Quote Originally Posted by Nektulos-Tuor View Post
How about this then.

For Duty Finder:
Same as it is now, locked skills.

For Entering Dungeon Normally with your own PREMADE group:
You get all the skills available to you your level is just lowered to the dungeons but you don't lose any skills.

Also, make it so you can group for low level roulettes.
Devil's advocate: This will never, EVER happen because of the amount of effort required to retool the way instances work. No, I don't mean the encounters, I mean the way it handles players going in. You're basically asking them to institute an entire new system of syncing for a very specific situation that would either be rarely used or completely abused, simple with the following PF message:
"Selling dungeon runs"
This means fewer people join the DF, which means longer queues, which means more unhappy players. And they would have to expend EFFORT to do this.
Game design 101: Don't expend effort on something you KNOW will cause strife with your players. 1.0 learned this the hard way.


Grouping for low level roulettes might happen but is unlikely because it goes against the purpose of the low level roulette. You may not LIKE that purpose, but you don't have to.