Nope, I like it. It suits both my keyboard and my gamepad =)
Who likes it too?
If this post has 10 likes, then your argument is invalid. Else, I don't give a f*ck.
Nope, I like it. It suits both my keyboard and my gamepad =)
Who likes it too?
If this post has 10 likes, then your argument is invalid. Else, I don't give a f*ck.
They promised a different UI for the controller players and to develop the PC UI specifically for players who only use a keyboard.
The current one must be the UI that was just designed for PC users because the skill-bar is really horrible on the controller. I'm waiting for news on when the controller players get a proper UI that you can do everything with.
Chat-via chatpad, eat foods, change tabs and an equip screen in a grid to navigate with the D-pad and press right to skip a screen of inventory items.
If they're serious about ever doing a PS3 release this needs to be done BEFORE the ps3 release or it will be a mess that requires players to attach a KB to a console.
Neither do I =)
But explain what you want. A Menu interaction system like XI? If not, what?
It's difficult to picture something that we don't have idea what is it all about =)
Wouldn't it be disadvantageous to choose a menu system? The skill bar is much needed for watching cooldowns. It's why seeing all three bars will be incredibly helpful when they finally patch it in. Although SE could add floating cooldown timers and that would work with both the menu and 1 skill bar system.
Last edited by 0451; 08-17-2011 at 02:05 AM.
With the new BS including auto-attack and the coming changes of setting skills with action points, I totally agree with the OP.
This was the first thing I thought and I really don't like the typical MMORPG Skill bar.
There is no request for deleting the current UI but one to implement an optional FF-UI. I like the idea.
It's also way better to control with a gamepad.
There is no reason to whine about this.
Last edited by nibelunc; 08-17-2011 at 03:38 AM.
I could see a mix of both systems, for example, a reduced (customizable) skill bar where you could set a "healing spell" icon, from which you could choose your various tiers of cure spells, or a "tp move" icon and so on.
Could be nice to have the ability to set the action bar horizontally (as of now) or vertically (as in previous FF titles) and group some skills under a common icon instead of having to set each individual action on the bar and having to cycle through 30 different icons .
almost every MMO i have ever played had atleast 1 thing common. that is they all used skill bars for every ability. I personally hate the idea of that and I've always hated that, it might be the main reason i loved ff11 because they didn't force u to do that. yes people made macros and went staight back to the skill bar pretty much but i didn't which is why i made this thread. I don't want to get rid of the skill bar, that would be stupid because plenty of people enjoy it, i just want an option for a menu (like every ff has when in a battle doesnt have to be like that just saying menus go with FF).
That wouldn't work. They want to make combat more dynamic and more interactive not slow it down....
Personally I manually Menu Drove in FFXI without ever touching macros. Even as jobs like White Mage and Blue Mage and Thief, I did everything from the menu.
I asked for a FFIII, FFVII, FFXI hybrid UI option for gamepad users long ago.
Last edited by Cairdeas; 08-17-2011 at 04:00 AM.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Well, so they have to improve or change the current system.
I think its possible to make the traditional Final Fantasy battle UI a little more dynamic.
But it doesn't need to be slower, because the skills and actions are filtered then.
What about the mage spells with aoe function? I can't imagine, how they will do in future and on the PS3 gamepad since there is an extra button for jump? No, i think they want to do the same they did with aoe Cure with every spell and there is way no place to set all those skills on the bar. And if thats true, they'll have to change something.
I hope you understood that xD.
Last edited by nibelunc; 08-17-2011 at 04:11 AM.
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