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  1. #81
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nalien View Post
    I mean the transition into each zone in a zone are the same, not that Yahtunga and Dunes look the same. If I showed you a picture of, lets say, the area used to transition from Meriphataud Mountains to The Sanctuary of Zi'Tah, how do you know it isn't the area used to transition you from Meriphataud Mountains to Sauromugue Champaign? I don't think you can
    because the entrance to zitah looke like this



    and the other one is totally different?
    (0)

  2. #82
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Warlyx View Post
    because the entrance to zitah looke like this



    and the other one is totally different?
    That's far more than the entrance and we both know that. That's the path you walk on your way to the Zi'Tah zone, the actual zone point was beyond the tower in a narrow little passage; Just like every other zone point the that area. Even if you want to take that picture and claim it's relevant, something like North Shroud to Coerthas still seems vastly better... Even from that far back I have no idea I'm about to enter a giant and ancient forest.

    I can't really believe I'm even having to argue this point... It's a veritable fact, though through no fault of XI itself, that was just the limitations at the time. All I am stating is that XIV has excelled at map building where XI frankly fell flat. Time and time again I see people complaining about XIV zones while holding XI on some glorious pedestal... The key difference between zones in XI and XIV is that XI actually made relevant use of the zones through content, where XIV falls flat in that regard. Taken just on the merit of their craftsmanship, XIVs zones vastly outclass XIs. It is a more believable world with far more attention to detail, XI might as well be the same copy/paste mess 1.0 was. The content in the zones in the critical difference here, not the actual zones themselves.

    For its time, XIs zones were perfectly fine and acceptable and it had the content in them that kept them relevant. For its time, I'd say XIVs zones are pretty outstanding, it's just missing the content. The world is a glorified lobby for the Duty Finder at little else as far as serious content goes.
    (0)
    Last edited by Nalien; 05-02-2015 at 06:39 AM.

  3. #83
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    it was a joke :P , Ps2 limitation hurted FFXI a lot, in today mmorpgs u will see the forest behind that entrance and even the bohayada tree...maybe u wont have even zoning at all
    (1)

  4. #84
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    As someone said already XIV zones give the feeling of being lived in, but only so long as you have a reason to be there...after all your quest are completed there's no reason to really go anywhere in XIV because of the DF and PF, of course if there were over world dungeons and ruins and other things for us to interact with (hint hint hint *exp parties*) maybe the zones won't seem so dead after all...but at the same time lots of XIV zones do feel a bit crammed, I think an increase of about 1-2% in surface area would make traveling from outpost to outpost or major hub much more relevant.
    (0)

  5. #85
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Iromi View Post
    Well, lets see here..haha. In the zones..you could...
    Hunt NM
    Hunt HNM
    Do Campaign
    Farm monsters for gil items or equipment
    Pop your own NM at the ??? with a PT/Alliance
    There was always EXP parties going on
    Use the monsters to level up your skills/evasion/etc

    I may be forgetting things..but FFXI used zones for MUCH more then just quests.
    So, raids, grinds, and EXP parties.
    I'd also like to add that, for a game supposedly "not centered on quests," there were a lot that were REQUIRED for game progression. Even moreso than many recent games.
    Airship? Quest
    Other airship? quest
    Unlock jobs beyond the base 6? Quest
    Get access to strong weapons and armor specific to your job? Quest
    Maps? Quest
    Subjob? Quest
    Progress past lvl 50? one quest for each increment of 5 levels.

    There may have been plenty to do BESIDES quests, but they formed a huge portion of the game. And the missions carried the story to boot, which were generally quite well done.
    For a game whose focus wasn't quests, the game sure had a lot of it...
    (0)

  6. #86
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    XIV 1.0 did the same thing with zones as they did w/ 1.0. Big, hard to navigate areas that recycled parts over and over through out the map. They we're huge and took a long while to transverse, yet w/ just a few interesting parts sprinkled here and there. Otherwise each part of various maps looked like every other part.

    Notable XI zones that everyone hated...
    Tahrongi Canyon
    Yuhtunga Jungle
    Yhoator Jungle
    Beaucedine Glacier
    Fei'Yin
    Maze of Shakhrami
    Garlaige Citadel
    Toraimarai Canal


    and on and on...
    (0)
    Last edited by Laraul; 05-02-2015 at 10:47 AM.

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