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  1. #1
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Elusana_Celah View Post
    I'd love to at least once in my FFXIV life be able to run a dungeon that is too difficult to swarm pull and AoE everything.
    the issue is that most of the player base is used to this method.

    dungeons have been getting harder long with quite a few anti-speed run mechanics, if SE makes the dungeons any harder then people will just abandon the dungeon rather than attempt it like they have been doing with Steps of Faith pre-nerf (which wasn't hard just needed group to work together)
    (0)

  2. #2
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Ageofwar View Post
    the issue is that most of the player base is used to this method.

    dungeons have been getting harder long with quite a few anti-speed run mechanics, if SE makes the dungeons any harder then people will just abandon the dungeon rather than attempt it like they have been doing with Steps of Faith pre-nerf (which wasn't hard just needed group to work together)
    There could be a really rewarding dungeon that gives lots of extra poetics or whatever or drops rare supplies worth something on the market board that is challenging though. You need rewards to attract good players to do something challenging.
    (1)

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