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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Think of how many people will try the game for the first time just because there is a new expansion. You can say it's debatable, but sales of past MMO expansion packs are rather good and do factually bring in many new players. You guys are personally angry so I'm sure you are thinking it is worse than it is, and the lull before the expansion probably is convincing you that it's all due to RMT. I'm on Balmung where we don't get a lot of RMT and the lull is still happening. So please be sure you aren't getting some confirmation bias in your assumptions.

    I can't help but think back to the screenshots I saw in the thread just a few pages ago that were used as an example of how bad it is when the user clearly wasn't utilizing the built in blacklist filters at all since it was the same bot spamming over and over. "but my blacklist is full!" you might tell me, and yet I'm sure people aren't actively pruning their black lists. For example, many people mistakenly believe (deleted) on the blacklist means a character was banned when it doesn't. People also mistakenly have the notion that a bot will return. They are used for a day generally and then abandoned. That's a reality I see her. If you are on a server where it's this bad you could probably prune a ton of names off the blacklist each day, if not outright erasing them all, and see no ill effects due to it. There is no reason at all to have a full blacklist meaning the player shown in those screenshots could have taken a more active role in using the built in tools to crub his/her personal spam. There is literally no good reason to have a full blacklist in this game. If you've somehow run into that many actual players you want to blacklist then I'd look more inward at the common denominator, you, but for RMT those accounts are abandoned, regardless of bans, so swiftly that there is no point in maintaining them on the list.

    The spam is annoying but the tools already at the players disposal can significantly improve things when used properly and I don't see an emergency for square to handle until 3.0 arrives. Players can make it two more months. I have no doubt in my mind that's exactly what Square is thinking too.

    Some of you guys are angry, I get it, but it isn't going to make 3.0 come any sooner, and it isn't going to free up dev resources any faster. Patience is a virtue, and it's time for some of you to find yours.
    (1)
    Last edited by Tiggy; 05-06-2015 at 03:07 PM.

  2. #2
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Tiggy View Post
    Think of how many people will try the game for the first time just because there is a new expansion. You can say it's debatable, but sales of past MMO expansion packs are rather good and do factually bring in many new players. You guys are personally angry so I'm sure you are thinking it is worse than it is, and the lull before the expansion probably is convincing you that it's all due to RMT. I'm on Balmung where we don't get a lot of RMT and the lull is still happening. So please be sure you aren't getting some confirmation bias in your assumptions.

    I can't help but think back to the screenshots I saw in the thread just a few pages ago that were used as an example of how bad it is when the user clearly wasn't utilizing the built in blacklist filters at all since it was the same bot spamming over and over. "but my blacklist is full!" you might tell me, and yet I'm sure people aren't actively pruning their black lists. For example, many people mistakenly believe (deleted) on the blacklist means a character was banned when it doesn't. People also mistakenly have the notion that a bot will return. They are used for a day generally and then abandoned. That's a reality I see her. If you are on a server where it's this bad you could probably prune a ton of names off the blacklist each day, if not outright erasing them all, and see no ill effects due to it. There is no reason at all to have a full blacklist meaning the player shown in those screenshots could have taken a more active role in using the built in tools to crub his/her personal spam. There is literally no good reason to have a full blacklist in this game. If you've somehow run into that many actual players you want to blacklist then I'd look more inward at the common denominator, you, but for RMT those accounts are abandoned, regardless of bans, so swiftly that there is no point in maintaining them on the list.

    The spam is annoying but the tools already at the players disposal can significantly improve things when used properly and I don't see an emergency for square to handle until 3.0 arrives. Players can make it two more months. I have no doubt in my mind that's exactly what Square is thinking too.

    Some of you guys are angry, I get it, but it isn't going to make 3.0 come any sooner, and it isn't going to free up dev resources any faster. Patience is a virtue, and it's time for some of you to find yours.
    Yes exactly, you said it here in bold. Think of how many people will try this game for the first time. First impressions are important. What is going to be the first impression of all these new players when they play? That these are RMT infested waters - highly annoying like a swarm of flies buzzing around their heads. Then some of them will promptly head over to the mogstation to cancel their sub - if they had it in the first place.

    Also, it would probably take you a half hour to clear your entire blacklist with the cumbersome and archaic way SE has it set up. Within a few days it will be full again. Do you realize how annoying that in and of itself is?

    Just for reference, I passed the point of anger a long time ago. This has gone on too long to feel anger. What I feel is extreme disappointment and apprehension - apprehension of the new players that will quit in droves when they see this come Heavensward.
    (4)
    Last edited by Zabuza; 05-06-2015 at 03:33 PM.

  3. #3
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Tiggy View Post
    Think of how many people will try the game for the first time just because there is a new expansion. You can say it's debatable, but sales of past MMO expansion packs are rather good and do factually bring in many new players. You guys are personally angry so I'm sure you are thinking it is worse than it is, and the lull before the expansion probably is convincing you that it's all due to RMT. I'm on Balmung where we don't get a lot of RMT and the lull is still happening. So please be sure you aren't getting some confirmation bias in your assumptions.
    Come to any of the infested servers. It's harassment.

    ha·rass·ment
    həˈrasmənt,ˈherəsmənt/
    noun
    aggressive pressure or intimidation.
    "they face daily harassment by the police"
    synonyms: persecution, intimidation, pressure, force, coercion; informal hassle

    Aggressive pressure, hassle, etc.
    I've made an alt on Balmung. It's friggin ~Heaven~ to only get one or two tells with super long spaces of time in between. Dem Bentbranch BLM hordes, though... but I'll take the creepy BLMs over the tells.

    The spam is so fast, an FC mate and I will get the same spam from the same bot at about the same time if we don't auto-busy the moment we get on (and yes, this happened last night while waiting for T7 to pop. Simultaneous "FFS" occurred). We get tells before our screen has even loaded - and I usually log out/in at the FC house in a silent neighborhood - not somewhere lengthy on the load time like Mor Dhona. It was bad on Couerl, at one point, where we were getting several tells a minute at large chunks of time. Before I learned the 'go busy' strat (a while ago), the only refuge I had were in dungeons/trials/etc. Cutscenes ruined, conversations broken up and hard to follow, etc, Tell convos really difficult to read between the RMT tells, being all the same color... Granted, it's not AS bad as it was, but still not good, either.
    'Busy' is not a solution, only adapting an option to be used in a way that probably wasn't it's original intent as a matter of self defense from spam.

    I don't know what 'lull' you're referring to, honestly. New player inflow? (Honest question, not sarcasm) On a lesser populated server, nobody really notices if there's a lot of new players or not, because it remains a low population server.

    In ref to the expansion sales - yes, it will be a big boost in sales. The goal should be to grab the boost and keep it as long as possible - not just go for a spike and then let it die. You would think they would make tons more money if they created such a sales spike and then letting it (subscriptions) slowly taper as time goes on. Not spike sales and then drop off quickly with new players dropping away soon after release.

    I can't help but think back to the screenshots I saw in the thread just a few pages ago that were used as an example of how bad it is when the user clearly wasn't utilizing the built in blacklist filters at all since it was the same bot spamming over and over. "but my blacklist is full!" you might tell me, and yet I'm sure people aren't actively pruning their black lists. For example, many people mistakenly believe (deleted) on the blacklist means a character was banned when it doesn't. People also mistakenly have the notion that a bot will return. They are used for a day generally and then abandoned. That's a reality I see her. If you are on a server where it's this bad you could probably prune a ton of names off the blacklist each day, if not outright erasing them all, and see no ill effects due to it. There is no reason at all to have a full blacklist meaning the player shown in those screenshots could have taken a more active role in using the built in tools to crub his/her personal spam. There is literally no good reason to have a full blacklist in this game. If you've somehow run into that many actual players you want to blacklist then I'd look more inward at the common denominator, you, but for RMT those accounts are abandoned, regardless of bans, so swiftly that there is no point in maintaining them on the list.
    Again, go to an infested server. Stay there a few weeks. The welcoming committee will see to your stay. Constantly. Forever.
    I used to blacklist and prune a lot, just like you said. I've stopped bothering a long time ago. The amount of bots are so numerous - and are probably logging out, deleting and recreated within an hour and so often that there's no point. The blacklist has become pointless in this scenario. People jokingly compared them to roaches, but the similarities between the bugs and the bots are uncanny. Stomp one and a million go skittering from crevices you didn't even know your home had. And that's not counting the ones hidden in the walls and other floors and rooms of your building. Oh, and sometimes they run in circles and tweak out, too.

    The spam is annoying but the tools already at the players disposal can significantly improve things when used properly and I don't see an emergency for square to handle until 3.0 arrives.
    What tools? A blacklist that's become pointless and the busy status?

    Players can make it two more months. I have no doubt in my mind that's exactly what Square is thinking too.
    Probably the only thing I can agree with, in this post. If it fixes this shit, then I'll certainly wait for it. But they can't or won't give any indications that they understand the problem, other than mentioning a 3 person team (which is similar to putting a single ant in a desert at this point). People are not sure how to read this - waving a hand of dismissal at anything we're saying, or just not able to make a statement.

    Some of you guys are angry, I get it, but it isn't going to make 3.0 come any sooner, and it isn't going to free up dev resources any faster. Patience is a virtue, and it's time for some of you to find yours.
    I'm passed the point of anger, too, but doesn't mean I find it acceptable.
    Part of me says, "Development takes a long time" since I've been in the field around planning, design, modeling, coding, re-planning from limitation issues and bumps in the road, testing, tweaking, fixes, etcetcetcetc for a long time. But the other part of me says, "this isn't a new thing". They could have handled this as another piece of a release in any of the large patches we've had. Unless they're doing some kind of massive overhaul on the backend in Heavensward that doesn't jive with dealing with RMT in the current backend, I don't see why they couldn't have. I'll take a temp hot fix, at this point.
    (9)
    Last edited by Saseal; 05-07-2015 at 01:21 AM.