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  1. #1
    Player
    ErzaScarlet77's Avatar
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    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80

    how big did ff11 area grow before and after all the expansion?

    Ff14 world is kinda small now, but HW will.bring 5-7 ish new zones? Maybe 2 or 3 years from now well have enough zones so itll feel like actual world
    (0)

  2. #2
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    XI was was huge to begin with but the it expansion added quite lot more zones also. You can check this link for detailed information. Although XIV will probably never feel like a real world cause everything is in dungeons and not the actual map.

    FFXI original and expansion areas
    (10)
    Last edited by Lexia; 04-30-2015 at 11:37 PM.

  3. #3
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lexia View Post
    XI was was huge to begin with but the it expansion added quite lot more zones also. You can check this link for detailed information. Although XIV will probably never feel like a real world cause everything is in dungeons and not the actual map.

    FFXI original and expansion areas
    Size is relative, the XI world certainly felt huge, mostly because for a huge portion of its lifetime, players did not have access to a personal mount, so most of the travel was by foot.

    I do miss those 20min walks from the mog house to the AH in Windurst, the another 20mins back to the moghouse.
    (0)

  4. #4
    Player
    Sunako_Nakahara's Avatar
    Join Date
    Sep 2013
    Location
    CA
    Posts
    53
    Character
    Cloaking Lioncourt
    World
    Balmung
    Main Class
    Marauder Lv 80
    FFXI grew more then double its size from the Japan release to zilart the third expansion was smaller but a'lot more content added to the game all around
    then the game doubled in size again for the next 2 xpacs then we had a bunch of mini ones that increased the world size even further. And now the world
    is far to big for the amount of players over 200 or 300 zones if i remeber now.
    (0)

  5. #5
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    I think a reason why XI seemed so big is because there was not a dozen teleport points in a single country/city state territory like here.

    It could literally take you half an hour to get to your parties location if you missed the boat XD
    (19)
    Last edited by Niqote; 05-01-2015 at 12:26 AM.

  6. #6
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Niqote View Post
    I think a reason why XI seemed so big is because there was not a dozen teleport points in a single zone like here.

    It could literally take you half an hour to get to your parties location if you missed the boat XD
    Even at certain places there were close to a teleport had to still travel to the party which was on the actual map not in some instanced dungeon that would never see when not in battle.
    (0)

  7. #7
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Niqote View Post
    I think a reason why XI seemed so big is because there was not a dozen teleport points in a single zone like here.

    It could literally take you half an hour to get to your parties location if you missed the boat XD
    There are only 3 zones with 2 teleports in them. all of them intermediate area's for leveling. out of the 3 only one zone shouldn't have 2 (south shroud) and one that should have two but doesn't (coeraths central Highlands)
    (1)

  8. #8
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Haibel View Post
    There are only 3 zones with 2 teleports in them. all of them intermediate area's for leveling. out of the 3 only one zone shouldn't have 2 (south shroud) and one that should have two but doesn't (coeraths central Highlands)
    I know I said zone, But I meant country/city state territory. It's 2am, I derped.
    (1)

  9. #9
    Player

    Join Date
    Sep 2013
    Posts
    261
    14 only feel "small" because teleport are dirt cheap, and seeing as how easy gil is to get, you'll always be able to teleport any where.
    (1)

  10. #10
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Somebody Correct me if I'm wrong.
    Rise of Zilart added ro'meav and the sky area and Dynamis
    Chains of promivia added a crap ton of area. The 3 crag area's, 3 Tazvania area's, 3 area's expanding Dynamis, two intermediate area's and the 3 SEA zones.
    Treasurers added a new city state and outpost. 6 zones and 3 new end game activitys and beisegied.
    Wings brought a crap ton of rehashed area's and Campaign.

    That's pretty much very I ended with XI. never finished the Wings expansion
    (0)

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