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  1. #11
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Laesha View Post
    Locking the highest ilv gear behind the hardest content would be bad for the masses, and create more stress in the community. And for what?
    Again, to give greater satisfaction and motivation to clear the hardest content in the game. Let me try to frame this in a way that's easily understood.

    There's all kinds of different players in the game. There's casual players, middle-tier players, and hardcore. There's RP players, people who only want to collect minions and mounts, and people who like to play only for story. Nobody can deny we have a robust, unique community with varying levels of skill, and differing interests. That is to say, we all know what content we're interested in, what motivates us, and what skill level we're comfortable with playing at. It's not bad at all, this exists in any large-scale community.

    By this logic, and a pinch of yours, casual players (who don't care, or don't find motivation to have the best gear) don't need the best equipment offered in the game. However, they still have something to aspire towards if they choose to get interested. They have tome gear, and normal Alexander gear, as well as the 24-man set. They will have content that ranges from faceroll (Primal) to mildly thought provoking (Alexander), and even some content in-between (dungeons/24-man). Low to middle-range content is NOT, and will not be sparse in 3.0. They aren't going to be ignored, and if anything, the majority of content is catering to them in the first place. But the minority of the community shouldn't be ignored either. They deserve something to call their own, just as much as the other communities in the game.
    (3)
    Last edited by Nominous; 05-04-2015 at 04:57 AM.