Quote Originally Posted by Orlandeu View Post
This guy.

Donjo, you're completely missing the point of what mitigation actually is. You seem to be confused and think that your HP mitigates damage.
Your idea of Sentinel, IB, Rampart or any other damage reduction cooldowns to be synonymous to having more HP is just absurd. Having more HP is having more HP. It does not mitigate damage.
It's not absurd. It's absolutely true. Let's take Brightsayge's example.

I have 1000 HP. An attack is coming that will do 1000 damage. I use Rampart to help me.

Situation 1: I use Rampart. I have 1000 HP. The attack is reduced to 800 damage. I now have 200 left.

Situation 2: I use Rampart. I now have 1200 HP. The attack deals 1000 damage. I now have 200 left.

These situations are precisely, exactly identical and both are mitigating the attack. Using a mitigation cooldown is equivalent to increasing your maximum HP by some amount and increasing healing potency on yourself by the same proportion. We can replace anything that "reduces received damage by x%" with "Increase Maximum HP and Healing Received by x%" and nothing would change whatsoever.

It's the transitive rule of logic. If A = B and B = C, then A = C.

Mitigation = Damage Reduction. Damage Reduction = eHP Increase. Therefore, Mitigation = eHP Increase. Since your Maximum HP is the base at which all eHP calculations are derived from, increasing your Maximum HP is an increase in mitigation. The primary mistakes people are making here are as follows:

1. You're focusing too much on the red number instead of looking at the bigger picture.
2. We do not mitigate damage. We mitigate attacks.

Effective HP is not simply a number derived from maximum HP and mitigation. It is a statement of your ability to mitigate attacks based on your maximum HP and damage reduction.