching the LL, and y'know, I kinda like that.
    (2)

  6. #16
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Keylus View Post
    YOU HAVE STANCE DANCE! AND YOU HAVE STANCE DANCE! EVERYONE HAVE STANCE DANCE!!!!
    As a monk this is nothing new ^^
    (3)

  7. #17
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Stance dancing has always been the best way to reduce button bloat.
    You can have one button that changes 15 others into a different skill set.
    Or at the very least, how they gets used.

    It also allows for more intuitive ability designs and coupling.
    (4)

  8. #18
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i'm more bothered by the fact to add positionning into ninja.... i means with the mudra and it lag, add positionning will make it quite a hard time. especially with the new cycle. it will be like:
    i do my cycle and move from side to back, time for ninjutsu (break of the movement), return to the positionning, repeat.

    it's not fluid and feel weird. if the mudra wasn't that much laggy and uncertain why not.... but personally add too much positionning to the ninja will make people more to forget the ninjutsu. since ninjutsu is not something you only press one button, but often it's 4 skill to launch in a right order. i'm for make the cycle more interesting, but i'm not sure the positioning wasn't the solution for the ninja. indeed we are more efficient while standing behind, but we had to go behind every 60 second, it was easy to do it. but imagine if you must change of position every 2 second for place your next hit.

    other point, why add position to the ninja, while taking it out from the dragoon? i fail to see what they try to achieve from this. maybe they try to make the jobs more dificult, when the ninja is already the jobs with the most imput per cycle (since every ninjutsu is 4 imput) without forget that we had the cycle the less fluid because of the mudra lag. anyway, i will wait to see it into the game... but i really feel that the positioning was the easy way to add more stuff to the ninja, instead to work around the ninjutsu and add more deeps to the game play. like said i'm happy that they have think to a way to add more time to Huton, but that don't change the fact that we will mostly use 3 ninjutsu: huton, Suiton and Raiton. (Katon in rare occasion) instead to give more utility to the present ninjutsu and make them usefull .... they have add position to the weapon skill, the part the less fluid of our cycle.
    (4)

  9. #19
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Well the thing is, we have Alexander normal which everyone will expect to be able to clear and farm. Yet, going on previous info it isn't going to be faceroll content, but more mid tier difficulty. Add in those who can't even figure out what their abilities do at level going into Alex normal witha more complex rotation. They aren't going to just fail, they are going to fail hardcore.

    Concerning thing is they will turn to forums demanding nerfs for the above reasons, and due to past history, SE have given in eventually.

    There is a demographic that have been hoping for something between the easy 4 man dungeons and the raids. Alex normal, should be fitting that need. But with the present trend of player abilities of handling their roles and the nerfing to cater to them.

    Recipe for disaster. Unless SE stands up and says "NOPE!"
    (3)

  10. #20
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by silentwindfr View Post
    i'm more bothered by the fact to add positionning into ninja.... i means with the mudra and it lag, add positionning will make it quite a hard time. especially with the new cycle. it will be like:
    i do my cycle and move from side to back, time for ninjutsu (break of the movement), return to the positionning, repeat.

    it's not fluid and feel weird. if the mudra wasn't that much laggy and uncertain why not.... but personally add too much positionning to the ninja will make people more to forget the ninjutsu. since ninjutsu is not something you only press one button, but often it's 4 skill to launch in a right order. i'm for make the cycle more interesting, but i'm not sure the positioning wasn't the solution for the ninja. indeed we are more efficient while standing behind, but we had to go behind every 60 second, it was easy to do it. but imagine if you must change of position every 2 second for place your next hit.

    other point, why add position to the ninja, while taking it out from the dragoon? i fail to see what they try to achieve from this. maybe they try to make the jobs more dificult, when the ninja is already the jobs with the most imput per cycle (since every ninjutsu is 4 imput) without forget that we had the cycle the less fluid because of the mudra lag. anyway, i will wait to see it into the game... but i really feel that the positioning was the easy way to add more stuff to the ninja, instead to work around the ninjutsu and add more deeps to the game play. like said i'm happy that they have think to a way to add more time to Huton, but that don't change the fact that we will mostly use 3 ninjutsu: huton, Suiton and Raiton. (Katon in rare occasion) instead to give more utility to the present ninjutsu and make them usefull .... they have add position to the weapon skill, the part the less fluid of our cycle.
    I'm personally happy about the added positioning.
    I think it's a good change but only because they said you can keep Fuuton up with weaponskills.
    3-Mudra combinations are where you feel the lag, and if it's only Suiton then it's manageable.

    But that also simplifies the rotation so positioning adds back in an extra dynamic.
    I've always loved positionals. And I like NIN for a lot of other reasons, but missed that aspect from MNK.
    Honestly, having one positional feels more like a chore when the rest of your moves aren't.
    But on Monk, it's a more interesting dynamic that makes your rotation 3 dimensional.

    And they're not taking away positions from DRG, last I heard.
    They're making them like MNK where they have reduced potency when you're not in position, but the ability(and effect) still goes off and your combo continues.
    I'm going to assume that will be the case for NIN, as well.
    Positionals that break a combo if missed are clunky, I can agree with that.

    The Ninjutsu are already interesting, but most of our damage and time is still in weaponskills.
    I feel like adding positions to those during Ninjutsu downtime will make the class more interesting.
    Especially with the Fuuton change.
    (1)

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