I pose a question in return. If you don't need the gear from Savage to down Savage, would you be interested in it? Why?
For fun and to feel like I've accomplished something.
I haven't been reading the whole conversation between you and whoever, I just noticed this when I skimmed over this page and wanted to answer your question. lol
Last edited by Elim; 05-04-2015 at 06:54 AM.
I pose a counter:
You get the gear that lets you faceroll it (Storymode/Tome) to make the content of Storymode/Tome easier.
You get the gear from Savage, to make it easier to get more gear from it. This is a logical progression, and it's exactly why the arguement of "Why are you interested in this gear if you can do it already?!" It's all about that optimization of our classes and being rewarded for performing.
Exactly, people want better gear to make their characters feel progressively stronger.I pose a counter:
You get the gear that lets you faceroll it (Storymode/Tome) to make the content of Storymode/Tome easier.
You get the gear from Savage, to make it easier to get more gear from it. This is a logical progression, and it's exactly why the arguement of "Why are you interested in this gear if you can do it already?!" It's all about that optimization of our classes and being rewarded for performing.
I believe this is where our opinions diverge.
You should not be as strong as someone who kills beastmen if all you ever do is fight Rabbits. Logical progression suggests that you woudl reach your platue. You might get really good at killing bunnies. But Beastmen are a whole different ballgame.
I like the way gear works on major patches (2.2/2.4) - You can buy the next "Step" of tome gear, but if you want the -best- gear (i120 vs i130), you needed to do Coil to get the best pieces. This made it so that people weren't prevented from buying Tomestone gear and could progress (awesome) while keeping the players who did the hard content advancing/progressing at a decent rate (rewarding and awesome.)
Won't deny putting it on WoD/Hunts helped me out for gearing some of my classes, too, though. :3
Kill 5000 rabbits vs 1 beastman. The Tome gear is locked behind a low weekly cap for a reason on top of the once a week lock out for the upgrade. Raid content always has superior gear for the large majority of the raid's life. Then the major patch reset happens and they are back to having the superior gear for several more months.
Over exaggeration does not suit your arguement.Kill 5000 rabbits vs 1 beastman. The Tome gear is locked behind a low weekly cap for a reason on top of the once a week lock out for the upgrade. Raid content always has superior gear for the large majority of the raid's life. Then the major patch reset happens and they are back to having the superior gear for several more months.
Expert roulette gives 75 Poetics per day. 40 minutes each. Capped within 6 days.
Coil takes 1 hour once mastered, and multiple hours per week to learn for many.
At best, you could argue 6 rabbits to 1 beastman.but this subject is getting slightly off course now.
I made an silly exaggeration because the concept of comparing it to killing a beast-man and rabbits was silly.Over exaggeration does not suit your arguement.
Expert roulette gives 75 Poetics per day. 40 minutes each. Capped within 6 days.
Coil takes 1 hour once mastered, and multiple hours per week to learn for many.
At best, you could argue 6 rabbits to 1 beastman.but this subject is getting slightly off course now.
Same reason we are doing SCoB savage, because challenging content is fun for us to learn and ultimatelly beat. Also the progression to clear FCoB turns where planned as having to gear up from earlier turns, but, fully melded crafted bypassed that, so chances are you will need drops from savage to clear savage alex.
I answered yours, answer mine instead of deflecting ^_^
The answer is pretty much the same.Same reason we are doing SCoB savage, because challenging content is fun for us to learn and ultimatelly beat. Also the progression to clear FCoB turns where planned as having to gear up from earlier turns, but, fully melded crafted bypassed that, so chances are you will need drops from savage to clear savage alex.
I answered yours, answer mine instead of deflecting ^_^
Beating raids now, beating harder raids next patch.
Facerolling dungeons now, gear up before next patch to faceroll harder dungeons.
The alternate means to the top ilvl released a major patch later eases the gating for new raids. With the lockout systems of ARR, it's the only reasonable way to replace a member of your static without grooming and farming old content for them for hours and hours. If things are different in 3.0, a different system can work, but I don't see SE easing the weekly lockouts on raid loot.
Last edited by StouterTaru; 05-05-2015 at 07:23 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.