Information is only valuable if it can be compared, knowing only your own DPS does nothing for you.Maybe someone has already said this, but what if they only showed you your own dps number.
That way no one knows how much dps anyone else did.
Individuals could use the metric to adjust their strategy on fights to achieve better results.
This would keep players from being harassed about low dps, but still give the community and individuals valuable information.
Instead of bemoaning parsing because some people might get harassed, welcome it so they can improve.
Um it would let you know how much dps you are personally doing on a fight. You could test yourself on a dummy and improve your rotations based on that number. You could improve your strategy on a given fight adn do more dps. It would absolutely be valuable to know your own dps.
Then obviously if you are in an FC/ perma group you would share those numbers with your fc mates, who arn't going to kick you out of a group because of a number.
So my solution keeps people from being harassed, and gives you all the info you need.
The argument for a DPS meter is split into 2 camps.
1. Some people want meters to know how much dps they are pulling personally, and to use that number to improve.
2. Some people want meters to know when someone is "underperforming" even though dps < mechanics.
I do not think SE is ever going to give you #2, so u might want to just support #1.
Last edited by MythToken; 05-05-2015 at 12:03 AM.
Hoarders gonna Horde.
I want to see my DPS compared with the other 3 DPS so I know where I stand, if I'm doing good or poorly in comparison, and if I'm not doing well, strive to improve.
DPS changes on a fight to fight basis because mechanics, knowing only your own DPS is good only for dummy parsing, in a raid setting you should know how well everyone is doing, ESPECIALLY in fights with tight enrages.
and why is kicking someone for being a poor player so frowned upon? I bet you all have kicked healers that couldn't keep up, or tanks that couldn't manage aggro/positioning etc.
Why isn't this applied to DPS?
It's a double standard, one that needs to be addressed, with legitimate ingame parsing.
A) Those who are willing to parse themselves on a dummy already areUm it would let you know how much dps you are personally doing on a fight. You could test yourself on a dummy and improve your rotations based on that number. You could improve your strategy on a given fight adn do more dps. It would absolutely be valuable to know your own dps.
Then obviously if you are in an FC/ perma group you would share those numbers with your fc mates, who arn't going to kick you out of a group because of a number.
So my solution keeps people from being harassed, and gives you all the info you need.
I suspect you want to see everyones so you can kick people out of groups.
B) As others have stated, if there is no metric to compare yourself to how do you know if you need to improve?
Having everyone see everyone's dps allows you to see how you did compared to others. If an equally geared dps is doing much lower than the other dps then that dps can see that he needs to improve.it would let you know how much dps you are personally doing on a fight. You could test yourself on a dummy and improve your rotations based on that number. You could improve your strategy on a given fight adn do more dps. It would absolutely be valuable to know your own dps.
If you only see your numbers you may never know how much better you can actually do. Say a person does not know the optimal way to play their dps class and after a boss fight they see their dps was 250 while an equally geared dps should be able to push 400+ easily. That person won't know that and think he is doing fine when he is actually not. Other people in the group won't know who is dragging them down in a fight also which can be a problem unless they see everyone's dps.
So what if he does? If a healer keeps letting people die to survivable things, would you not kick the healer? If the tank never picks up adds, would you not kick the tank? But if a DPS does terrible damage, it's suddenly a sin to want to kick them? There is nothing elitist about expecting people to pull their weight in a fight. If you decided you want to play DPS, your job is to do a reasonable amount of damage because bosses don't kill themselves and DPS checks permeate the game. The people you play with have a right to know if you're not doing that job. There are 7 of them and 1 of you and nobody is entitled to impose upon 7 other people to carry their dead weight if they don't want to.
He can think that, but he just needs to come out and say it.So what if he does? If a healer keeps letting people die to survivable things, would you not kick the healer? If the tank never picks up adds, would you not kick the tank? But if a DPS does terrible damage, it's suddenly a sin to want to kick them? There is nothing elitist about expecting people to pull their weight in a fight. If you decided you want to play DPS, your job is to do a reasonable amount of damage because bosses don't kill themselves and DPS checks permeate the game. The people you play with have a right to know if you're not doing that job. There are 7 of them and 1 of you and nobody is entitled to impose upon 7 other people to carry their dead weight if they don't want to.
Again.
Camp #1 wants dps for their personal info.
Camp #2 wants it to kick
You will not get #2
Hoarders gonna Horde.
I did say it, any party leader is well within their right to remove a player that is not playing to their standard.
In the case of healers and tanks it's obvious, with DPS it is not, this is where parsing comes into play.
Why don't you petition SE to also remove the party list from showing to anyone but the healers so nobody knows that they're not healing? or hide the enmity list from anyone who is not a tank?
Ideally isn't that there to let the other party members know when to pull back a bit? Least that's what I've done. I mean, I get what you're saying, but that sounds like more of a detriment than not having a dps meter.I did say it, any party leader is well within their right to remove a player that is not playing to their standard.
In the case of healers and tanks it's obvious, with DPS it is not, this is where parsing comes into play.
Why don't you petition SE to also remove the party list from showing to anyone but the healers so nobody knows that they're not healing? or hide the enmity list from anyone who is not a tank?
Honestly, as a WHM main, people would know if I'm doing my job correctly by if they die or not, with or without the party window. Same for tank - people don't need anything at all to know whether or not they are holding mob aggro or not. For both tank and healer, failure or success is clearly present just by the fight itself and by either wiping or clearing. DPS, however, can just slide by with no one knowing how well they are doing or not doing, apart from how fast or slow things die (or enrage timers - but even then, we can't know which dps is pulling their weight).
I think it a little unfair that I can be judged by how well I heal or tank with no meter or list needed whatsoever, but dps don't need to be held equally accountable. For this reason alone I'd support in game parsers -- for equality sake ^^
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