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Thread: RIP summoner

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  1. #1
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by TheFatHousecat View Post
    Has there been a single moment in the entire history of Final Fantasy MMOs where summoners weren't crying about something?
    Not that I know of. I've been hearing nothing but complaints from them left and right since I first joined this game. Personally, I think SMN is fine gameplay wise. Anyone who says otherwise probably has no idea how to bring out the full power of the job... or you know... only care about the SMN's lore, and not the gameplay balance itself.

    Personally, I'm glad the Egis are being meshed out on. I'm also rather excited to hear about possible egi-glamoring in the future, along with being able to channel Bahamut's power now. I'm going to have SO much fun with SMN... once I get around to it after PLD, DRK, etc, and all.
    (4)

  2. #2
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    They could really make SMN like every FF before X, and just have them be glorified black mage spells, that do super high dmg, and have a super long cast time. Good luck though doing anything harder than dungeons, when your only way to do dmg is to stand still for 5 min while your cast bar fills up.
    (10)

  3. #3
    Player
    Galand's Avatar
    Join Date
    Aug 2013
    Posts
    130
    Character
    Rachel Alucard
    World
    Gilgamesh
    Main Class
    Gladiator Lv 80
    History of FF mmos?! There are only two, and summoners are fine in 11, they actually Summon, summons. I can't believe you guys are so close minded that simply because we don't kneel down and agree with your view on the class that makes us insane. The class boils down to being a poison mage with a auto attack pet.

    How can you assume because people are complaining about the class and its mechanics, that we arent playing it correctly, that has nothing to do with any of it.
    (6)
    Cast in the name of god, ye not guilty

  4. #4
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Galand View Post
    There are only two, and summoners are fine in 11, they actually Summon, summons.
    When you boil right down to it, the FFXI summons are just glorified pets too.
    (2)

  5. #5
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Galand View Post
    History of FF mmos?! There are only two, and summoners are fine in 11, they actually Summon, summons. I can't believe you guys are so close minded that simply because we don't kneel down and agree with your view on the class that makes us insane. The class boils down to being a poison mage with a auto attack pet.

    How can you assume because people are complaining about the class and its mechanics, that we arent playing it correctly, that has nothing to do with any of it.
    How is it close minded to prefer something original, to something that is a clone of something that came before it? If anything people who are fine with smn as they are, aside from a few mechanical tweaks find it funny how outraged people get about something as silly as pet appearance The most vitriolic comments I tend to see, come from people crying about how SMN isn't a clone of it's XI counterpart.

    SMN in FFXIV is a dot based pet class, get over it, it's been this way for over a year now, the class has already been rebalanced around that playstyle for 3.0, they aren't going to change it, no matter how loud you cry, scream or throw a fit.
    (7)

  6. #6
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    What gets me is people are arguing to someone who wants a summoner to actually be just that...and not a DoT hero.
    It's like a crazy idea or something. New skills do look cool, won't lie lol.
    (5)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Galand View Post
    History of FF mmos?! There are only two, and summoners are fine in 11
    Considering your class the last time around was basically "sub WHM, never summon because your avatars suck outside of Astral Flow" until the lv70 blood pacts were introduced (which meant instead of sucking all the way to 75, you just sucked from 1-69), were largely irrelevant outside of burn parties and weren't even considered for endgame until Alexander and Perfect Defense entered the game, I'd say you're still much better off with what XIV's summoner brought. Let's not forget you couldn't do anything in between Blood Pact timers and were designed to be inherently inefficient with MP. Also keep in mind that summoner in FFXI was this way for about 8 or 9 of its 13-year life.

    I do have to ask SMN main players: Do you think adding abilities to current egis and just letting you change the look of the egis is better than adding new egis in-game? The fact they're going this route so early in the life of SMN tells me they're not going to add Levi/Ramuh/Shiva egi and just let you change the existing three egis to look like them. I could be (and pray that I am) wrong, but that's what it looks like right now.

    Here's the mandatory WoW comparison chart for those who think you can't add egis to the game as is:

    Tank Pet - Voidwalker (WoW) - Titan-egi (FFXIV)
    Melee DPS Pet - Fel Guard (WoW) - Ifrit-egi (FFXIV)
    Caster DPS Pet - Imp (WoW) - Garuda-egi (FFXIV)
    Crowd Control Pet - Succubus (WoW)
    Debuffer/DPS Pet - Fel Hunter (WoW)
    AoE/Damage Aura Pet - Infernal (WoW)
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Duelle View Post
    Here's the mandatory WoW comparison chart for those who think you can't add egis to the game as is:

    Tank Pet - Voidwalker (WoW) - Titan-egi (FFXIV)
    Melee DPS Pet - Fel Guard (WoW) - Ifrit-egi (FFXIV)
    Caster DPS Pet - Imp (WoW) - Garuda-egi (FFXIV)
    Crowd Control Pet - Succubus (WoW)
    Debuffer/DPS Pet - Fel Hunter (WoW)
    AoE/Damage Aura Pet - Infernal (WoW)
    Ideas
    Titan= Tank egi
    Ifrit= Melee Egi
    Garuda= Nuker egi (increase DoT duration) / Need better look
    Ramuh= DoT Egi (add an extra DoT u can Bane)
    Shiva= Ranged Egi (bow) + Bind (freeze) stuff and apllly heavy
    Levi= AoE egi (place water pool) for big pulls

    +Give SMN a Swiftcast only to change egis
    "Tri-Bind" still suck if they dont reduce mp cost/casting/increase power at least to Blizzard II level
    "new tri-dissaster" still suck if only apply the 3 DoT by sacrifice 1 fester/ bane

    Is easy to make every pet usefull and valuable part of the team. Dunno why SE cant see it
    (2)
    Last edited by Valoiz; 05-22-2015 at 02:00 PM.

  9. #9
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valoiz View Post
    Ideas
    Titan= Tank egi
    Ifrit= Melee Egi
    Garuda= Nuker egi (increase DoT duration) / Need better look
    Ramuh= DoT Egi (add an extra DoT u can Bane)
    Shiva= Ranged Egi (bow) + Bind (freeze) stuff and apllly heavy
    Levi= AoE egi (place water pool) for big pulls

    +Give SMN a Swiftcast only to change egis


    Is easy to make every pet usefull and valuable part of the team. Dunno why SE cant see it
    It's easy to say that, but long story short, one of the pets is going to outshine the others and be used in 95% of situations. I use ifrit probably 85% of the time, garuda rarely for magic or AoE damage, and titan once in a while for soloing. I do wish there would be an ability to swap pets instantly and free. I would like to see more abilities like enkindle where you give your pet a command.
    (1)

  10. #10
    Player
    Azalie_eriza's Avatar
    Join Date
    Nov 2014
    Posts
    24
    Character
    Azalie Eriza
    World
    Moogle
    Main Class
    Arcanist Lv 60
    I really am thrilled over the changes!! Ofc new egis would have been nice, but the fact that we have more SMN abilities and can channel frkn BAHAMUT?! Thats just awesome!!
    (0)

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