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  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Spiritreaver1217 View Post
    Call it a nerf, an adjustment, or w/e, SoF needs some attention. Even if all that is done is having the fight reset when all party members are down.

    And not ragging on the quoted poster, but something is definitely wrong with this fight when many people are being blocked from progressing in the main questline, not from lack of skill or desire; but simply because once cleared NO ONE wants to do it again. Just this week i saw someone shouting for ppl for a PF run he was trying to setup. Think he gave up after 4 hrs or so and much heckling.
    People struggling to clear an easy encounter would indicate more that the problem lies with the players, no?

    The biggest issue with this fight is that half the people entering via the duty finder are lazy, expect to be carried and refuse to communicate. Just having one such player in SoF severely inhibits your ability to clear the trial as it relies heavily on everyone knowing their role and coordinating with the group. SoF really needs to be kept as mechanically intensive as it currently is simply to force these players to learn how to play in a group. If they nerf it too much then we're going to have problems with these same players in Heavensward because they won't learn anything.

    The reason no one wants to do the trial any more is because no one wants to take the risk of having that one silent player in their party that screws the whole trial up every attempt. My FC regularly does clears of SoF to help other players through it because we can guarantee that everyone knows what they're doing. As soon as you throw a couple of randoms from the duty finder into the mix though everyone is a lot less interested...

    Lazy players have gotten too used to being carried through easy content via the DF. We finally have a story boss fight that actually feels like a boss fight and it's likely a taste of things to come in Heavensward. Any players stuck on SoF now will just get stuck on future content anyway so there's no point in nerfing it. Let them bang their head against the wall until they learn how to play.
    (10)

  2. #2
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Alberel View Post
    People struggling to clear an easy encounter would indicate more that the problem lies with the players, no?
    This would make sense if SE was running some sort of gaming school or something, but they're trying to make money by providing an experience that MANY people will pay for. If there's a roadblock that would prevent even 5% of their current customers from continuing to pay them then they'll remove it and it will be the sensible thing to do. You may dream of a server full of nothing but fantastically skilled players, but all SE really wants a a server full of people who will pay them. I'm not trying to by cynical or anything, that's just the practical thing to do for their business.
    (4)

  3. #3
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Alberel View Post
    People struggling to clear an easy encounter would indicate more that the problem lies with the players, no?....
    Did you not see where i said it was the fact that MANY ppl can't even seem to get a chance to try the fight? Person in my FC literally loaded into a totally empty arena, well the mobs were there, but no players.

    Where does skill play into that?

    Your argument is flawed because there will always be players that are bad. Always. And the number of bad players will most likely always outnumber the "good" players. SE has hopefully learned their lesson from FFXI's CoP expansion and SoF changes are incoming, because frustrated bad players are still paying customers and you don't want large #'s of your customers going elsewhere over easily fixed issues.
    (3)

  4. #4
    Player
    SanjuroXI's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Mijin Gakure
    World
    Malboro
    Main Class
    Archer Lv 60
    Quote Originally Posted by Spiritreaver1217 View Post
    Did you not see where i said it was the fact that MANY ppl can't even seem to get a chance to try the fight? Person in my FC literally loaded into a totally empty arena, well the mobs were there, but no players.

    Where does skill play into that?

    Your argument is flawed because there will always be players that are bad. Always. And the number of bad players will most likely always outnumber the "good" players. SE has hopefully learned their lesson from FFXI's CoP expansion and SoF changes are incoming, because frustrated bad players are still paying customers and you don't want large #'s of your customers going elsewhere over easily fixed issues.
    SoF isnt even comparable to CoPs level of difficulty lol. I don't even understand how anyone is unable to beat SoF unless there just full retarding the mechanics. I have 2 haracters and DF both my clears np.
    (6)

  5. #5
    Player
    Intellion's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    72
    Character
    Remi Myrtoa
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    The only reason why the general populace thinks SoF is hard is because many of them seem to fail at basic literacy. There was one time when I tried to help out a group of PUGs using macros w/ sound effects and it went like this:

    Macro #1: Tanks, gather mobs under Vishap's belly!
    Result: Tanks kited the mobs all over the place.

    Macro #2: Tanks, get the mobs away from the cannons!
    Result: No response. Cannons are destroyed by Biasts.

    Macro #3: FIRE BOTH SNARES NOW!
    Result: The tower person fires the Dragonkiller and misses, causing the cannons and snares in the area to self-destruct.

    Macro #4: DPS, burn down the boss!
    Result: DPS run all over the place, randomly attacking mobs and getting trampled.

    Macro #5: DRAGONKILLER, FIRE!
    Result: I never got to use this macro because the tower guy always fired the DK during Macro #3 or whenever he felt like it.

    Is this fight really hard, or does the general populace just fail at basic literacy?
    (8)

  6. #6
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Intellion View Post
    Is this fight really hard, or does the general populace just fail at basic literacy?
    Look at how many people fail to understand the OP of this thread.
    (0)

  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Intellion View Post
    Macro #2: Tanks, get the mobs away from the cannons!
    Result: No response. Cannons are destroyed by Biasts.
    It doesn't happen. Bias will hardly damage the cannon, Biasts try to but then switch target and cannons still 80+%.
    The game mechanic made them ignore aggro until they hit cannons. I tried get them, both had aggro on me but they will continue to go hit the cannons.
    On top of that, I feel like all mobs on this map have their own concept of aggro. Tried to get Biast as soon as they spawned, but they kept 'green' for a good time, after third try they start to switch aggro but still moving to cannons. Quite annoying.
    (0)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by LalaRu View Post
    The game mechanic made them ignore aggro until they hit cannons. I tried get them, both had aggro on me but they will continue to go hit the cannons.
    The Biasts have a weird AI. They spawn aggroed to the cannon and are basically queued up to do an AoE attack on their target, but that requires them to be close enough, so even if you try to pull them they'll still go in to do the AoE since they're already set to do that attack. Stunning them cancels that out and they'll do their next attack, which should be on the tank if they attempted to pull them. If not they'll just go do another AoE on the cannon.

    That's my experience with them anyway. When I did it I put down the pitch in their path to slow them down and did the stun shot the moment I saw the tank try and grab them, they then went straight for the tank and never got close to me. Probably more sensible to just have the tank pull them with stun.
    (0)
    Last edited by Nalien; 05-11-2015 at 10:43 PM.

  9. #9
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by SanjuroXI View Post
    SoF isnt even comparable to CoPs level of difficulty lol. I don't even understand how anyone is unable to beat SoF unless there just full retarding the mechanics. I have 2 haracters and DF both my clears np.
    Well good for you and your 2 characters. And good for me since i have my clear as well. Not so good for all those ppl beyond your understanding(again and for the third time...) that are not even getting a chance to try the fight because no one wants to even attempt it anymore.

    And to be clear, i'm not trying to equate the difficulty of SoF fight to CoP(and let's be real, CoP was not hard. Keeping a static together long enough to clear it was the hard part). All i'm saying is the situations are quite similar imo. There is a fight or series of fights that effectively locks the majority of content of an expansion behind it.
    (3)

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SanjuroXI View Post
    SoF isnt even comparable to CoPs level of difficulty lol. I don't even understand how anyone is unable to beat SoF unless there just full retarding the mechanics. I have 2 haracters and DF both my clears np.
    The problem is that you have the good players, the average players, and the bad players. The good players blew through it the first week, along with most of the average players. What's left needing the fight is some average players and a lot of bad players. Stick 3 bad players in a run, and it's very hard to beat it.

    The same is true with Odin fight. I tried to DF it a few times after they released cards and the parties were made up of 2-5 people going for a carry. The dps wasn't even close, and a few people couldn't grasp the concept of dodging.
    (3)

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