

It's because it's not a misconception... you're wrong.Why is this misconception so common? You don't need to be 50. I could take a job to 30, go swap to another job and get the 50% bonus up until level 30. You just need 1 battle job higher level than your current battle job to get this bonus. Every player here had this bonus when we had to level our second class to unlock our first job.
The bonus scales with highest level.
1% bonus gain per level, up to 50.



I don't quite agree with this assertion. those activities you mentioned in XI were only really popular in the first few years. After ToAU, everything was a race to 75 (then 80, 85, 90, 95, and 99 much later on) and people with non-bandwagon jobs had the worst time getting to max level. People stopped caring about the road to the cap and only cared about EXP/hr., which meant excluding jobs that couldn't TP burn and mages who weren't willing to be Cure monkeys.Why does the game really start at cap? I remember back in ffxi there was tons of stuff to do as you leveld. Things like eco-warrior, bcnm's, hunting rare nm's which were in every single zone, helping your nation control regions on the map. Plus as the game went on they added even more mid lvl content like the promy expantion which i think started at lvl 20.
The whole lvl 1-75 in ffxi was soooo much bigger than what we have from 1-50 in ffxiv.
I wish they wouldn't treat the leveling like a tuturiol.
As for XIV, I don't quite mind 1-49 levels being a large-scale tutorial. Anyone who played XI would probably agree with me that it beats going through the game blind, not knowing what's safe to level on and what isn't. The story quests every 5 levels is a nice touch and is a decent palette cleanser after fighting through dungeons and FATEs.
Last edited by Hayward; 05-19-2015 at 11:25 AM.

Uhh... I remember XI and the horror of getting trampled in La Theine Plateau by these little plants. Everyone remembers the pilgrimage to Valkrum Dunes and then Jeuno, right? I had such a hard time understanding /check and the fact that as a WHM, I ate dirt so quickly and so often... it was all trial and error.As for XIV, I don't quite mind 1-49 levels being a large-scale tutorial. Anyone who played XI would probably agree with me that it beats going through the game blind, not knowing what's safe to level on and what isn't. The story quests every 5 levels is a nice touch and is a decent palette cleanser after fighting through dungeons and FATEs.
I like XIV's style but I think it's way too forgiving in some cases. No sense of danger or risk. You couldn't easily run away from mobs in XI (i.e. camping near zone line for protection, haha!)
It's a nearly a flat 50% all the way up until 2-3 levels from your cap. I even had to look around to confirm this but I've found multiple sources online to confirm users saying the 50%.
Here is one thread I found for example. http://www.gamefaqs.com/boards/67805...eborn/67054034
Another here. http://www.reddit.com/r/ffxiv/commen...waiting_to_50/
So while I may be slightly wrong about the last level or 2 before your current cap the fact remains you do not have to have a 50 to begin receiving the 50% bonus. It didn't sound right when you said it, and everyone I just asked online also agreed. I don't know where you're getting this info from but it's inaccurate.
My guess is it's due to WoW. WoW has very much defined the mentallity of pretty much every MMORPG of the last 8 or so years, and as such the vast majority of MMO's that have come since copy it's mantra of "Rush to Level cap to do dungeons and raid, nothing else matters".
XI really didn't have a whole lot to do while leveling, I spent many an hour sitting in Valkurm killing goblin trains for lack of better things to do. It was just from a different era when level cap wasn't expected to be the games massive focus the way it is in modern MMORPG's. Today's MMO's are largely focused on that end game gear grind experience, typically through some kind of raid play, the leveling experience is typically relegated to near irrelevance in these titles as a result..



Paltry XP? Unrewarding dungeons? What on earth.............. If you're doing level-appropriate content, I really don't understand how you get that. With dungeons, two, maybe three runs get you to another level (quite often, even one run does the trick). Roulette is also a big boost. As for FATEs and leves, they are obviously meant to be a grind, yet for the small amount of time involved (few minutes, really), they do give a lot. FATEs even more so in a farm party. If anything, it's the Hunting Log that doesn't really contribute to much, I think. The rest of the options though...... You might just be a little burnt out from levelling all those classes? Not sure what you have or don't have unlocked, but there's a dungeon every ~two-three levels, most of which become accessible via story quests. Make sure you do those. And make sure what you're doing for XP is level-appropriate, being synced to lower levels, mainly outside roulettes, might indeed feel slow.
Honestly though, leveling up is extremely easy and fast now. With rest bonus, with food bonus, with everyone and their mothers doing relics/zodiacs... I'd say if you do focus on it, you could get to 50 in about a week. Maybe even less.
That's a load of bull and you know it. Eco-warrior was pointless other than giving a pittance of gil. Most rare NMs were either camped ruthlessly and required a high level, or were entirely worthless and just wandering around because nobody cared. BCNMs are the only leg you have to stand on, but those were useful because some of their drops were downright required for classes, not because they were designed for low levels to do. FFXI was always a race to max level. It was probably just also your first MMO, which meant you spent your time enjoying every minute of it and have a great, although flawed, memory of it.Why does the game really start at cap? I remember back in ffxi there was tons of stuff to do as you leveld. Things like eco-warrior, bcnm's, hunting rare nm's which were in every single zone, helping your nation control regions on the map. Plus as the game went on they added even more mid lvl content like the promy expantion which i think started at lvl 20.
The whole lvl 1-75 in ffxi was soooo much bigger than what we have from 1-50 in ffxiv.
I wish they wouldn't treat the leveling like a tuturiol.



Do story quests
Do job quests
Do the highest dungeon you can do
Do low level roulette once a day
Look if you have guildhest with bonus reward
Don't forget your hunting Log
Get the challenge Log if you don't have it already.
I have read that 60 also will play differently than 50. So 50 teach you nothing in 3.0 ^^
Last edited by Felis; 05-19-2015 at 02:12 PM.


nothing like that, it's more people don't enjoy anymore the time where you spend countless hours to farm for get a bit of exp. you don't play for face challenge, but for exp. a lot of people hated this.My guess is it's due to WoW. WoW has very much defined the mentallity of pretty much every MMORPG of the last 8 or so years, and as such the vast majority of MMO's that have come since copy it's mantra of "Rush to Level cap to do dungeons and raid, nothing else matters".
XI really didn't have a whole lot to do while leveling, I spent many an hour sitting in Valkurm killing goblin trains for lack of better things to do. It was just from a different era when level cap wasn't expected to be the games massive focus the way it is in modern MMORPG's. Today's MMO's are largely focused on that end game gear grind experience, typically through some kind of raid play, the leveling experience is typically relegated to near irrelevance in these titles as a result..
what you want is like this:
- you are the squire and you play the training time he spend in the barrack to become stronger before go to war.
the other want:
- train fast and join the battlefield.
another point that seems to be out of your sight, even with long leveling, most of your time (if you stick for long enough) will be spend to max level.
and? for get to the 60, you first need to reach 50, if people don't want to reach the 50 it's pointless to talk of the 60 to them.... worst it's even pointless for them to take the expansion. because that the whole point, the leveling it's only a tutorial, it's the vision of the producer and more important the vision of most player around. if that displease you i dunno what to say exept... are you masochist?
Last edited by silentwindfr; 05-19-2015 at 02:29 PM.



Tbh, the dungeons only start getting interesting around Brayflox at level 32. Before that, it just getting the most basic of basics down. But yes up untill 50, it is largley a tutorial. Get a new action and a new dungeon, see how new action works with the others. Proceed to next. Which isn't bad at all imo. You probably should have gotten the one class to 50 with just the needed support classes slighy leveled. I cant think of a better way to early burn out than the method you picked.
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