Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 33
  1. #11
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    That said, what they could do is color the HP meter with the amount of HP left on the shield, eg a green fill for the Aldoquium and a grey/brown fill for stoneskin that is shown at the end of the HP bar as a % "on top" of the remaining HP.
    I thought that's what they were asking for. o_o At least, that's how I would think it should be done anyway.
    (1)

  2. #12
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The reason it makes sense for addons to do this, is, everyone has a different preference for how they want the shields shown.

    Some might want it to extend past the end.

    Some might want a gray bar. Some might want a colored bar for each type of shield, as mentioned in several posts.

    Some might want it to simply be a text based thing.

    Some might not want it at all, because it may be confusing to read/nonintuitive.

    This is why this doesn't make sense as a "baseline game function". I don't disagree with anyone here that it would be a good idea, but the above are reasons why it makes so much more sense for it to be in an addon. One of the biggest reasons why we need addons, actually, is because everyone has different preferences.

    And before someone says "well why doesn't SE just do all the above, and set options" well the reason is 1, if they do it it must be well supported and 2, if they do it it really should be something a majority of people want, and we have no indication of that and 3, its much better for it to be an addon (begging the question, I know).

    Also, another mechanics reason: polling for shield strength, for each possible shield, from each possible player, etc, is very expensive. As evidenced by the fact it took 10 years for addons in WoW to track shields effectively as correct healing numbers, this isn't trivial.
    (0)
    Last edited by pandabearcat; 05-16-2015 at 03:42 AM.

  3. #13
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    @OP - I like this QoL idea - signed. I also liked how you described it and would probably like to see the modified HP as a bolded purple of sorts so it's easy to tell that someone is "shielded" at a glance.

    So a 9,500 HP tank gets Adlo for 1,200; their HP becomes a bolded Purple and they display 10,700.

    Though this might cause confusion if a tank has 4,000 / 9,500, gets a 1,200 Adlo and their HP becomes 6,400 in a bolded purple, I think healers will get the idea what's going on.

    I can see how this might be a bit difficult to tell "how much of Adlo is left" if say a target has both Stoneskin and Adlo on, but I like what's suggested since multiple colours for multiple "buffs" would probably just make people barf rainbows in frustration at that point, lol.
    (0)

  4. #14
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by pandabearcat View Post
    "well why doesn't SE just do all the above, and set options"
    The term I've heard for this is "gutless design."
    (0)

  5. #15
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    I imagine this feature like this:
    ____ ___ ___________________ _____________
    |____|___|___________________|_____________| 7000/8000 <- (6000 hp plus 1000 shield)
    ..^............................^........................^
    Brown/Glowish..........Blue..................Gray/Black
    green Bar...............standard bar...............bar

    This would help us to maintain shields, specially if we know the fight and know that a tank buster is coming... Liked the idea, OP.
    (0)
    Last edited by Roxas_Andrade; 05-17-2015 at 12:29 AM.

  6. #16
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Roxas_Andrade View Post
    I imagine this feature like this:
    ____ ___ ___________________ _____________
    |____|___|___________________|_____________| 7000/8000 <- (6000 hp plus 1000 shield)
    ..^............................^........................^
    Brown/Glowish..........Blue..................Gray/Black
    green Bar...............standard bar...............bar

    This would help us to maintain shields, specially if we know the fight and know that a tank buster is coming... Liked the idea, OP.
    This is one way



    This is another way


    Ignore the numbers on both, as I wasn't about to change them in photoshop.

    But going back to the original statement I made earlier, I don't see Square-Enix making this change. If the information is available (eg the game client actually knows there's 1000 points of shield) then showing it is within reason, but I don't think that's what it does. I think it's just sending something like:

    X player has 5000HP, BUFF(ticks remaining), BUFF(ticks remaining), DEBUFF(ticks remaining), DEBUFF(ticks remaining)
    X player has been hit for 0HP damage. BUFF 0 secs remaining.
    X player has 5000HP, BUFF(ticks remaining), DEBUFF(ticks remaining), DEBUFF(ticks remaining)

    Which is why we see the shield buff, and not any shielded damage numbers.
    (2)

  7. #17
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Yep, same way wow worked for a while.

    Client typically has to "guess" shield numbers.

    We may be exposed to the info in addons but really, SE's combat log is a joke and almost everything combat related is obfuscated to the point of uselessness.
    (1)

  8. #18
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Nothing fancy I'd rather just have an easy-to-read 1-99% overlaid on the SS/Adlo icons. Simple, tells me exactly what I want to know.
    (0)

  9. #19
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    This people.

    This is a good idea.

    SE please hear this out.

    Anyways, I once posted a Feedback/comment form through the client and come next patch, it was implemented. I suggest you do that and anyone else that wants to see this happen.

    Posting on forum wouldn't get much attention.
    (1)

  10. #20
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    This is one way



    This is another way
    I liked the second way best. Good job!
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast