It's about time SE set the standards higher. I'm all for this.
It's about time SE set the standards higher. I'm all for this.
I think it is taking over your pet abilities, when you use the Dreadwyurm mask, you are one with your Summon egi,
Heli's Black Market open for business. Sells black market items for your exotic needs.
closed for business till further notice
YOU HAVE STANCE DANCE! AND YOU HAVE STANCE DANCE! EVERYONE HAVE STANCE DANCE!!!!
Stance dancing has always been the best way to reduce button bloat.
You can have one button that changes 15 others into a different skill set.
Or at the very least, how they gets used.
It also allows for more intuitive ability designs and coupling.
i'm more bothered by the fact to add positionning into ninja.... i means with the mudra and it lag, add positionning will make it quite a hard time. especially with the new cycle. it will be like:
i do my cycle and move from side to back, time for ninjutsu (break of the movement), return to the positionning, repeat.
it's not fluid and feel weird. if the mudra wasn't that much laggy and uncertain why not.... but personally add too much positionning to the ninja will make people more to forget the ninjutsu. since ninjutsu is not something you only press one button, but often it's 4 skill to launch in a right order. i'm for make the cycle more interesting, but i'm not sure the positioning wasn't the solution for the ninja. indeed we are more efficient while standing behind, but we had to go behind every 60 second, it was easy to do it. but imagine if you must change of position every 2 second for place your next hit.
other point, why add position to the ninja, while taking it out from the dragoon? i fail to see what they try to achieve from this. maybe they try to make the jobs more dificult, when the ninja is already the jobs with the most imput per cycle (since every ninjutsu is 4 imput) without forget that we had the cycle the less fluid because of the mudra lag. anyway, i will wait to see it into the game... but i really feel that the positioning was the easy way to add more stuff to the ninja, instead to work around the ninjutsu and add more deeps to the game play. like said i'm happy that they have think to a way to add more time to Huton, but that don't change the fact that we will mostly use 3 ninjutsu: huton, Suiton and Raiton. (Katon in rare occasion) instead to give more utility to the present ninjutsu and make them usefull .... they have add position to the weapon skill, the part the less fluid of our cycle.
Well the thing is, we have Alexander normal which everyone will expect to be able to clear and farm. Yet, going on previous info it isn't going to be faceroll content, but more mid tier difficulty. Add in those who can't even figure out what their abilities do at level going into Alex normal witha more complex rotation. They aren't going to just fail, they are going to fail hardcore.
Concerning thing is they will turn to forums demanding nerfs for the above reasons, and due to past history, SE have given in eventually.
There is a demographic that have been hoping for something between the easy 4 man dungeons and the raids. Alex normal, should be fitting that need. But with the present trend of player abilities of handling their roles and the nerfing to cater to them.
Recipe for disaster. Unless SE stands up and says "NOPE!"
I'm personally happy about the added positioning.i'm more bothered by the fact to add positionning into ninja.... i means with the mudra and it lag, add positionning will make it quite a hard time. especially with the new cycle. it will be like:
i do my cycle and move from side to back, time for ninjutsu (break of the movement), return to the positionning, repeat.
it's not fluid and feel weird. if the mudra wasn't that much laggy and uncertain why not.... but personally add too much positionning to the ninja will make people more to forget the ninjutsu. since ninjutsu is not something you only press one button, but often it's 4 skill to launch in a right order. i'm for make the cycle more interesting, but i'm not sure the positioning wasn't the solution for the ninja. indeed we are more efficient while standing behind, but we had to go behind every 60 second, it was easy to do it. but imagine if you must change of position every 2 second for place your next hit.
other point, why add position to the ninja, while taking it out from the dragoon? i fail to see what they try to achieve from this. maybe they try to make the jobs more dificult, when the ninja is already the jobs with the most imput per cycle (since every ninjutsu is 4 imput) without forget that we had the cycle the less fluid because of the mudra lag. anyway, i will wait to see it into the game... but i really feel that the positioning was the easy way to add more stuff to the ninja, instead to work around the ninjutsu and add more deeps to the game play. like said i'm happy that they have think to a way to add more time to Huton, but that don't change the fact that we will mostly use 3 ninjutsu: huton, Suiton and Raiton. (Katon in rare occasion) instead to give more utility to the present ninjutsu and make them usefull .... they have add position to the weapon skill, the part the less fluid of our cycle.
I think it's a good change but only because they said you can keep Fuuton up with weaponskills.
3-Mudra combinations are where you feel the lag, and if it's only Suiton then it's manageable.
But that also simplifies the rotation so positioning adds back in an extra dynamic.
I've always loved positionals. And I like NIN for a lot of other reasons, but missed that aspect from MNK.
Honestly, having one positional feels more like a chore when the rest of your moves aren't.
But on Monk, it's a more interesting dynamic that makes your rotation 3 dimensional.
And they're not taking away positions from DRG, last I heard.
They're making them like MNK where they have reduced potency when you're not in position, but the ability(and effect) still goes off and your combo continues.
I'm going to assume that will be the case for NIN, as well.
Positionals that break a combo if missed are clunky, I can agree with that.
The Ninjutsu are already interesting, but most of our damage and time is still in weaponskills.
I feel like adding positions to those during Ninjutsu downtime will make the class more interesting.
Especially with the Fuuton change.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.