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  1. #21
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Dps are impatient and they don't want to wait 5 minutes between every single mob and end up having a 45 minute low level dungeon.

    1) Stop marking. Tomahawk a mob, group them up, overpower 2-3 times, use enmity combo on mobs that are taking the most damage. You can hold aggro even if both dps are attacking different things. Just alternate your enmity combo after some overpowers. Do this and you'll never lose aggro unless your gear sucks. Don't have sucky gear.

    2) Don't be a slowpoke. Don't over think your job. All you have to do is group mobs up and overpower/flash and then use comboed skull sunder/butchers block. Just go in and do it, you're healer will keep you alive. Stop waiting for like 5 minutes between each mob so you can prepare mentally for what lies ahead.

    You're the leader of your group as a tank and you should play with the mentality that you're the best player in the instance. If you cannot do that then maybe tanking is not for you.
    (2)

  2. #22
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Meh as a healer i can probs pull 2 mobs at a time while tanking it in a spot, throw some vit gear on and u have more hp than tank/ dps lol.
    U can solo most dungeons as a healer but u cannot solo any dungeon as a tank or dps.
    Crucial advantage is obviously cuz we have the ability to heal.
    So if tanks wanna be all princess like and say " you spank it = you tank it" i'll gladly accept and make their job redundant = y so useless loooool.
    (1)

  3. #23
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Keep tanking. Just think of this as learning for yourself. PUG DPS are rarely going to do things how you want them to in high level content. They may attack the wrong thing (sons before daughters in T10), they may pull off of you ("I'm going to activate every offensive CD I have and make sure I land a hit immediately after tomahawk. The tank can keep hate with just one tomahawk right?"), they may run off in the wrong directions and aggro mobs without intending to. All of these things can and do happen. The more experience you have dealing with their nonsense and learning how to snap aggro back, using the right tools for the right situations, the less you'll panic when it happens over and over again.

    If the DPS proceed to then act like giant assholes when they die while doing this. Well, that's when I would inform them that if they don't want to die, they should let you pull. Other than that, think of it as making the game exciting to some degree. If every dungeon is goes off without any craziness, things get very boring and repetitive.
    (2)

  4. #24
    Player
    JimboTCB's Avatar
    Join Date
    Feb 2015
    Posts
    256
    Character
    Stubbo Mackenzie
    World
    Zodiark
    Main Class
    Gladiator Lv 80
    While it's good that you want to do things "properly", the DPS can see which mob you're attacking from the one which your axe/shield goes flying at and starts losing HP first, and if you're manually marking targets on every single pull they're going to get bored and impatient.

    You really don't need to mark targets in dungeons where there's only 2-3 mobs per pull and no particularly compelling reason to kill them in a specific order, but if you must, set up an actionbar with all your marks on it and bind it to your numpad keys or something. Most mobs won't really do much damage even to non-tanks until fairly late on anyway, so while it can be annoying trying to tank for a bunch of hyperactive synced-down DPS, it's really not worth getting stressed out over.
    (1)

  5. #25
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    My first question is: have you done the dungeons at all before? You mentioned it is your first time tanking them - does that mean you have done them before on another class? If so, then you are really making too much of it. I wouldn't even bother telling people it's my first time tanking. Run the path you probably already know, spam everything with overpower (I think I read that you are leveling warrior - you couldn't have picked an easier class to start tanking with in terms of raw aggro generation) and call it a day.


    On a pc where you have lots of space to keybind it's easy to mark while running up to the mobs (if they ask for it I have a button that lets me mark them up as I tab through them) but on a console? Forget about it. If someone complains that you aren't marking tell them to just target through you. I'm pretty sure there's a way to do that, that can be macroed.

    And above all, just enjoy it. Tanking in low level dungeons, believe it or not, is pretty low stress. DPS are stressing about their numbers. Healers are stressing about keeping everyone alive. But you? You just have to hit your rotations and pop a cooldown once in a while.
    (1)

  6. #26
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Well, you did mention you dont lose the aggro once you have them and do control things around, but unlike Healers and DPS, being up on gears is a must for Tanking on low levels, so keep an eye out for your weapon upgrades :v

    Now, Im not implying that you lose aggro or are gearing poorly, but a high level character synched down to a dungeon will have their gears' stats lowered to the maximum NQ level for that one dungeon. So if your gears are the maximum HQ level for that one dungeon you'll have a breeze aggro wise.

    And since you will have a breeze aggro wise, marking is no longer a matter of must pre-pull. You can just jump in with your tomahawk, aoe them all, and continue to rotate inbetween all mobs to monitor the aggro levels, doing one or to aggro rotations on each then... auto-attack.

    Yup, no, skills, means TP will come back, and you'll be ready to jump on the next one. They wont go away from you, and even if you lose it to a DPS they wont die and the mob will be at the berge of death =-=

    As a Tank on lowbie duns, you are master of the aggro, but not only at keeping it, but also at when to lose it :v
    (0)

  7. #27
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Most of these posts made me feel a lot better about tanking.

    Quote Originally Posted by Eye_Gore View Post
    You have to be able to turn off your normal self and become:



    In all honesty in low level stuff even post 50 this is not required. In fact I never do it and in all the instances I have run only one person has asked that I do this. Low level stuff at this point is being steamrolled, marking is all but useless.
    Okay, so I have to be crazy woman? So I could just stop and start dancing in the middle of a pull, then say "Just kidding" and pull aggro back?

    Quote Originally Posted by PetiteMalFleur View Post
    I second this. Marking is a waste of time. At low levels it doesn't even matter if you lose aggro to a dps or healer as long as you keep most mobs on you. At higher level the single target dps should be pretty experienced at attacking the target you tomahawk and you'll have a solid lead on the remaining targets. Just pull faster and dps won't have time to pull ahead of you.

    Don't take stuff so serious. It's a game. It doesn't matter if you don't keep everything on you 100% of the time. Just do your best and you'll clear no problem.

    Also, tomahawk won't get mobs back to you. It's emnity generation is very low.
    I mark because in my couple years playing DPS I always hated it when tanks did not mark, which was like half of the runs, because it was sometimes hard to tell what was primary target, especially when they cycle between mobs, and it was easy to pull aggro off of them. When this happens I have to wait until one mob starts having less health than the others and then I go with that one. Sometimes only 1 mob is depleted from the start and I know it's that one.

    As for Tomahawk, yes it does get mobs back to me in most cases. I've only had a tug of war situation twice.

    Quote Originally Posted by stoxastic View Post
    Dps are impatient and they don't want to wait 5 minutes between every single mob and end up having a 45 minute low level dungeon.
    5 minutes? A few seconds is hardly 5 minutes. Also, you can't speak for all DPS. Myself and other DPS I know hates it when the tank rushes, like a berserk tank that has no consideration for surroundings and whether or not all other members in the party are with the group before pulling when sometimes they might be standing still a bit to switch gear piece or other thing briefly. If someone can't wait a few seconds they shouldn't be playing. Literally this happens a lot endgame on expert roulette where the tank rushes and it annoys me, like will literally run up into the next boss room and aggro boss immediately, no ready check or nothing. I'm always thinking to myself "Relax. Geeze. If you are short on time you shouldn't of queued." I don't say this out loud. And this is coming from a DPS that has to wait ages in queue compared to a tank that didn't. So you would think I'd be the one wanting to rush, but no, because I don't like to feel rushed. And I still feel that way regardless of it being my millionth time doing the duty.

    Quote Originally Posted by JimboTCB View Post
    While it's good that you want to do things "properly", the DPS can see which mob you're attacking from the one which your axe/shield goes flying at and starts losing HP first, and if you're manually marking targets on every single pull they're going to get bored and impatient.

    You really don't need to mark targets in dungeons where there's only 2-3 mobs per pull and no particularly compelling reason to kill them in a specific order, but if you must, set up an actionbar with all your marks on it and bind it to your numpad keys or something. Most mobs won't really do much damage even to non-tanks until fairly late on anyway, so while it can be annoying trying to tank for a bunch of hyperactive synced-down DPS, it's really not worth getting stressed out over.
    I mark because in my couple years playing DPS I always hated it when tanks did not mark, which was like half of the runs, because it was sometimes hard to tell what was primary target, especially when they cycle between mobs, and it was easy to pull aggro off of them. When this happens I have to wait until one mob starts having less health than the others and then I go with that one. Sometimes only 1 mob is depleted from the start and I know it's that one.

    I do have marks 1-3 in my action bar. I'm also on PS4.

    Quote Originally Posted by Souljacker View Post
    My first question is: have you done the dungeons at all before? You mentioned it is your first time tanking them - does that mean you have done them before on another class? If so, then you are really making too much of it. I wouldn't even bother telling people it's my first time tanking. Run the path you probably already know, spam everything with overpower (I think I read that you are leveling warrior - you couldn't have picked an easier class to start tanking with in terms of raw aggro generation) and call it a day.

    On a pc where you have lots of space to keybind it's easy to mark while running up to the mobs (if they ask for it I have a button that lets me mark them up as I tab through them) but on a console? Forget about it. If someone complains that you aren't marking tell them to just target through you. I'm pretty sure there's a way to do that, that can be macroed.

    And above all, just enjoy it. Tanking in low level dungeons, believe it or not, is pretty low stress. DPS are stressing about their numbers. Healers are stressing about keeping everyone alive. But you? You just have to hit your rotations and pop a cooldown once in a while.
    Yes, I've done them. As I mentioned in topic I've been DPS since beta. But when I'm DPS I don't study where tank goes and what tank is doing dungeon wise. I leave that up to the tank. I simply follow and focus on doing my job. Basically as a DPS I never had to stop and look at my map to see where tank is going because I would just follow tank, and I never cared whether tank was going fastest route through or a complete sweep. So even though I've done the dungeons an insane amount of times, doing it as a tank feels new again and I suddenly feel lost. Maybe not completely lost like someone new to dungeon, but not entirely certain.

    I'm on PS4, so marking while running up is not an option except for that one macro a couple mentioned that ties the 1 marker to Tomahawk. I will be doing this since I already have 2 Tomahawk slots anyways on hotbar 1 and 2, the same with Overpower. I'll be using one of the Tomahawks as the 1 marker version to only use for opening.

    Quote Originally Posted by Arkenne View Post
    Well, you did mention you dont lose the aggro once you have them and do control things around, but unlike Healers and DPS, being up on gears is a must for Tanking on low levels, so keep an eye out for your weapon upgrades :v

    Now, Im not implying that you lose aggro or are gearing poorly, but a high level character synched down to a dungeon will have their gears' stats lowered to the maximum NQ level for that one dungeon. So if your gears are the maximum HQ level for that one dungeon you'll have a breeze aggro wise.

    And since you will have a breeze aggro wise, marking is no longer a matter of must pre-pull. You can just jump in with your tomahawk, aoe them all, and continue to rotate inbetween all mobs to monitor the aggro levels, doing one or to aggro rotations on each then... auto-attack.

    Yup, no, skills, means TP will come back, and you'll be ready to jump on the next one. They wont go away from you, and even if you lose it to a DPS they wont die and the mob will be at the berge of death =-=

    As a Tank on lowbie duns, you are master of the aggro, but not only at keeping it, but also at when to lose it :v
    Most of the time I don't, but on uncommon occasion aggro is lost on a mob temporarily.
    (3)
    Last edited by h0tNstilettos; 05-19-2015 at 04:30 AM.

  8. #28
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    After two years of playing dps did you still rely on marked mobs? I play on ps4 as well. Have you tried binding target assist to your R3? When tank pulls just target the tank then target assist the mob he is targeting.
    (1)

    http://dtguilds.com

  9. #29
    Player
    Blim's Avatar
    Join Date
    Dec 2014
    Posts
    46
    Character
    Xine Erauqs
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Here's what I do when I run sub-50 dungeons.

    I bind my marking macro onto maim. This means the mob I am attacking automatically gets marked when I activate maim. At the same time, I use the same button to mark any other mobs I intend to attack or when I swap targets. 2 functions mapped onto 1 button and I don't need to have 2 buttons of a similar skill on my bar. The advantage being I am able to turn on/off the mark using the same button and its really fast.

    Marking REALLY REALLY helps in sub-50 dungeons. I always assume that the players are new and they need as much help and directions as possible.

    I always play on the side of caution and try to make life on the healer easy. Having played tanks, heals and dps, I don't go in assuming the healer wants me to make his/her life fun by doing big intensive pulls.

    Another thing I do in sub-50 dungeons before I start would be to ask if anybody wants to do a normal run or a run for experience where we clear every room and all mobs especially if I notice that there are some non-synced players.

    My experience would likely be very different from you as I play on the JP servers. But I think the abovementioned are applicable regardless.

    On the JP servers, the tank drives the run, the healer co-drives and the dps all defer to the 2 and just chillax and enjoy the ride. It's an unspoken rule and dps who are too zealous don't get much approval or are frowned upon.

    It's very much the same with 24 man raids, there are alot of unspoken conventions such as the Alliance B tank will be the de facto tank for the entire run. Alliance A and Alliance C and their tanks will handle the fight mechanics. Nobody tries to upstage the B tank and all defer to him/her unless required to take over the role (eg. specific request, death etc). Aggro output is controlled to ensure it is never ripped off the B tank.

    All these make for very smooth and fast runs even when they are not speed runs per se, because everybody simply understands and adheres to all unspoken procotols.

    Not sure if its an option available to you, but if latency permits, you might wanna give the JP servers a try; it's a very difference experience I can assure you.
    (1)

  10. #30
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by h0tNstilettos View Post
    Okay, so I have to be crazy woman?
    Imagine looking for a job and you come across this:
    Tanks needed:
    Are you looking for an exciting career? Do you like to be yelled at, laughed at, belittled, berated with obscenities, told you are not good enough, blamed for failures of your group, told to find a new job, all while trying to lead a group through a group of hostile enemies? Have we got the job for you.

    Now if you saw something like that, wouldn't you have to be crazy to accept that job? It surely does help, but knowing when to shut it off is also key.
    (2)

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