Wouldn't geomancer as an alternate conjurer path be more suited to dps o.O?
Anyways, I'm all for Dancer as a tp based healer of some sort. Maybe it'd function similar to WoW's monk healer. If I remember right they used both a non mp resource as well as mp to heal.
Monks used mana to generate chi, and then spend chi to get a buff that can regen mana. It was a great mechanic. It could lead to some awkward healing decisions at times though, certain situations you'd find yourself resource starved.
I've played every healing job and I absolutely love Mistweaver. It's an incredibly fun, complex class, especially now that Fistweaving is more viable. I would love to see something like that in here, perhaps in the form of Dancer or whatnot.
I agree. I played every healer in wow and had every healer at that expansion's max level at one point or another except paladin which fell off somewhere in the 70s levels. Also I should mention my priest was holy as I just didn't like disc, despite it being 'op'.
The thing about wow's healing which kept me coming back was the diversity mainly. every healer could get the job done and usually do it well, and yet each one felt unique and different even after they homogenized a lot. A druid does not heal like a shaman does not heal like a mistweaver does not heal like a priest does not heal like a paladin. I think the fact they have SIX healing specs which are for the most part balanced is an impressive feat. Each one brings something to the table and has a reason to be in any raid group. Even shamans who the community thinks get the shaft every patch/expansion are still desirable because of their great utility and their mastery is great for progression raiding.
About the only thing I don't get is why disc and druid don't work together in most people's eyes. In a broad sense that is exactly whm and sch here- shield to mitigate and hots to tick up under them. although I guess the relatively low number of hots on whm feels more like a holy priest but eh, details. I also admit I compared the fairy to a controllable totem when I first played >.>
Last edited by LycorisSelunis; 05-12-2015 at 02:30 AM. Reason: dumb character limit
SCH is a DPS that was given 5 healer-related spells via job quests, and thus became a healer. There's no reason why a GEO can't be a healer whom is given 5 damage-related spells via job quests, and thus become a DPS. It's just the opposite of what was done for SCH.
There is a big reason, actually.
If you're proposing that GEO comes out of CNJ as a DPS Job, this means that GEO will still have all the healing spells that WHM minus Regen, Divine Seal and Benediction. This is why they can't make branching jobs, sadly, unless they were to fix this class system.
Everything is bearable with music
So you're saying that SCH is broken because it's both a healer and a DPS while every other job can really only fit a single role?There is a big reason, actually.
If you're proposing that GEO comes out of CNJ as a DPS Job, this means that GEO will still have all the healing spells that WHM minus Regen, Divine Seal and Benediction. This is why they can't make branching jobs, sadly, unless they were to fix this class system.
I think the bigger concern with a DPS Job branching from the CNJ base class is that most of those class skills would be useless. I doubt anyone would care if a DPS had access to Cure II or Medica since A) casting those heals precludes doing DPS and B) low MND = very poor healing output.
SCH works because support DPS abilities are appropriate for healers; support healing abilities on a DPS role are almost always redundant unless passive since we can't heal enemies to death.
the SCH has more than just 5 skills what makes him to a healer. he has his first healing spell and his revive skill from is base class and he has the fairies wich give him a few healer skills more.
but conjurer to a dps? it makes no sense to skill him on int instead of mind, because he still has cleric stance. he still has better protect and better stoneskin. he still has cure 2, cure 3, medica 1, medica 2. even if he is skilled on int, the potency of that skills is really high and he will heal a lot with them. he also is able to dispell and use revive in battle. the conjurer is too much a healer than you could make him to a dps job.
The potency of SCH dps skills is very high and can damage a lot with them. That doesn't mean it's a broken job. The potency of WHM AoE capacity is high, but that doesn't mean it's a broken job. SMN can also revive in battle despite being a pure DPS job, but that doesn't mean it's broken.the SCH has more than just 5 skills what makes him to a healer. he has his first healing spell and his revive skill from is base class and he has the fairies wich give him a few healer skills more.
but conjurer to a dps? it makes no sense to skill him on int instead of mind, because he still has cleric stance. he still has better protect and better stoneskin. he still has cure 2, cure 3, medica 1, medica 2. even if he is skilled on int, the potency of that skills is really high and he will heal a lot with them. he also is able to dispell and use revive in battle. the conjurer is too much a healer than you could make him to a dps job.
There are many ways to balance things so that jobs can do a little of everything but be masters of nothing. Look at Red Mage. A Geomancer may have some capacity to heal and some capacity to DPS, but may not be necessarily amazing at either BECAUSE it has both. As long as it's overall DPS potential though is greater than it's healing potential, it's still a DPS job. Cleric Stance is a CNJ skill, but it can be toggled so that certain jobs don't have access to it. SMN can't use it but SCH can, even though they are both arcanists. Cleric Stance can easily be disabled for GEO and force players to spec INT instead, thus reducing healing output and turning healing into more of a support role for the job, like how a SCH can support a party with DPS even though it's a healer. The only thing left would be the balancing of the job skills.
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