I hope they never add a glamor log.


I hope they never add a glamor log.




Most recent one I've dealt with was Blade and Soul's "Wardrobe." This image filename was originally "mobile closet" which is a very good description of it. It's basically an invisible pocket organizer you can toss your costumes into for storage, and can use to preview other costumes to see if you'd like them or not. It even has sorting and search features. We'd have to go with more of an actual "log" type of tracker where it checks a box after we equip the item, since Blade and Soul's costumes are single piece excluding head accessories. FFXIV has way too many armor components to use a direct port of this system.


Because the way I see it, glamor is sort of like a privilege that requires work if you want to look good. You should have to farm the item you want to use for glamor, and you should have to hold onto it if you want to use it for future glamor. I know the struggle of having an entire retainer filled with stuff I'll eventually use for glamor(If at all), but that's because I hoard the stuff, even if I have no plans of using it right this moment. But that's the price I have to pay for wanting to be fashionable on the spot, for all classes.
If they add a log where you simply have to pick the item up and you instantly have it's 'model' for example, then all of the effort behind glamor is just gone. It'll turn into a completionist thing, and wont have any downsides to it. It hardly does as is, no one is forcing people to hoard anything and everything they get their hands on, to some day, at some time, decide to use it for glamor.
Want to look good? You should have to work for it. Discarded an item you wish you still had for glamor? Well that's tough, better go get it again.
More inventory space in general however, I'd gladly accept. (They've already said they have plans on making ways to expand the armory chest)
Now what I wouldn't mind is if they created some type of new storage facility that can only be accessed via the main cities for example, that stores equipment or just anything, that you must pay an in game subscription of gill to use. They can add different tiers of that subscription even. 100k a month for 60 storage slots, and then create higher tiers based off of that. You get more room, but you get charged more.
Hell, call it Chocobo Porter Storage, where you hire your own choboco wagon to hold your crap for you, and can only have him in 1 main city at a time. If you want him in Limsa instead of Gridania, you go to Gridania, and have him depart for Limsa.
(That is just an 'on the spot' idea, may not be perfect, but I'd be ok with many things as long as it doesn't put everything in front of your face, for you, like glamor logs do)
Last edited by Ditto; 05-22-2015 at 06:35 AM.

Umm...with a glamour catalog or window, you would still need to put forth the same "effort" to get each piece for glamour. Say, for instance, you want access to the Battlemage set from Brayflox. You still have to go to the dungeon, kill the bosses, and win the roll for the piece of armor, just like you would without the log. The difference is, once you WON that item, you could use it up to "light up" that entry in you log, giving you access to it, instead of carrying the piece of armor in your inventory or leaving it in a retainer.
Yes, but that linearly increases character save data for each and every new piece of gear in the game. It must be stored, for every single character, the obtained or not obtained status. This data has to exist somewhere. So for every single character in the game, even inactive ones, the save data increases with every new piece of gear. Meaning Square will begin weighing more carefully whether to add new gear or not to because it's 1 new piece x the number of players x data backup space = increased character data usage. This gets out of control VERY quickly during large patch updates with several new sets. We already see palette swapped sets for BLM and WHM. Such a system as this will make gear re-use worse.
The secondary problem is then once you have it you never have to go back for it. With limited space you are forced to make decisions to keep or get rid of gear. If you want a piece you got rid of you must go back for it. Older and lower level content dies without people having a need to return to it. The system suggested here would serve to empty out lower end content after the initial rush to fill glamour logs dies down. With so many people getting every job to cap the lower end content will eventually be completely dead without a drive to obtain glamour.
Seriously guys. Really think about this outside of the "I want everything without refarming it" box. It's not that simple.
Out of posts for the day so I'll leave my last piece here.
I think initially they didn't give much money to space because that much investment into the infrastructure is expensive. Especially when you don't know how well things are going to go for the next few years. Even XI and WoW had this problem early on in my experience. As far as expanding the space more now I think you hit the nail on the head. Even the small size of the dev team seems to suggest this. They want to hold onto a nest egg for now and as the game proves it has longevity they will begin investing more. It sucks now but from a business standpoint it's probably the smartest move. Even a small retraction in the player base could land them in a situation they can no longer financially support if they expand too much this soon.
Last edited by Tiggy; 05-22-2015 at 07:30 AM.

Yes. I know. We have had this same discussion on another thread. For me the REAL issue is why in a game with this many subscribers and backed by a large, successful company like Square Enix, does it constantly feel so ghetto when it comes to memory for our characters and whatnot at their end? I have played a lot of MMO's and I have never really seen it this bad, where every time there is an issue, it seems to boil down to "not enough character memory" at the servers. It feels like having $478,212 in your checking account and buying ramen noodles at the store because we don't want to spend over $30 for groceries this week.
It really depends on how they implement it and if they have the manpower and time to do so. If done right, it CAN cut down the memory required. An example will be to implment a dynamic arraylist, you start with an empty list and add new gears into it as you obtain them (as oppose to a complete "catalog" of Eorzea). Then all you need is the memory address pointer of the equipment's skin, pointing to a complete library on the server. Think of it like the cut scenes journal at the inn, you don't get entries to all the cut scenes in-game, but slowly add onto it as you come across new ones.
New stages of relic forcing us to re-visit old content is one thing, since we are investing time into something new, but re-farming a glamour equipment due to space constraint is another thing. Since ideally we shouldn't need to do so, and I understand how developers want players to run content, but do you honestly think people want to re-farm? Especially with all the RNG complaints already on the forums? And we aren't exactly asking things to be serve on a silver plate either since we already did put in the effort to farm for the item in the first place.
Last but not least, I'd said this before and I'll say it again, stop suggesting to sacrifice/trade/burn/consume/enter-whatever-word-here-that-mean-the-same-thing an item for it to be added into the glamour log. I'll give you a really simple example. Say, you want to glamour stage X relic on the current tier raid weapon, since the relic looks cooler but the raid weapon have better stats. So when SE update stage X+1 for the relic, do you really want to start from scratch again? Unless you are one of those who like the idea of re-farming glamour gear, I fail to see why you think sacrificing the item in order to add it to the log is a good idea.
TL;DR: Can a glamour log be implement in some form or way to save memory space? Yes. Will they implement it? Only SE knows, but I believe majority of the players will appreciate it if we do get one.
Last edited by SokiYagami; 05-22-2015 at 10:06 PM.
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