Quote Originally Posted by Crescent_Dusk View Post
I think the problem with monk is that it doesn't feel very monk-ish, because it's held back by the base class. Most of the skills are pugilist skills. The job adds a marginal amount, and most of those skills added are useless.

I think Ninja should be a baseline for how they should revamp jobs. Everything about the ninja thanks to how the mudra was integrated seems very ninjaish.

Hundred Fists, Chakra, Chi Blast, more of that is what the monk need. The entire point of the monk was an eastern monk feel, not some cage fighter theme.
Every job in the game only gets five new buttons to push. So that's a silly stance to take.
Fists of Fire and Dragon Kick are part of the bread and butter of Monkhood. Shoulder tackle is an amazing utility for movement. Rockbreaker is the Monk's best potential for sustained AoE.
So only One Ilm Punch is the only arguably useless skill (outside PvP).
And if every class was based off Ninja's versatility, the game would be boring.