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  1. #31
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Alberel View Post
    People struggling to clear an easy encounter would indicate more that the problem lies with the players, no?
    This would make sense if SE was running some sort of gaming school or something, but they're trying to make money by providing an experience that MANY people will pay for. If there's a roadblock that would prevent even 5% of their current customers from continuing to pay them then they'll remove it and it will be the sensible thing to do. You may dream of a server full of nothing but fantastically skilled players, but all SE really wants a a server full of people who will pay them. I'm not trying to by cynical or anything, that's just the practical thing to do for their business.
    (4)

  2. #32
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alberel View Post
    ...
    "Easy" is subjective. The point remains that SoF is pretty different from any other trials we've done (esp in main scenario) where it actually requires coordination. And even then, only half of the problem is "learning how to play", the other is actually getting people to do SoF after the first time around. I feel like it wouldn't be so bad if there was a ramp up toward what's expected out of something that's put in duty finder (see T5 and T9 compared to the rest of BCoB and SCoB, except they're not required for a whooping expansion.)

    As it stands right now, its a content that's significantly different from what you're typically doing in main scenario/DF, and it's serving as a gate to an entire expansion. It's not good for sales if clear rates are as low as it is, and it's definitely going their concept of "content costs" mentioned in a previous live letter.
    (3)

  3. #33
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Alberel View Post
    People struggling to clear an easy encounter would indicate more that the problem lies with the players, no?....
    Did you not see where i said it was the fact that MANY ppl can't even seem to get a chance to try the fight? Person in my FC literally loaded into a totally empty arena, well the mobs were there, but no players.

    Where does skill play into that?

    Your argument is flawed because there will always be players that are bad. Always. And the number of bad players will most likely always outnumber the "good" players. SE has hopefully learned their lesson from FFXI's CoP expansion and SoF changes are incoming, because frustrated bad players are still paying customers and you don't want large #'s of your customers going elsewhere over easily fixed issues.
    (3)

  4. #34
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I hope they'll add a quest that makes all the allagan gear dyeable, desynthable and tradable to CG.. Oh well why bother with a questo XD
    (1)

  5. #35
    Player
    SanjuroXI's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Mijin Gakure
    World
    Malboro
    Main Class
    Archer Lv 60
    Quote Originally Posted by Spiritreaver1217 View Post
    Did you not see where i said it was the fact that MANY ppl can't even seem to get a chance to try the fight? Person in my FC literally loaded into a totally empty arena, well the mobs were there, but no players.

    Where does skill play into that?

    Your argument is flawed because there will always be players that are bad. Always. And the number of bad players will most likely always outnumber the "good" players. SE has hopefully learned their lesson from FFXI's CoP expansion and SoF changes are incoming, because frustrated bad players are still paying customers and you don't want large #'s of your customers going elsewhere over easily fixed issues.
    SoF isnt even comparable to CoPs level of difficulty lol. I don't even understand how anyone is unable to beat SoF unless there just full retarding the mechanics. I have 2 haracters and DF both my clears np.
    (6)

  6. #36
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Believe it or not there are people who fail even when a battle has absolutely no mechanics. The problem is people do not communicate in this game a lot. Even when you try to explain to them what they have to do they either ignore you and never answer or they simply do not speak English. Let alone that the average gamer wants a very easy game to play.
    (1)

  7. #37
    Player
    Intellion's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    72
    Character
    Remi Myrtoa
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    The only reason why the general populace thinks SoF is hard is because many of them seem to fail at basic literacy. There was one time when I tried to help out a group of PUGs using macros w/ sound effects and it went like this:

    Macro #1: Tanks, gather mobs under Vishap's belly!
    Result: Tanks kited the mobs all over the place.

    Macro #2: Tanks, get the mobs away from the cannons!
    Result: No response. Cannons are destroyed by Biasts.

    Macro #3: FIRE BOTH SNARES NOW!
    Result: The tower person fires the Dragonkiller and misses, causing the cannons and snares in the area to self-destruct.

    Macro #4: DPS, burn down the boss!
    Result: DPS run all over the place, randomly attacking mobs and getting trampled.

    Macro #5: DRAGONKILLER, FIRE!
    Result: I never got to use this macro because the tower guy always fired the DK during Macro #3 or whenever he felt like it.

    Is this fight really hard, or does the general populace just fail at basic literacy?
    (8)

  8. #38
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Intellion View Post
    Is this fight really hard, or does the general populace just fail at basic literacy?
    Look at how many people fail to understand the OP of this thread.
    (0)

  9. #39
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Nutz View Post
    This would make sense if SE was running some sort of gaming school or something, but they're trying to make money by providing an experience that MANY people will pay for. If there's a roadblock that would prevent even 5% of their current customers from continuing to pay them then they'll remove it and it will be the sensible thing to do. You may dream of a server full of nothing but fantastically skilled players, but all SE really wants a a server full of people who will pay them. I'm not trying to by cynical or anything, that's just the practical thing to do for their business.
    There comes a point where if the devs make the game too easy to accomodate bad players the good players will get bored and leave. There has already been a LOT of moaning throughout the 2.0 and 2.x series of storyline boss fights claiming that they were too easy and didn't feel as epic as they should have. Lahabrea and Nabriales were both pathetically easy fights and yet these characters were meant to be immortal demi-gods that have manipulated the entirety of the world throughout history. It is incredibly anti-climactic and damaging to the story and that will serve only to disappoint players. I'm pretty sure the entire reason SoF is so much more complex than previous story encounters is precisely because SE heard all the feedback.

    There absolutely MUST be a point at which they refuse to make content any easier. If they try to accomodate all the idiots at the bottom of the food chain anyone with more than a few braincells will get bored and go elsewhere. It's this thing called risk vs reward; if something is too easy it stops being fun for a lot of people. These same players moaning now will only continue moan throughout 3.0 anyway.

    As to the other poster's point about players not being able to get groups: Free Companies and Linkshells exist for a reason. If a player cannot communicate with others to form a party then they sure as hell don't stand a chance in SoF itself.
    (10)

  10. #40
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Nalien View Post
    I'd rather lose some subscribers who couldn't even grasp Steps of Faith, than continue having the developers cater to that lowest of bars, personally. Forming a group rather than relying on the Duty Finder is a sure fire way to clear this incredibly easy Trial. Talking people to form a group ensures that you'll actually all communicate roles and such.
    We have party finder to form server groups which sometimes ends up in; "Please know/have xyz before joining" People can't know unless they learn and sometimes learners even have requirements themselves just because normally players don't want to continue learning the same small phases and stay stuck at that point.

    I sadly can't think of a better way to quick fix the battle other than nerf myself. :x
    (0)

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