Hard to picture Red Mage in a world where there are only 3 classes. Unless they add a 4th class for Support, it seems like a poor fit.
Hard to picture Red Mage in a world where there are only 3 classes. Unless they add a 4th class for Support, it seems like a poor fit.
I could see a Red Mage, in the current setting, having 4 stances.
Magical stance which allows the player to use weaker offensive spells of the main elements (Water, Blizzard, Fire, Aero, Stone, Thunder)
Physical stance in which allows the player to use weaker, offensive abilities in rapid succession, inflicting damage and dealing different ailments (Poison, slow, heavy, healing reduced, Dispel etc)
Healing stance which allows the user to use weaker healing based spells and esuna-like abilities (Heal, Healra, Pray, Pray, Soft, Vox etc)
Tank stance which allows the user to become a tank, to a greater degree of Titan-egi but not good enough for a full Off-tank or main tank role (Taunt, a form of Manawall/ward, AoE Taunt; no tank gear = lower parry, defense, HP etc)
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I'm surprised no one has brought up the chrysalis fight and the fact he uses double and triple cast (red Mage moves in tactics).
I see red Mage having weak spells, both healing and nuking, and using double and triple cast mechanics to make them powerful through casting them in quick succession.
Last edited by Cabalabob; 05-14-2015 at 08:54 PM.
FFXI ptsd coming back... "RDM HASTE HEAL AND REFRESH ONLY! NO ATTACKING, NO DIA OR BIO, AND DON'T EVEN THINK ABOUT ENTHUNDER AND MELEEING!"
I mean they're going to add red mage into the game eventually. It's one of the most requested jobs. They can make it fit however they want. Scholar has always been a cross between white and black mage and they made it a healer. Dark knight is usually a DPS and they made it a tank.
That ability in the hands of a player character is a little overpowered, since you'd have a spell or ability being done three times at full power with individual chances of critical hit on each. Not even just in PvE, but a RDM with Double or Triple as seen in Chrysalis would be overpowered as hell in PvP.I'm surprised no one has brought up the chrysalis fight and the fact he uses double and triple cast (red Mage moves in tactics).
I see red Mage having weak spells, both healing and nuking, and using double and triple cast mechanics to make them powerful through casting them in quick succession.
Those are wounds that'll never heal, friend.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
if DRK is anything to go by you might want to brace yourself come 4.0..... New Healer - Red Mage, look forward to it :-D
Not necessarily, if you remember BLU from ffxi, there were a lot of moves that seemed like they would be OP if a player used them but actually weren't since we didn't have the stats the monsters do.That ability in the hands of a player character is a little overpowered, since you'd have a spell or ability being done three times at full power with individual chances of critical hit on each. Not even just in PvE, but a RDM with Double or Triple as seen in Chrysalis would be overpowered as hell in PvP.
Shock may be 2k per cast when he uses it but if the player version was, say, a 100 potency nuke, then under double cast it would only be 200 potency and 300 under triple cast.
If double cast was a 30 sec or 1 min cooldown and triple cast a 2-3 min cooldown that would be pretty tame.
Last edited by Cabalabob; 05-15-2015 at 07:37 PM.
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