


Healer, Caster, Tank, Str DPS, Dex DPS, DoH, DoL
That make only 14 rings you need.



Ok, cause I wasnt even thinking like a separate inventory, more of just a list of items you have come across/earned. Like a bestiary. you don't have to capture one to have it and its information listed in your "book" you just have to fight one. But I do agree it would need a separate and new interface. I just hope this would help. I know its my biggest problem. I'm a gear whore, I use my character like a dress up doll and play with gear all the time. I'm afraid to throw anything out for fear it will be the perfect item I need to "get that look".It would have to be a different mechanic entirely. Like with the Armoire. Anything you "drop into" the glamour Armoire would have to be completely repaired first, spiritbond reset, and unable to be removed from the Armoire without the "key" (to prevent items from being accidentally thrown away, or account-stripped.) Then when you want to change the glamor of an item you just use the key with the gear you want to switch and you get a more generic catalog of "item available for glamour/item not yet stored"
What causes latency in the game is the actual keeping items in the players inventory. With the wearables, the other players can't see the glamour items themselves (when you examine the player), only the name of the item glamoured onto it if you wait a few seconds. So as far as everyone else is concerned, you're wearing the glamored item. From your perspective you're wearing the glamored item with the stats of the underlying item applied to it. It takes up no additional space because the number of objects you're wearing is unchanged. Likewise if a "catalog" is available, those items in the catalog can't arbitrarily be removed, so there's no disk syncing concern.

This is why they need to push stuff like this to the clients. Let us save these settings on our systems, then increasing them won't be such a big issue. We have way too many things being handled server side that could really benefit from this.
This game has a massive amount of item storage compared to any other MMO I've played. The problem is you if you managed to use it all. Too much item storage causes lag and latency.
Make a new character.
Last edited by Imoye; 05-05-2015 at 06:13 AM.



Then you haven't played very many MMO's, just off the top of my head, games with more storage, WoW, DAoC, LotRO, and EQ2. Know what else they all had? Shared storage between characters on same account.


It's not so bad when you realise that most rings are shared across an entire group of jobs. I've got every job at 50 and have only used about half the storage slots simply because most of them can share the same ring.
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