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  1. #1
    Player
    Millerna's Avatar
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    Millerna Astor
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    Quote Originally Posted by Kaisha View Post
    For all we know the Mac 'port' may just be a cider wrapped copy of the PC game.
    That's exactly what it is (been confirmed by Square.)

    Quite frankly, if you're already playing now using bootcamp, there's really no reason to get the Mac client, unless you're desperate to not use Windows at all. If you're not playing yet, you'd have to buy the bundle either way, whether it's the Mac or Windows version.
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  2. #2
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    Kirito's Avatar
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    Quote Originally Posted by Millerna View Post
    That's exactly what it is (been confirmed by Square.)

    Quite frankly, if you're already playing now using bootcamp, there's really no reason to get the Mac client, unless you're desperate to not use Windows at all. If you're not playing yet, you'd have to buy the bundle either way, whether it's the Mac or Windows version.
    Problem is I am not sure if my game will run better on bootcamp or the wine wrapped version :-(
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  3. #3
    Player
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    Quote Originally Posted by Kirito View Post
    Problem is I am not sure if my game will run better on bootcamp or the wine wrapped version :-(
    It'll run better using bootcamp since it'll run native, and not through a wrapper. Granted, wine has seen quite a bit of optimisations, and cider games are nowhere near as bad as they used to be, but the wrapper still uses up additional resources.
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  4. #4
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    ArkhamNative's Avatar
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    Santori Zhonets
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    Quote Originally Posted by Millerna View Post
    Quote Originally Posted by Kaisha View Post
    For all we know the Mac 'port' may just be a cider wrapped copy of the PC game.
    That's exactly what it is (been confirmed by Square.)
    Is it possible SE is using a native engine (OpenGL)? or have they confirmed it's using Cider's DirectX (9 and 11) API support?
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