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  1. #51
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Hyrist View Post
    Aether tends to go all in for DPS due to the efficiency of it. With good DPS the stomach walls dies so fast the Wolfsbanes don't become too much of an issue (DPS comes out and deals with them together soon as the stomach walls are down.) LBing the stomach walls with a level 1 Melee almost instantly kills a wall, speeding up the turn around to the time Cerberus himself is stunned and the Wolfsbanes can be dealt with (Also time for free damage on him) Usually Cerberus won't survive the second go around on his stomach.

    Different strokes for different folks. Cerberus is the least problematic on Aether with the All DPS in tactic.
    Seconding this for Aether, I've only ever been in one group that actually did the ABC method and it failed pretty epically. Granted that WoD was probably the worst run I had ever been in to date. The only time I've had the All DPS one fail was when, for some reason, only four of us (inculding myself) went inside. That was a wierd run.
    (0)

  2. #52
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Catwho View Post
    Krylo just said 8
    Allow me to clarify. Stops eating--not capacity. I'm about 90% sure it's 8 because I'm pretty sure back when Aether used ABC ages ago we'd get the message after the whole group was in. Aether hasn't used that for months, though, so I can't be 100% sure.

    However, say you have seven in the slabber for the first gorge, and 8 in for the second, you can technically get all 15 DPS in. He'll stop eating after that, because you'll have 8 (or more) in. If you get 8 on the first slabber he'd stop eating after that, etc. I believe we usually end up with 10-12 in, with four or 5 in the first gorge but it's really hard to count who's in (you can count debuffs on the alliance bar but if someone has something other than mini/digestion on them that's pretty iffy).

    Basically, regardless of that message, I've never seen someone left behind unless they get to the slabber really late (as/after he starts the gorge animation).

    Quote Originally Posted by Dualblade View Post
    Seconding this for Aether, I've only ever been in one group that actually did the ABC method and it failed pretty epically. Granted that WoD was probably the worst run I had ever been in to date. The only time I've had the All DPS one fail was when, for some reason, only four of us (inculding myself) went inside. That was a wierd run.
    I think we might have been on the same run. I remember that happening to me once, too.
    (3)
    Last edited by Krylo; 05-08-2015 at 10:40 AM.

  3. #53
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Ideally a well managed All-Dps-In will finish the fight 2 minutes earlier or more, but that's largely because of everything having to do with the strat that is more than just throwing dps into the stomach.
    1) Everyone who will be going in getting mini'ed in one pulse.
    2) Getting eaten in one bite.
    3) Not entering at low enough health to die from global ticks.
    4) Not over-filling (after a certain number of bites or people eaten, Cerberus will just leave the munchkins in his vomit. - I think this is roughly 12 members...?)
    5) CC adds. (See below; Tri-disaster, twice, is plenty.)
    6) Don't waste damage - don't use vulns (like DK, DE, DB) unless you will be able to apply the buff before at least 2 others' highest direct-damage combo enders of the same debuff type, nor DoTs on the current target (or generally next target).
    7) Don't lose GL.
    8) Chains asap.

    As for pulling unknowns:
    What people seem to forget when they go in is that even popping CDs provides threat (~70 enmity each) to every enemy engaged or within detection range of you (a mere 2 CDs will pull off Foe Requiem if the Bard has popped none, as rare as that would be). A lot of the time the one being hit for 2k+ per hit is simply the dps with the most CDs to pop upon entry into the stomach, not anyone who has actually fired at an add. If I enter with Foe Requiem up as Bard, I usually drag the first add to one (relatively open) side and bind him, then just stand behind the thing in preparation for Repelling or just move to the far side, depending on kill order. If all-dps-in is actually working as it's supposed to, I can kite the Unknown for the remainder. More often though I'll be forced to pop at least Second Wind and an X-potion just to survive unless save CDs and kill the Unknown myself. (Even all-dps-in, when the dps are taking a while to wind up, is not so fast that no one will die.)
    (1)

  4. #54
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    On Tonberry server, B always takes on the boss.

    Then it's up to A or C to head into belly/adds. Might not be the fastest method but hey as long as it works. Wipes are non-existent and how much time do you save anyway? 30secs? 1min?
    (0)

  5. #55
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zfz View Post
    Why not just do "all DPS + 1 tank"? There's no point having 2 off-tanks outside. Is there a reason why both off-tanks would remain outside?
    While A,B,C is great it falls apart when one group is trolling around. All in the belly works as long as a large enough group is inside to start. Otherwise if only 3 people go in and everyone else is outside. Any incoming Dps gets killed by the unknowns. If a large enough group starts off they usually wipe out the organs before the Unknowns can do anything. Granted 1 or two may still die occasionally.

    Why I don't like having 1 tank inside is only the occasional positioning of the slobber, purple stuff and the first Wolfsbane. It may occasionally require you to move between Wolfsbane and the slobber to be in range to provoke and range agro. Then it will likely knock you into it or the purple stuff. As most healers either don't run to you when they are targets or agro bounces around healers curing other healers. The third Tank outside will help coral the Wolfsbane, soak some of the damage and help kill the Wolfsbane until the DPS come out to burn them down.

    Personally I'd rather have 1 group + the MT's dps go inside. The remaining group stays outside and burns the adds.
    (0)
    Last edited by Kotemon; 05-08-2015 at 12:51 PM.

  6. #56
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,355
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    It only works with competent groups, if your DPS is fast enough they'll kill the walls before the Unknown become a problem. I usually stay out and kill the wolvesbane... or get killed by them if the tanks are derpy.
    (0)

  7. #57
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    My data center (Aether) ALWAYS does the All DPS in method. It has never failed by fault of the DPS. If anyone does die, it's either from not getting mini'd or the OT being slow with grabbing adds. The stomach is always good before Unknowns do any real damage. I've run WoD so many times and even bad PUGS do great with the all DPS in method. I think other data centers just like the way they've been doing it too much to reliably do the ALL DPS in method, which is fine. They both work, so whatever your data center is comfortable with, do that. If you're in Aether, it's ALL DPS in and it does not fail.
    (3)

  8. #58
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Best way to do belly?

    Send 6 in from B, leaving a DPS outside (preferably a mage), and 1 from A. Sending in 8 or more will screw this over, leave him hungry while they clear the walls.

    Just before they finish off all the walls, send in the DPS who stayed outside from B, and 1 from A and C (again, preferably mages). If you time this right, they will be in the belly after the first group gets pooped out. As long as they can survive the digestion (mageeeeees), they can sit in there until the next set of walls spawn. Three mage LBs in there the moment the walls spawn? That'll make quick work of them I'm sure.

    Was quite amusing when I managed to get myself in after he'd pooped the rest out. Was a struggle to survive alone in there while waiting for the walls to spawn, but I managed to take one down before anyone else got in and before I died and got pooped out. One of those runs where I was sitting there going "What is taking B so long?" waiting for them to kill all the walls, figured they were wiping or something so decided to go in... <Cerberus slumps to the ground> "Oh" <loading screen done> "Errr... Oh...".
    (1)

  9. #59
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RylaiBluecrow View Post
    i don't wanna get unlucky and killed by Unknown
    You can exit before it kills you, I aggro them on purpose and then exit when I'm at about 20% HP since everyone else just kinda... tanks them until they die, lol.
    (0)

  10. #60
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    I've found that assigning specific parties to roles has a much lower fail rate than all DPS in. Too much can go wrong when all dps are inside. It's like leaving a classroom of kids under no supervision.

    All DPS inside is not necessarily faster, you just merely push the next phase sooner.
    (0)

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