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Thread: Red Mage

  1. #11
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Hard to picture Red Mage in a world where there are only 3 classes. Unless they add a 4th class for Support, it seems like a poor fit.
    (0)

  2. #12
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I could see a Red Mage, in the current setting, having 4 stances.

    Magical stance which allows the player to use weaker offensive spells of the main elements (Water, Blizzard, Fire, Aero, Stone, Thunder)
    Physical stance in which allows the player to use weaker, offensive abilities in rapid succession, inflicting damage and dealing different ailments (Poison, slow, heavy, healing reduced, Dispel etc)
    Healing stance which allows the user to use weaker healing based spells and esuna-like abilities (Heal, Healra, Pray, Pray, Soft, Vox etc)
    Tank stance which allows the user to become a tank, to a greater degree of Titan-egi but not good enough for a full Off-tank or main tank role (Taunt, a form of Manawall/ward, AoE Taunt; no tank gear = lower parry, defense, HP etc)
    (0)

  3. #13
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vlady View Post
    Actually I was hoping that red mages could stand back and cast refresh on the real jobs like they are suppose to do and provide the delicious cross job ability magic X.
    >:O

    *coughreadmysigcough*
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #14
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I'm surprised no one has brought up the chrysalis fight and the fact he uses double and triple cast (red Mage moves in tactics).

    I see red Mage having weak spells, both healing and nuking, and using double and triple cast mechanics to make them powerful through casting them in quick succession.
    (3)
    Last edited by Cabalabob; 05-14-2015 at 08:54 PM.

  5. #15
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Cabalabob View Post
    I'm surprised no one has brought up the chrysalis fight and the fact he uses double and triple cast (red Mage moves in tactics).
    I always thought Double/Triple to be BLM abilities more lol
    (0)

  6. #16
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vlady View Post
    Actually I was hoping that red mages could stand back and cast refresh on the real jobs like they are suppose to do and provide the delicious cross job ability magic X.
    FFXI ptsd coming back... "RDM HASTE HEAL AND REFRESH ONLY! NO ATTACKING, NO DIA OR BIO, AND DON'T EVEN THINK ABOUT ENTHUNDER AND MELEEING!"
    (4)

  7. #17
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Steady View Post
    Hard to picture Red Mage in a world where there are only 3 classes. Unless they add a 4th class for Support, it seems like a poor fit.
    I mean they're going to add red mage into the game eventually. It's one of the most requested jobs. They can make it fit however they want. Scholar has always been a cross between white and black mage and they made it a healer. Dark knight is usually a DPS and they made it a tank.
    (0)

  8. #18
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cabalabob View Post
    I'm surprised no one has brought up the chrysalis fight and the fact he uses double and triple cast (red Mage moves in tactics).

    I see red Mage having weak spells, both healing and nuking, and using double and triple cast mechanics to make them powerful through casting them in quick succession.
    That ability in the hands of a player character is a little overpowered, since you'd have a spell or ability being done three times at full power with individual chances of critical hit on each. Not even just in PvE, but a RDM with Double or Triple as seen in Chrysalis would be overpowered as hell in PvP.
    Quote Originally Posted by File2ish View Post
    FFXI ptsd coming back... "RDM HASTE HEAL AND REFRESH ONLY! NO ATTACKING, NO DIA OR BIO, AND DON'T EVEN THINK ABOUT ENTHUNDER AND MELEEING!"
    Those are wounds that'll never heal, friend.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #19
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    if DRK is anything to go by you might want to brace yourself come 4.0..... New Healer - Red Mage, look forward to it :-D
    (0)

  10. #20
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Duelle View Post
    That ability in the hands of a player character is a little overpowered, since you'd have a spell or ability being done three times at full power with individual chances of critical hit on each. Not even just in PvE, but a RDM with Double or Triple as seen in Chrysalis would be overpowered as hell in PvP.
    Not necessarily, if you remember BLU from ffxi, there were a lot of moves that seemed like they would be OP if a player used them but actually weren't since we didn't have the stats the monsters do.

    Shock may be 2k per cast when he uses it but if the player version was, say, a 100 potency nuke, then under double cast it would only be 200 potency and 300 under triple cast.

    If double cast was a 30 sec or 1 min cooldown and triple cast a 2-3 min cooldown that would be pretty tame.
    (1)
    Last edited by Cabalabob; 05-15-2015 at 07:37 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

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