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  1. #1
    Player
    SDaemon's Avatar
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    Aug 2013
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    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    If SE would do this, why restrict it to crafted gear? Without the benefit of the added crit, det etc etc on crafted gear, dungeon/raid gear of higher ilvl is superior by far. So slapping the element materia on crafted gear is horrible for you unless they made the elemental materia incredibly OP.

    Quote Originally Posted by kyuven View Post
    First off I totally agree, elemental resistances aren't really a thing in this game because Yoshi-P wanted to make it so no one could get discriminated against based on the elemental damage they deal. While on the DEFENSIVE side this means everything is a bit oversimplified, it also gives leeway for the designers to create more interesting fights without absolute gear requirements. I've played games with resist gear. It wasn't as fun as people think it would be.
    That said...
    SMN actually wouldn't need much, their damage is unaspected.
    BLM, WHM, and BRD all deal aspected damage, though the latter is physical instead of magical.
    SMN can cross certain spells, like blizzard and aero. While it isn't really a staple to them, the fact that they can cast those spells impacts them too. (oh sorry, thinking of SCH w/ aero lol)
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    Last edited by SDaemon; 05-15-2015 at 02:27 PM.

  2. #2
    Player
    Ramzal's Avatar
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    Ul'dah
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    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SDaemon View Post
    -snip-
    Because as it stands dungeon/raid gear is a gradual increase of pure power and damage output/increase in healing. It should stay that way as dungeon/raid gear is your reward for beating a hard challenge. Crafted gear is your reward for grinding for hours until you make what you want and gives you the option of customization. If you were to make dungeon/raid gear have slots for elemental resistances all that does is kill how unique they are and makes crafted gear pointless as you can customize that. I'm not talking about making elemental materia useful to the point that you turn every attack that was 2000 damage down to 100 but at the very most cut that damage by 20%-30% when you meld out your gear completely. You have to understand that even with elemental resistances NOT being prominent/overly important in this game for each armor I've dropped at least 1.3 million gil in costs and that is excluding the accessories.

    There's six elements in this game, meaning a minimum of 7.8 million gil spent overall---again, not accounting for accessories. For most people this could be seen as not worth it but for some it could be if the resistances were made worth while to them. I'm talking about opening an avenue for those who would be fine with losing dps in favor of gaining defense. More or less a shield oath that you would have to work and pay for.

    SMN can cross certain spells, like blizzard and aero. While it isn't really a staple to them, the fact that they can cast those spells impacts them too. (oh sorry, thinking of SCH w/ aero lol)
    That would be the case if I were talking about changing how much damage what attacks do depending on what enemies you are against... which again--for the third time I am not. I am talking strictly about the damage players receive from attacks. Again. Damage that players do to enemies is not the subject here. Damage you take from enemies is.
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    Last edited by Ramzal; 05-15-2015 at 02:43 PM.

  3. #3
    Player
    SDaemon's Avatar
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    Koala Shibito
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    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ramzal View Post
    snip
    Than what would be the benefit of it over superior gearing/melding? Other than the gimmick of having melded your gear with elemental materia, as you already have, why would players do it? If it doesn't offer something meaningful over the current gearing/melding system.

    Also why would I need to understand that you dropped 1.3 million gil on doing it? You dropping over a million gil on something doesn't make it important to the overall game....

    Quote Originally Posted by Ramzal View Post
    if I were talking about changing how much damage what attacks do depending on what enemies you are against... which again--for the third time I am not. I am talking strictly about the damage players receive from attacks. Again. Damage that players do to enemies is not the subject here. Damage you take from enemies is.
    You DO realize that the responses about damage are in response the 2nd person that posted in this thread and not you? Stop being overly defensive over comments not directed at you.
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  4. #4
    Player
    Ramzal's Avatar
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    Aug 2013
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    Ul'dah
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    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SDaemon View Post
    Than what would be the benefit of it over superior gearing/melding? Other than the gimmick of having melded your gear with elemental materia, as you already have, why would players do it? If it doesn't offer something meaningful over the current gearing/melding system. Also why would I need to understand that you dropped 1.3 million gil on doing it? You dropping over a million gil on something doesn't make it important to the overall game....
    Again. To open up the option of doing so and bringing actual use to the materia that is present in the game. If you aren't going to make it useful, why have it in there? There's no point. The point in my mentioning how much gil I dropped was to give an idea of how it's not -easy- to do. Everyone wouldn't do it as they'd think "That...costs a lot of money just to decrease incoming damage. I'm not sure if that's for me." Which is okay. But some would be fine with that.

    you DO realize that the responses about damage are in response the 2nd person that posted in this thread and not you? Stop being overly defensive over comments not directed at you.
    One: I'm not being overly defensive. I'm trying to not turn the thread into "Lets make this 1.0." As that's not the point of this thread or the intention. Trying to keep it on track here as opposed to it becoming "lets make this 1.0" threads that we've seen thousands of times. People are very likely to see "Let's turn Black Mages into ifrit killers with Blizzard 3" and think "Wellep, that's not going to happen because it would upset the balance in the game and people would get excluded from parties, etc. reasons."

    So can we be awesome enough to not take the thread down the road of something it's not about/not begin arguing in the second person and turning into a "well you're doing this even if I couldn't possibly know that and I disagree with what I think you're doing" match? That's just flame war territory and not really a road anyone needs to go down.
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    Last edited by Ramzal; 05-15-2015 at 03:07 PM.