Quote Originally Posted by Cynfael View Post
Besides, if contributing DPS as a healer is a "pro" skill, it needs to be cultivated with practice. I certainly didn't start out realizing that I could provide a lot of DPS to my parties when I was a new healer; I was terrified even to click Cleric Stance on! With practice and by knowing my fights I became able to choose my moments with confidence and significantly boost party DPS while ensuring that I met healing requirements. That's all there is to it.
Here's the problem. Every time someone comes to THIS forum asking for help, they get lynched if they do not DPS, and that chases people away from the role. The game needs more good healers, not people who pick healer just because it has a faster DF queue, and then abdicate doing any effective healing. That's why there are so many terrible healers, because they are being told they are useless if they aren't DPS'ing at every opportunity when that's not true at all. The game is designed for healers to do nothing but heal if that is what the duty requires, or they are not comfortable with using the rest of the toolbox. The tiny amount of DPS that the healer brings to the game is often not worth sacrificing the DPS players in the party to do so.

The impression given is that the same people offering advice, are playing with their FC's most of the time, and their experiences are completely out of touch with low level DF PUG's go. In "Hard" dungeons you get comments about "baby pulls" if they can't speedpull to the boss room door. The developers don't put a door everywhere because that's not even a remotely fun thing to because it gets old fast (go look at Mabinogi's dungeons, every single room is a locked room) and they shouldn't need to throw road cones at the party to make them kill every trash mob just to get to the next checkpoint.

Quote Originally Posted by VanilleFang View Post
This 100%. I'm not a member of a FC or a LS and I only play with PUGs. I have no trouble DPSing and healing in a group of randoms since I have a lot of practice with it and understand when DPSing is possible. I have made mistakes but I learn from them. My mistakes don't discourage me from DPSing.
I haven't been in a FC period, and I played V1.0 with this character on this server. What about the players who picked Healer to start, and then get screamed at the first time they enter a dungeon? Let healers learn their role before they start stepping outside it. Nothing is more discouraging in this game then having impatient jerks abandoning the dungeon after mistakes you or some other player make.

Quote Originally Posted by Cynfael View Post
What constitutes a "healable target"?
Any target, including NPC's like Brayflox and the Pot in CT, where the damage taken (10-15% on WHM, or 30% on SCH) is most effective to cast the primary healing magic.

An overgeared tank playing their role will take much less damage than a newbie tank. Hence you can't ever make the assumption the tank is going to last the 5 seconds the cleric stance cooldown takes. This is why the SCH in CS matters a whole lot less because the Fairy is not going to let the tank die.

Quote Originally Posted by Cynfael View Post
I'm pretty sure that the misconceptions about the healer role in this game are largely on your end.
I'm doing just fine on any content that DF parties actually form. I have yet so see anyone complain about healers lack of meaningful DPS, and the worst that shows up are the occasional Tank gnashing their teeth about not being able to pull every mob to the boss room door and survive.