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Thread: Red Mage

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  1. #1
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,675
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I'm surprised no one has brought up the chrysalis fight and the fact he uses double and triple cast (red Mage moves in tactics).

    I see red Mage having weak spells, both healing and nuking, and using double and triple cast mechanics to make them powerful through casting them in quick succession.
    (3)
    Last edited by Cabalabob; 05-14-2015 at 08:54 PM.

  2. #2
    Player Skeith-Adeline's Avatar
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    Jul 2014
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    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Cabalabob View Post
    I'm surprised no one has brought up the chrysalis fight and the fact he uses double and triple cast (red Mage moves in tactics).
    I always thought Double/Triple to be BLM abilities more lol
    (0)

  3. #3
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cabalabob View Post
    I'm surprised no one has brought up the chrysalis fight and the fact he uses double and triple cast (red Mage moves in tactics).

    I see red Mage having weak spells, both healing and nuking, and using double and triple cast mechanics to make them powerful through casting them in quick succession.
    That ability in the hands of a player character is a little overpowered, since you'd have a spell or ability being done three times at full power with individual chances of critical hit on each. Not even just in PvE, but a RDM with Double or Triple as seen in Chrysalis would be overpowered as hell in PvP.
    Quote Originally Posted by File2ish View Post
    FFXI ptsd coming back... "RDM HASTE HEAL AND REFRESH ONLY! NO ATTACKING, NO DIA OR BIO, AND DON'T EVEN THINK ABOUT ENTHUNDER AND MELEEING!"
    Those are wounds that'll never heal, friend.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,675
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Duelle View Post
    That ability in the hands of a player character is a little overpowered, since you'd have a spell or ability being done three times at full power with individual chances of critical hit on each. Not even just in PvE, but a RDM with Double or Triple as seen in Chrysalis would be overpowered as hell in PvP.
    Not necessarily, if you remember BLU from ffxi, there were a lot of moves that seemed like they would be OP if a player used them but actually weren't since we didn't have the stats the monsters do.

    Shock may be 2k per cast when he uses it but if the player version was, say, a 100 potency nuke, then under double cast it would only be 200 potency and 300 under triple cast.

    If double cast was a 30 sec or 1 min cooldown and triple cast a 2-3 min cooldown that would be pretty tame.
    (1)
    Last edited by Cabalabob; 05-15-2015 at 07:37 PM.
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    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.