Coils has traditionally done this with the weapons being 5 ilvls higher than anything else in the game. (other than the relic weapon at the end of the raids lifespan)I think the hard mode version should have at least one piece of unique gear that you can only get from there, be it a glamor, or one piece of gear thats better than others. That way its not game breaking, but you do have something to show for it. I still won't be running it most likely, my schedule doesnt allow me to commit to a static.
Tbh, I feel that people who cry out "You just want your epeen piece!", reaĺly just want it too. A super over powered set leads to excluding those without it. A rare, one off drop doesnt.
And they will likely get it in the form of whatever exclusive gear models, titles, minions and mounts Alexander HM gives them.By this logic, and a pinch of yours, casual players (who don't care, or don't find motivation to have the best gear) don't need the best equipment offered in the game. However, they still have something to aspire towards if they choose to get interested. They have tome gear, and normal Alexander gear, as well as the 24-man set. They will have content that ranges from faceroll (Primal) to mildly thought provoking (Alexander), and even some content in-between (dungeons/24-man). Low to middle-range content is NOT, and will not be sparse in 3.0. They aren't going to be ignored, and if anything, the majority of content is catering to them in the first place. But the minority of the community shouldn't be ignored either. They deserve something to call their own, just as much as the other communities in the game.
Yoshi wasn't happy that FCoB gearing pattern was bypassed due to crafted gear, hence the ability for some FCs to clear it much faster than SE expected. Expectations where that players would need drops from earlier turns to progress in the higher turns, Which, as I said, was bypassed due to how strong fully melded gear was.
There won't be a shortcut in the gearing progression (in my opinion) how that will affect what is obtainable by different methods.
What I find ironic is that in regards to coil, players where crying out for a story mode that didn't have loot so they could experience the story, according to them the loot wasn't the reason.
Now they are adding a story mode and a Savage mode the truth is coming out, they want the story, fine, but they also want the same quality of gear that is from the hardest version of the content. Even though they can see the story in normal version easier.
A question to throw out: If you can faceroll everything in the gear from story mode and tomes outside of savage, and have no interest in doing savage, why do you need gear the same as savage if you can already face roll everything you are interested in anyways?
Last edited by Sapphic; 05-04-2015 at 06:05 AM.
I still have problems believing that only 2,8% of community have cleared Fcob, seems pretty incredible to me as my static cleared it after progressing for 1 month and we didn't even put much time in it. 15% would be more believable to me.
And yes, the hardest content should drop the best gear, that is atleast what common sense tells me. But I can see why casuals want to have the best gear they even don't need, it is called greed. O.o
Last edited by StrejdaTom; 05-04-2015 at 06:26 AM.
I disagree with your sentiment that those things can be considered, "Their own" when I see a good portion of the community with said things. But I'll move on.
The idea I was trying to convey, was that there's quite enough content that caters to the general populous. It's available to everyone, gives rewards to everyone, and is completed by anyone with a moderate amount of free time. Again, everyone deserves content that is enjoyable to them, so there's absolutely nothing wrong with that. But when you consider the fact that there are some people who are more skilled, and do want a greater challenge, they have every right to want greater incentive for performing on greater levels. And why withhold those 'Greater' rewards from them? Savage will be available to every player. Anyone who wants it can rise to the challenge, if they want it so bad.
This is honestly such basic video game design, I can't understand people being so upset with it. You want the best ending to a game? Sometimes you have to go through a ton of hoops to get there. You want the coolest costumes? You might have to fight a secret boss that requires a ton of work to unlock. You want the best skills, you might have to go through Sphere 211 to find the skill manuals. The same applies here. If you want the best gear in the game, you fight the most challenging content in the game.
And this is what I've been saying the whole time. 100% agree with this statement. If you aren't interested in Savage, the normal mode's gear will be serviceable in every other area of the game.
Last edited by Nominous; 05-04-2015 at 06:28 AM.
Player
And yet the Dreadwyrm gear and weapons are exclusive to FCoB so it is their own. Seeing a good portion of the community with said things (Dreadwyrm gear) is so far from the truth its funny. What would you consider a good portion? When only a small fraction of the XIV community has touched FCoB.
I pose a question in return. If you don't need the gear from Savage to down Savage, would you be interested in it? Why?
I don't much care for the gear in Coil. I'm managing fine, for the most part, without it and when I finish relic I'll have iL123 with not even one piece of Coil gear. What I DO care for in Coil is it's story. I've been wanting to experience it for a while (damnable Twintania won't give me a pass. >,< ) but haven't wanted to deal with any of the attitude that came with those early Coil groups. An attitude that's, sadly, been bleeding into every other bit of content ever since. This is why you don't see as many people clearing Coil as you do the Japanese servers, the corrosive attitudes of the 'best' US players. An attitude that's too clearly illustrated in this thread...
I was refering to something similar to what dropped in another game I played. They would have, for example, a helm that dropped that had stats for all classes on it. The stats would be better than any ther helm, but since it was only one piece, it wasn't game breaking in any way. It was also quite a rare drop.
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