Results -9 to 0 of 38

Threaded View

  1. #25
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Dimitrias View Post
    Why does the game really start at cap? I remember back in ffxi there was tons of stuff to do as you leveld. Things like eco-warrior, bcnm's, hunting rare nm's which were in every single zone, helping your nation control regions on the map. Plus as the game went on they added even more mid lvl content like the promy expantion which i think started at lvl 20.

    The whole lvl 1-75 in ffxi was soooo much bigger than what we have from 1-50 in ffxiv.

    I wish they wouldn't treat the leveling like a tuturiol.
    I don't quite agree with this assertion. those activities you mentioned in XI were only really popular in the first few years. After ToAU, everything was a race to 75 (then 80, 85, 90, 95, and 99 much later on) and people with non-bandwagon jobs had the worst time getting to max level. People stopped caring about the road to the cap and only cared about EXP/hr., which meant excluding jobs that couldn't TP burn and mages who weren't willing to be Cure monkeys.

    As for XIV, I don't quite mind 1-49 levels being a large-scale tutorial. Anyone who played XI would probably agree with me that it beats going through the game blind, not knowing what's safe to level on and what isn't. The story quests every 5 levels is a nice touch and is a decent palette cleanser after fighting through dungeons and FATEs.
    (1)
    Last edited by Hayward; 05-19-2015 at 11:25 AM.