i feel a lot of people complaining about the summoner miss why they have done it like this.
let's say they have done the Summoner like in FFT or any previous game:
- summoner summon ifrit for he launch a fire attack and disappear. it deal fire damage to the target for X potency.
- Black mage cast Fire. it deal fire damage to the target for X potency.
that sole example resume all, make the summoner "summon" an primal for launch an attack is not different than a black mage simply casting the spell. the damage and function of the spell is the same. that why they have make the summoner like this.
same for the pet version, the difference is instead to be the one casting the damage spell it will be the pet. worst, summoner depending of the number of pet, can simply have tons of skill in comparaison to the other jobs, or simply have a tune down pet that simply be a swap color... since it will only be the type of damage that will change.
what it's important it's the function of the skill. when you understand this, you can get why they did choose to make the summoner class a dot/pet class. indeed actually the jobs need more pet skill and pet command. but the fact to give the summoner some dot, give him a more flexibility and when the pet die, they can still do damage... because, any one that did play a full pet class in other game know this, when the pet is down... you become totally useless and in high level encounter it can happend often.


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