Quote Originally Posted by Nektulos-Tuor View Post
So, 15% of the games life? Its kind of an old game. I admit I started in KoS.

So, a system in place which helps new players. A system in the game which makes dungeons you have done funner. A system in place which helps alts and furthers the time of the game. IS a waste of time?

Yeah, no.
It's difficult to give a percent to a game's life when it's still around. EQ1 and EQ2 both added mentoring systems around the same time, but are different ages. It's more about changes in the market than the age of the game. Neither came pre-packaged with the system, just like WoW (though WoW took a different tack entirely). The only game that DID during that year (2004) was City of Heroes, which touted it as a major selling point for the game. They were also one of the first games to truly embrace instancing and "dynamic content" (which was just scripts that increased the number and difficulty of enemies based on your party's numerical composition).Even THEN they didn't have "revisit" options until around the same time EQ2 and EQ1 added them (there was a joke in certain circles that time travel was the new thing, since even WoW had time travel instances during this time)

Yes, it's a waste of development resources because it already exists and would cause more problems in addition to those "good things" you list.
"Helps new players" by blasting them through content without teaching them anything.
"Makes dungeons funner" by trivializing them further.
"Helps alts" by...wait why would it help alts?
"Furthers the time of the game" by, AGAIN, further trivializing already easy content.

And to do all this, effort would have to be expended. There's no net gain by doing something, and no net loss by doing nothing. So they will do nothing, at this juncture. YEARS later they may revisit it, but there's no dire need to since the current system isn't broken, just not to everyone's tastes.