The meditation ability sounds like quite a good idea though I think it should have the requirement of needing to be in combat as to not have it charged up before combat and while in combat during the cast damage taken is increased as to not make it too strong. This would make it so PB isn't useless and would require a skillfull play as a missed timed use would probably kill you due to immobile and more damage taken.
Why all the drawbacks? I don't see the other melee DPS exposing themselves to so much damage just to keep their DPS up, and by this point DRG and Ninja deal the same or more damage than a monk.
half of this i agree with, vulnerability while meditating will cause it to become useless in progression where it really matters, because the main viable points to use it would be between phases, at which point there is usually large damaging moves incoming, phase 3 > 4 transition in t13 is the perfect example.
with that said, as to the post i've quoted, being "in combat" wont mean "i can hit the boss so i should do that instead", it would simply mean the boss as enmity from the party (because it has been pulled), phase transitions often render bosses invulnerable due to various reasons as we all know, this would be the time to use meditation.
Because otherwise monk would always be able to keep GL stacks up and will be the top DPS and with the use of DK they would put DRG and NIN below them it would also make PB worthless mid fight as it won't be needed, basically removes what makes a skilled monk skilled.
@Zamii it wouldn't as most parts were you can fit this in would take a while to deal damage and if it doesn't GL should still be able to be kept up, I would reduce the cast time of it to 4 seconds though.
Last edited by Krindor; 05-10-2015 at 07:31 AM.
It already keeps up GL3 all the time in most encounters in coil. Ninja and Dragoon match monk damage at GL3 stack uptime. PB also wouldn't be useless as you could use it to burst instead of building stacks by chaining boothshines or true strike depending on your crit rate, and it would free up PB to be our aoe skill as finally we would be able to rely on it to chain rockbreaker for aoe phases.Because otherwise monk would always be able to keep GL stacks up and will be the top DPS and with the use of DK they would put DRG and NIN below them it would also make PB worthless mid fight as it won't be needed, basically removes what makes a skilled monk skilled.
@Zamii it wouldn't as most parts were you can fit this in would take a while to deal damage and if it doesn't GL should still be able to be kept up, I would reduce the cast time of it to 4 seconds though.
I mean you have a ninja who has 3 mudra windows to renew his houton not mentioning precasting it before a fight. Dragoon....well everybody knows. But you gotta have monk skill by having an annoying mechanic that encourages monks to practice reckless habits to keep those greased lightning stacks whereas the other 2 melee DPS classes don't have to experiment at the raid's expense during progression in ways to keep your stacks through mechanics.
Last edited by Crescent_Dusk; 05-10-2015 at 09:06 AM.
ok im just going to clear up one of the most common misconceptions about monk right here, perfect balance as a "burst skill" is actually a dps lose, you inevitably end up loosing dragon kick and twin snakes, the only time this would be useful is at the very last second of a boss fight where if they fall off afterward it wont matter anyway.
that being said i'll say it now because i know someone will try to correct me if i dont, it is possible to change a single gcd via PB and still receive a dps increase, although i hardly see changing out a single gcd being considered a "burst skill"
I dont think meditation would render PB useless. Meditation would specifically be used pre combat and in phase transitions where you cant hit anything, while pb would be used to get your stacks back when you lost them due to a mechanic but are still able to attack things (not attacking for 8 seconds would be a big dps loss with or without GL3).
Also keep in mind that pb is much more than just a way to get GL3. Rockbreaker spam is actually stronger than doomspike due to GL3. I think meditation would give pb more room to be used creatively rather than you having to use it at the start of the battle and then save it for the phase shift.
Granted there isnt much gain for using it for singletarget situations currently but that might change with new skills in HW.


No.
We don't need self-supporting abilities like this. We already have support jobs as it is and we have not one not two but THREE abilities, combined support and self use, that restore TP.
I mean seriously, Fist of Thunder? Imagine what features SE could think for this besides the TP support WE ALREADY HAVE. Expecially since we have Invigorate.
Yes. I am a Monk, I would love more TP, especially since our Bard refuses to sing for me. Sometimes I don't even use Touch of Death to conserve TP. However to say I need a new self use ability for TP would be wrong.
Morzone Vandalfo on Siren
Main job: SCH/MNK
Raid job: Gathering
PS5 based. PSN ID: natek_morzy
Just put GL to 30sec or 1min. Problem solved, monk has top DPS all the time.

A thought occurs to my fatigue-addled mind about PB.
It'd be useful if the form buffs were activated by our skills during PB so whatever form we're striking in when PB ends, it treats it as if we'd been performing a combo up to that point. That way if you end a PB using Twin Snakes, for example, you come out of PB's invisible Raptor and into Coeurl, ready to refresh GL3 with a Snap Punch / Demolish.
reading about the meditation skills a while back
what about meditation that locks the monk in place for 6 secs. every 2 secs grant a GL stack
so if you only need a stack just cast it for 2 secs then move but if you need entire gl3 youre rooted in place for 6 secs
good for phase transition and if you do it mid fight, the tradeoff is obv loss dps
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