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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MageBlack View Post
    I like this idea, like a bestiary. Have a log that records all armor purchased, found, or crafted that you can look through, try on, then glamor. This would save space in inventories but we couldnt equip it for stats and would still need to have the item if we wanted to equip it. I just wonder if this would make it harder or easier for the write time back to the servers.
    It would have to be a different mechanic entirely. Like with the Armoire. Anything you "drop into" the glamour Armoire would have to be completely repaired first, spiritbond reset, and unable to be removed from the Armoire without the "key" (to prevent items from being accidentally thrown away, or account-stripped.) Then when you want to change the glamor of an item you just use the key with the gear you want to switch and you get a more generic catalog of "item available for glamour/item not yet stored"

    What causes latency in the game is the actual keeping items in the players inventory. With the wearables, the other players can't see the glamour items themselves (when you examine the player), only the name of the item glamoured onto it if you wait a few seconds. So as far as everyone else is concerned, you're wearing the glamored item. From your perspective you're wearing the glamored item with the stats of the underlying item applied to it. It takes up no additional space because the number of objects you're wearing is unchanged. Likewise if a "catalog" is available, those items in the catalog can't arbitrarily be removed, so there's no disk syncing concern.
    (0)

  2. #2
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    It would have to be a different mechanic entirely. Like with the Armoire. Anything you "drop into" the glamour Armoire would have to be completely repaired first, spiritbond reset, and unable to be removed from the Armoire without the "key" (to prevent items from being accidentally thrown away, or account-stripped.) Then when you want to change the glamor of an item you just use the key with the gear you want to switch and you get a more generic catalog of "item available for glamour/item not yet stored"

    What causes latency in the game is the actual keeping items in the players inventory. With the wearables, the other players can't see the glamour items themselves (when you examine the player), only the name of the item glamoured onto it if you wait a few seconds. So as far as everyone else is concerned, you're wearing the glamored item. From your perspective you're wearing the glamored item with the stats of the underlying item applied to it. It takes up no additional space because the number of objects you're wearing is unchanged. Likewise if a "catalog" is available, those items in the catalog can't arbitrarily be removed, so there's no disk syncing concern.
    Ok, cause I wasnt even thinking like a separate inventory, more of just a list of items you have come across/earned. Like a bestiary. you don't have to capture one to have it and its information listed in your "book" you just have to fight one. But I do agree it would need a separate and new interface. I just hope this would help. I know its my biggest problem. I'm a gear whore, I use my character like a dress up doll and play with gear all the time. I'm afraid to throw anything out for fear it will be the perfect item I need to "get that look".
    (0)

  3. #3
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    I think retainer inventory space is being increased.
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