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  1. #1
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Eidolon View Post
    Having access to our full kits, you're neglecting we get ways to manage our threat. Dragoons recieve elusive jump. Black Mage and Summoner cross-class Quelling Strikes. Monk has naturally low potency strikes to avoid generating large threat and relies on pumping out damage fast to make up for it. Not having access to these skills actually reduces our abilities to reduce threat.
    This. I accidentally ripped hate off a low-level tank in Brayflox NM the other day despite trying to be careful. Naturally, when I saw it happen, I hit my Elusive Jump key with the intent of dumping aggro so that the tank could take it back... except oh wait, I can't use that skill at that level. So I had no choice but to just sit there and let the enemy hit me until the tank could grab it back, which meant that the healer had to heal the tank AND me while that was happening.

    At least in a higher-level dungeon, if I do rip hate, I can dump it easily and make things easier for the tank. I'm MORE likely to steal aggro in a lower-level dungeon and yet I have no way of mitigating that if it does happen (and it can happen despite being as careful as possible if the tank is not experienced).
    (1)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by LunaHoshino View Post
    This. I accidentally ripped hate off a low-level tank in Brayflox NM the other day despite trying to be careful. Naturally, when I saw it happen, I hit my Elusive Jump key with the intent of dumping aggro so that the tank could take it back... except oh wait, I can't use that skill at that level. So I had no choice but to just sit there and let the enemy hit me until the tank could grab it back, which meant that the healer had to heal the tank AND me while that was happening.

    At least in a higher-level dungeon, if I do rip hate, I can dump it easily and make things easier for the tank. I'm MORE likely to steal aggro in a lower-level dungeon and yet I have no way of mitigating that if it does happen (and it can happen despite being as careful as possible if the tank is not experienced).
    Switch enemy the moment the aggro color change from yellow to orange.
    (0)

  3. #3
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Felis View Post
    Switch enemy the moment the aggro color change from yellow to orange.
    The problem is that with low-level, inexperienced tanks, sometimes that can happen within two button presses and by the time you realize that you've suddenly shot way up the aggro meter, you're tanking the whatever it is. I have ripped hate off of newbie tanks with just three or so moves. Not even going full out, just my basic, level-synced rotation. It is EXTREMELY easy (especially for DRGs, BRDs and BLMs) to accidentally steal aggro in lower-level stuff if you are level synced and the tank is not. Without things like Elusive Jump and Quelling Strikes, there's nothing we can do to lower our hate if that happens.
    (0)

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