It was also super annoying for anyone at appropriate level for a region that was trying to quest or level there.
It was also super annoying for anyone at appropriate level for a region that was trying to quest or level there.
Besieged and Campaign had an overarching goal with consequences. FATEs don't, except for the odd one like the one at High Bridge. Something like Campaign had you battling for strongholds across the map, if your server won frequently, battles would be taken to new zones. If you lost frequently, cities would come under attack. Lose Besieged and you'd lose certain buffs, most you lose from some FATEs is the chance to buy a minion...
Ishgard actually would have been perfect for Besieged, shame what I've seen from Yoshida regarding XI content is "Go play XI then", so much for making an MMO which appeals to a wider audience, never mind the fact that XI is basically on deaths door at this point...
Basically, events which the entire server came together for a single goal.
Besieged had you defending the Astral Candescence, which provided buffs alongside the Sanction bonus in the expansions zones. There were three beast tribes which would build up their forces (IDR what exactly caused an attack, but at Lv1 they were fairly weak, at Lv8 they had pretty strong forces, the Mamool Ja had the boss from Wanderer's Palace (Hard) as their leader, and the Trolls could have Cerberus joining them, etc.) before attacking the city to take it, during the battle 5 NPCs would be key to defending it, if they fell then the doors would open and the beast tribe attacking would go for the AC and we'd have a last stand. NPCs could also be taken during the battle and we could travel to enemy strongholds to save them, there was also a unique instance for taking back the AC should we actually lose it. I think you could also enter their stronghold while they were building up their forces to disrupt their progress. When they launched an attack they also actually traveled from their stronghold to the city (rather than just teleporting there) and you could run into them and delay them IIRC.
Campaign was set across the entire map of Wings of the Goddess, which was set during a period of war. Every zone would have a stronghold which we would defend or fight for. If your server lost all of them, the beast tribes would march on the cities. If you continued winning then you'd push into the Northenlands where the Shadow Lords castle was. There were also Campaign Ops (which were somewhat like Levequests I suppose) which, IIRC, were somewhat dependent on the zones your city controlled. Fairly sure there was a fairly major one in which you got to enter a special instance to fight the Shadow Lord for some fairly nice gear, was dependent on the Northenlands falling under your control IIRC. Campaign also included its own Rank system, similar to our current Grand Company Ranks (Besieged did as well, but IIRC it wasn't tied to Besieged but a different event called Assault), so the more battles you participated in, the higher your Rank would be and the more gear you could purchase/etc.
Anyone saying that Besieged or Campaign were basically FATEs are doing the two a huge disservice. Your server lost Besieged you all lost fairly nice buffs. Your server lost Campaign and you'd risk having the city hub overrun with enemies. FATEs have zero consequences and very few of them are connected. The closest XIV could probably get at the moment is if Odin was marching on Gridania with every other FATE in the zone. That's the kind of large scale event Besieged/Campaign were.
Last edited by Nalien; 05-13-2015 at 02:51 PM.
I agree that Besieged is perfect for the new Ishgard region. This expansion needs a fresh, new "system" like that. The dev team can put their own FFXIV spin on it. It does not have to be exactly like XI's. What we are getting are basically new, bigger zones and more of the same type of content. New Relics, Tomes, primals, and a CT/Coil type area with Alexander and Alexander Savage. It is a like a vicious, boring cycle of vertical progression that has been going on since launch. This airship thing seems to be the only new idea they are working on and that seems to just be a new version of treasure maps.
Sounds fun.
More fun if have auto invite or form a party just like a FATE lvl sync button, just click and you're in party already.
Campaign and besieged were a lot of fun in the day, currently still play xi (11 yrs now) but never partake in them now as their rewards are no longer current/needed for my charactersand the fact that the population is almost nil.
Anything that is open world would be welcomed.
Ability to join in at any time... solo or while grouped is what the game needs but on a massive scale with decent rewards for partial and for full completion.
FATES are a far cry from these old events but also their reward is very lackluster.
Besieged was nothing like fates there was a set timer that built up till it started it could be reduced and delayed by invading a beast tribe stronghold and once it started the mobs would make their way through the zones till it reached the location then the fun started they invade the city if your in a party your separated from them. Then either had to stand and hold where you ended up or meet up with every one also there wer different districts you had to defend if the leader of that district fell they are captured and they get closer to their objective.
Here's a summary of what it involves.
Mobs storm the city
Must defend each district
Mass waves of mobs that invade each part
Npc support helps kill mobs
NM throughout the invasion
The tribes leader joins the fight
Failure to defend the NPC's assigned to each district results in the mobs going for their objective which is to steal a relic of some sort.
Defeated npc's can be rescued to get them back for the next invasion.
It is in no way like fates I hope they do this for Isgaurd judging by the Heavensward trailer we may get this.
Last edited by Dererk; 05-13-2015 at 09:22 PM.
i enjoyed both , besieged because was 1 and lots of monsters attacking the city and kidnapping NPcs lol that poor taru teleporter
campaign was better , since u changed the scenary ,and traveled around Vanadiel , Fort karugo was awesome for defending , that Aoe Sweep stun sucked tho (damn yagudos!)
More content ouside DF and around the world ? yes ,please !
A dragon campaign against Ishgard could be awesome ! and it makes sense ^^
Last edited by Warlyx; 05-13-2015 at 09:25 PM.

I'm definitely not saying bring back these 100% copy and paste, I would enjoy a XIV spin to it, however, the point is we need something along these lines.
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