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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i feel a lot of people complaining about the summoner miss why they have done it like this.

    let's say they have done the Summoner like in FFT or any previous game:
    - summoner summon ifrit for he launch a fire attack and disappear. it deal fire damage to the target for X potency.
    - Black mage cast Fire. it deal fire damage to the target for X potency.

    that sole example resume all, make the summoner "summon" an primal for launch an attack is not different than a black mage simply casting the spell. the damage and function of the spell is the same. that why they have make the summoner like this.

    same for the pet version, the difference is instead to be the one casting the damage spell it will be the pet. worst, summoner depending of the number of pet, can simply have tons of skill in comparaison to the other jobs, or simply have a tune down pet that simply be a swap color... since it will only be the type of damage that will change.

    what it's important it's the function of the skill. when you understand this, you can get why they did choose to make the summoner class a dot/pet class. indeed actually the jobs need more pet skill and pet command. but the fact to give the summoner some dot, give him a more flexibility and when the pet die, they can still do damage... because, any one that did play a full pet class in other game know this, when the pet is down... you become totally useless and in high level encounter it can happend often.
    (1)
    Last edited by silentwindfr; 05-13-2015 at 06:01 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by silentwindfr View Post
    let's say they have done the Summoner like in FFT or any previous game:
    - summoner summon ifrit for he launch a fire attack and disappear. it deal fire damage to the target for X potency.
    - Black mage cast Fire. it deal fire damage to the target for X potency.

    that sole example resume all, make the summoner "summon" an primal for launch an attack is not different than a black mage simply casting the spell. the damage and function of the spell is the same.
    I need to preserve this so that I can paste it every time someone decides to complain about summoner.
    because, any one that did play a full pet class in other game know this, when the pet is down... you become totally useless and in high level encounter it can happend often.
    Not to mention that by endgame those type of pet classes become burdens to raids because they could be filling that spot with someone whose damage won't drop by 3/4 after the boss AoEs.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd much rather have had Summoner be about summoning.

    The current situation where you just summon Garuda-Egi (or is Ifrit finally worth a damn these days?) and micromanage one pet skill while 90% of the Job is Ruin/DoT rotation just isn't Summoner to me...

    Would have been better if they didn't go for a Mage/Melee/Tank archetype for the pets and instead made it so their abilities aren't on a shared cooldown, meaning it becomes more appealing to switch them out frequently to maximize damage. All they'd need to do is provide additional tools for quick summoning (because just Swiftcast doesn't cut it), or better yet just have the actual summoning be an attack that spawns the Egi, rather than just spawning the Egi.
    (3)

  4. #4
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by silentwindfr View Post
    i feel a lot of people complaining about the summoner miss why they have done it like this.
    ...
    Indeed actually the jobs need more pet skill and pet command.
    So, you're saying the job is fine the way it is. But you're also saying that it needs changes?
    (2)

  5. #5
    Quote Originally Posted by silentwindfr View Post
    that sole example resume all, make the summoner "summon" an primal for launch an attack is not different than a black mage simply casting the spell. the damage and function of the spell is the same. that why they have make the summoner like this.
    the damage kind of should be the same because if you have DPS classes that do very different damage there will be huge imbalances. the function is the same because you made it the same. the "summoning" should be more complicated than that. you can still keep the job based on Astral Flow charges. what you needed to do was give Bane and Fester different effects depending on which pet was out.

    Quote Originally Posted by silentwindfr View Post
    worst, summoner depending of the number of pet, can simply have tons of skill in comparaison to the other jobs, or simply have a tune down pet that simply be a swap color... since it will only be the type of damage that will change.
    how is that different from BLMs having Thunder, Ice and Fire spells? you have Ifrit, Garuda, Titan skills. when the level cap goes up you get new skills for the new avatar/egi.

    Quote Originally Posted by Duelle View Post
    Not to mention that by endgame those type of pet classes become burdens to raids because they could be filling that spot with someone whose damage won't drop by 3/4 after the boss AoEs.
    those are badly designed fights and right now they don't exist, pets don't die automatically to raid AOEs.
    (0)
    Last edited by SendohJin; 05-14-2015 at 07:04 AM.

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by SendohJin View Post
    those are badly designed fights and right now they don't exist, pets don't die automatically to raid AOEs.
    if a pet don't die for AoE or damage taken from a raid boss, when the summoner die, it's a bad mechanic, what is the point to give them hp. if that the case, even the heal that the summoner have is pointless. people ask for pet jobs, but refuse to have the bad side of it. because that one of the bad side of the pet class for age. the fact that your pet die while raid boss is a huge part of the class.

    a good player that play pet class will need to monitor him pet, move it out of AoE or attack potentially deadly for it. but even in this case, in mmorpg, a pet class don't only rely on it pet and have some skill for deal damage outside of the pet. a pet class is not simply a jobs that will only rely on the pet, but fight along side a pet.

    ps: the main trouble is people want to have a summoner like in the FF games, but.... they are solo game.
    (0)
    Last edited by silentwindfr; 05-14-2015 at 07:20 AM.