Fates are pretty much the same thing as campaign or besieged.


Fates are pretty much the same thing as campaign or besieged.

The sad thing is, this is how 90% of this player base thinks and its ruining the game. We need a sense of community, it feels like there is none at all.
Not really. Campaign had monsters attacking camps and cities in a different way that besieged had monsters attacking al zahbi albeit the same focus. Fates on the other hand are copy and pasted Rifts which are in no way related to how campaign or besieged operated at all.
You can thank Blizzard for that. They've dealt great damage to the genre ever since Cataclysm. A lot WoW players are quitting to play FFXIV, and the get everything on a silver platter-mentality is pretty widespread.
Let them de-toxicate for a while.

It's very unfortunate. I totally understand the mentality of not wanting to grind levels and be able to solo(even though XI taught you your job/role or you never leveled) but even in end game there needs to be more community and challenge oriented content. Even if it is something you do in your spare time such as a campaign like event in XIV.

You people suck at explaining what both these 'event' are lol


Besieged monsters would come attack a main hub city every so often you fought them and they would eventually retreat. You earned points to buy some average to low quality gear.
In the next expansion SE liked besieged so much they thought why not have it in every zone, so we got Campaign.
Campaign, almost every zone in the expansion Wings of the Goddess would have a outpost which is basically a base which beastmen would attack frequently. You would look at a region map to see what zones are currently being attacked because they had a sword icon by them you would teleport to a zone being attack fight off all the monsters once they were dead or enough killed that they ran away you got allied notes which you could use to buy some average to low quality gear.
Basically I see this the same thing as fates more or less.
Last edited by Zumi; 05-13-2015 at 08:05 AM.
Could always google it, not that hard. Anyway, here's a quick breakdown:
Campaign: You were either on offense or defense. While on defense, enemies would attack your base and you had to fight them back. If you held them off for "X" amount of time, or defeated their general, you won. On offense, there was a wall or a box called "Fortifications" that you had to wail on for a good 20 minutes until you won. You could fight enemies too, but it was unnecessary for winning. Auto attack that box baby.
Besieged: One to three enemy armies would invade Aht Urghan Whitegate and you had to fight them off. Win conditions were you survived long enough for them to retreat. In order to lose, your five generals had to be killed, and then they had to break into the Astral Candescence room and steal it. If they did, you lost all the unique buffs that Sanction gave you. Additionally, during the invasion, they would randomly kidnap NPCs, so you'd lose access to things like the auction house, the chocobo stables, etc, until you went and rescued them.
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