Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 37
  1. #21
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tiggy View Post
    Why is this misconception so common? You don't need to be 50. I could take a job to 30, go swap to another job and get the 50% bonus up until level 30. You just need 1 battle job higher level than your current battle job to get this bonus. Every player here had this bonus when we had to level our second class to unlock our first job.
    It's because it's not a misconception... you're wrong.

    The bonus scales with highest level.

    1% bonus gain per level, up to 50.
    (1)

  2. #22
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Dimitrias View Post
    Why does the game really start at cap? I remember back in ffxi there was tons of stuff to do as you leveld. Things like eco-warrior, bcnm's, hunting rare nm's which were in every single zone, helping your nation control regions on the map. Plus as the game went on they added even more mid lvl content like the promy expantion which i think started at lvl 20.

    The whole lvl 1-75 in ffxi was soooo much bigger than what we have from 1-50 in ffxiv.

    I wish they wouldn't treat the leveling like a tuturiol.
    I don't quite agree with this assertion. those activities you mentioned in XI were only really popular in the first few years. After ToAU, everything was a race to 75 (then 80, 85, 90, 95, and 99 much later on) and people with non-bandwagon jobs had the worst time getting to max level. People stopped caring about the road to the cap and only cared about EXP/hr., which meant excluding jobs that couldn't TP burn and mages who weren't willing to be Cure monkeys.

    As for XIV, I don't quite mind 1-49 levels being a large-scale tutorial. Anyone who played XI would probably agree with me that it beats going through the game blind, not knowing what's safe to level on and what isn't. The story quests every 5 levels is a nice touch and is a decent palette cleanser after fighting through dungeons and FATEs.
    (1)
    Last edited by Hayward; 05-19-2015 at 11:25 AM.

  3. #23
    Player
    Kaitlen's Avatar
    Join Date
    Oct 2014
    Location
    Ul'Dah - Gladiator
    Posts
    252
    Character
    Madeline Mirata
    World
    Hyperion
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Hayward View Post
    As for XIV, I don't quite mind 1-49 levels being a large-scale tutorial. Anyone who played XI would probably agree with me that it beats going through the game blind, not knowing what's safe to level on and what isn't. The story quests every 5 levels is a nice touch and is a decent palette cleanser after fighting through dungeons and FATEs.
    Uhh... I remember XI and the horror of getting trampled in La Theine Plateau by these little plants. Everyone remembers the pilgrimage to Valkrum Dunes and then Jeuno, right? I had such a hard time understanding /check and the fact that as a WHM, I ate dirt so quickly and so often... it was all trial and error.

    I like XIV's style but I think it's way too forgiving in some cases. No sense of danger or risk. You couldn't easily run away from mobs in XI (i.e. camping near zone line for protection, haha!)
    (2)

  4. #24
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Chibilidawg View Post
    It's because it's not a misconception... you're wrong.

    The bonus scales with highest level.

    1% bonus gain per level, up to 50.
    It's a nearly a flat 50% all the way up until 2-3 levels from your cap. I even had to look around to confirm this but I've found multiple sources online to confirm users saying the 50%.

    Here is one thread I found for example. http://www.gamefaqs.com/boards/67805...eborn/67054034
    Another here. http://www.reddit.com/r/ffxiv/commen...waiting_to_50/

    So while I may be slightly wrong about the last level or 2 before your current cap the fact remains you do not have to have a 50 to begin receiving the 50% bonus. It didn't sound right when you said it, and everyone I just asked online also agreed. I don't know where you're getting this info from but it's inaccurate.
    (0)

  5. #25
    Player
    Quixotica's Avatar
    Join Date
    May 2015
    Posts
    34
    Character
    Trik Ursine
    World
    Jenova
    Main Class
    Pugilist Lv 45
    Quote Originally Posted by Dimitrias View Post
    Why does the game really start at cap?.
    My guess is it's due to WoW. WoW has very much defined the mentallity of pretty much every MMORPG of the last 8 or so years, and as such the vast majority of MMO's that have come since copy it's mantra of "Rush to Level cap to do dungeons and raid, nothing else matters".

    XI really didn't have a whole lot to do while leveling, I spent many an hour sitting in Valkurm killing goblin trains for lack of better things to do. It was just from a different era when level cap wasn't expected to be the games massive focus the way it is in modern MMORPG's. Today's MMO's are largely focused on that end game gear grind experience, typically through some kind of raid play, the leveling experience is typically relegated to near irrelevance in these titles as a result..
    (1)

  6. #26
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Paltry XP? Unrewarding dungeons? What on earth.............. If you're doing level-appropriate content, I really don't understand how you get that. With dungeons, two, maybe three runs get you to another level (quite often, even one run does the trick). Roulette is also a big boost. As for FATEs and leves, they are obviously meant to be a grind, yet for the small amount of time involved (few minutes, really), they do give a lot. FATEs even more so in a farm party. If anything, it's the Hunting Log that doesn't really contribute to much, I think. The rest of the options though...... You might just be a little burnt out from levelling all those classes? Not sure what you have or don't have unlocked, but there's a dungeon every ~two-three levels, most of which become accessible via story quests. Make sure you do those. And make sure what you're doing for XP is level-appropriate, being synced to lower levels, mainly outside roulettes, might indeed feel slow.

    Honestly though, leveling up is extremely easy and fast now. With rest bonus, with food bonus, with everyone and their mothers doing relics/zodiacs... I'd say if you do focus on it, you could get to 50 in about a week. Maybe even less.
    (0)

  7. #27
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dimitrias View Post
    Why does the game really start at cap? I remember back in ffxi there was tons of stuff to do as you leveld. Things like eco-warrior, bcnm's, hunting rare nm's which were in every single zone, helping your nation control regions on the map. Plus as the game went on they added even more mid lvl content like the promy expantion which i think started at lvl 20.

    The whole lvl 1-75 in ffxi was soooo much bigger than what we have from 1-50 in ffxiv.

    I wish they wouldn't treat the leveling like a tuturiol.
    That's a load of bull and you know it. Eco-warrior was pointless other than giving a pittance of gil. Most rare NMs were either camped ruthlessly and required a high level, or were entirely worthless and just wandering around because nobody cared. BCNMs are the only leg you have to stand on, but those were useful because some of their drops were downright required for classes, not because they were designed for low levels to do. FFXI was always a race to max level. It was probably just also your first MMO, which meant you spent your time enjoying every minute of it and have a great, although flawed, memory of it.
    (0)

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Do story quests
    Do job quests
    Do the highest dungeon you can do
    Do low level roulette once a day
    Look if you have guildhest with bonus reward
    Don't forget your hunting Log
    Get the challenge Log if you don't have it already.

    Quote Originally Posted by Chiramu View Post
    Level 50 plays differently to 1-49, 50 teaches you have to play properly .
    I have read that 60 also will play differently than 50. So 50 teach you nothing in 3.0 ^^
    (0)
    Last edited by Felis; 05-19-2015 at 02:12 PM.

  9. #29
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Quixotica View Post
    My guess is it's due to WoW. WoW has very much defined the mentallity of pretty much every MMORPG of the last 8 or so years, and as such the vast majority of MMO's that have come since copy it's mantra of "Rush to Level cap to do dungeons and raid, nothing else matters".

    XI really didn't have a whole lot to do while leveling, I spent many an hour sitting in Valkurm killing goblin trains for lack of better things to do. It was just from a different era when level cap wasn't expected to be the games massive focus the way it is in modern MMORPG's. Today's MMO's are largely focused on that end game gear grind experience, typically through some kind of raid play, the leveling experience is typically relegated to near irrelevance in these titles as a result..
    nothing like that, it's more people don't enjoy anymore the time where you spend countless hours to farm for get a bit of exp. you don't play for face challenge, but for exp. a lot of people hated this.
    what you want is like this:

    - you are the squire and you play the training time he spend in the barrack to become stronger before go to war.

    the other want:

    - train fast and join the battlefield.

    another point that seems to be out of your sight, even with long leveling, most of your time (if you stick for long enough) will be spend to max level.


    Quote Originally Posted by Felis View Post
    I have read that 60 also will play differently than 50. So 50 teach you nothing in 3.0 ^^
    and? for get to the 60, you first need to reach 50, if people don't want to reach the 50 it's pointless to talk of the 60 to them.... worst it's even pointless for them to take the expansion. because that the whole point, the leveling it's only a tutorial, it's the vision of the producer and more important the vision of most player around. if that displease you i dunno what to say exept... are you masochist?
    (0)
    Last edited by silentwindfr; 05-19-2015 at 02:29 PM.

  10. #30
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Tbh, the dungeons only start getting interesting around Brayflox at level 32. Before that, it just getting the most basic of basics down. But yes up untill 50, it is largley a tutorial. Get a new action and a new dungeon, see how new action works with the others. Proceed to next. Which isn't bad at all imo. You probably should have gotten the one class to 50 with just the needed support classes slighy leveled. I cant think of a better way to early burn out than the method you picked.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast