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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dualblade View Post
    Here's the ultimate reason why they won't change it: Balancing reasons. While they probably could attempt to make it where you could use all your skills and it still be balanced, the way they currently do it is already damn well balanced. About the only thing you could bring up as unbalanced is Warrior's defiance vs Paladin's Shield oath being at different levels, and even then, my first job was a Paladin and I got through the 30-40 dungeons fine without it, it wasn't that bad.
    It may be balanced, however it doesn't make any sense. You don't unlearn abilities when you go through dungeons. However, also what about the factor we seem to be forgetting in mmos these days called "Fun"? A funless game is one nobody likes to play.

    Quote Originally Posted by Krylo View Post
    Fire 2 has a potency of 100. Flare has a potency of 260. A BLM in Sastasha or Copperbell with access to flare can do 2.6 times the damage as AoE burst, while the tank has no tank stance, no rage of halone, and only overpower or flash. Except the BLM's DPS increases even more as he'll also have switftcast allowing him to cast this 2.6x as strong attack instantly, and access to firestarter and thunderstorm procs. And that's just BLM. A monk who can get GL3, use demolish, perfect balance, fists of fire, dragon kick, etc. in low level dungeons is also going to rip aggro away from an unsynked tank like candy from a lallafel. A synked DD will, absolutely, do a metric fuckton more damage than is intended in these dungeons which will both make it impossible to hold aggro for the tank and make the dungeon far too easy robbing new players of the experience.

    Look, I absolutely hate getting a pre-butcher's block dungeon for War, or, god, getting anything pre-full thrust as drg makes me want to kill myself (HT->ID->ID->ID->ID->HT ad infinitum, SO EXCITING), but the fact of the matter is that allowing people to use their full range of skills in dungeons is going to completely trivialize that content and it's all going to be boring, confusing, and frustrating to new players. Even in the best case scenario, imagine if every dungeon while you were leveling allowed you to contribute as much as DFing into a Garuda HM farm party as a fresh 50 these days? That is to say: Not at all. Dungeons wouldn't be fun or interesting. The stories behind them would seem pointless: After all, how dangerous can these giants really be when their king just got annihilated in 10 GCDs by a BLM with firestarter procs, while you, the healer, just sat there watching the tank heal themselves more than you can for the whole dungeon because he had unchained, berserk, bloodlust and whatever else up, and you wouldn't be able to learn your class. There'd be no fun to be had for new players running dungeons at that point.

    Plus, SE uses lower dungeons as a way to introduce mechanics in easier/more forgiving ways before re-introducing them with new twists or alongside more mechanics in later dungeons. People already like to whine about 'casuals' and 'bads', but if you take away anyone's ability to learn any mechanics pre-50 that's going to get so much worse and it's going to be frustrating both for veterans trying to run dungeons with people whose skill hasn't been allowed to grow at all from 1-50, and for new players who are suddenly expected to know their classes when they hit 50 and don't, and so keep dying/causing wipes/getting yelled at.
    Yes, he "can" but will he do it if the tank is low level? I mean, even though you have access to use doesn't mean your going to use the ability like you would normally, especially when you know the tank is lower level, unless YOUR wanting to tank. In low level dungeons as a healer (even when I was low level) I didn't care who tanked, as long as it wasn't me! I've tanked all the low level zones as a Mage. It can be done.

    You can't really blame the tank for that, you knew he didn't have the abilities he had, so what can he say? Nothing.

    Now, if the boss is almost dead? I can see him doing this, and really helping out the group. What about when trash is almost dead? He doesn't have to save this for a starter.

    I'm kind of tired of "What-ifs" when your argument is ridiculous. That is like waiting for someone to walk in the street running them over with a car and telling them its their fault for being too slow!

    Quote Originally Posted by Almalexia View Post
    The potency and combo potential of Fire III is not balanced for level 20, or any content prior to the level BLM learns Fire III.

    "They can balance it!"

    Sure. After they add player app tools, world primals, airship building, DX11 and Ishgard in 1.0 I mean Ishgard in 2.0 I mean Ishgard in 3.0.

    Aren't you guys satisfied with SCH cheating the system for like 5 dungeons?
    Its not balanced for it, and that is good. It gives people something to look forward too when they level up. The game, doesn't have to be balanced its not a PvP game. Players in this game are not competition they are allies. Sure, maybe someone will frustrate another player. However none of you are saying how much this will ACTUALLY HELP NEW PLAYERS too.

    - Level 30 Warriors have a lot easier time doing 30-39 dungeons then Level 30-39 Paladins! Where is the Balance?
    - As a Scholar I can summon my faerie in level 10 zones? Where is the Balance!
    - As a Summoner, my tank has more health and armor and damage then a level 1-29 tank? WHERE IS THE BALANCE?!
    - At high level Scholar gets out done my WHM in most ways.
    - In high level Summoners are completely useless compared to BLM.

    WHERE IS THE BALANCE?!

    The truth is, balance is a silly argument.
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    Last edited by Nektulos-Tuor; 05-18-2015 at 03:04 AM.

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